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:::::'''shooting the rooms''' My player soul tells me that it would look horrible wrong in the vid. Omega has a taste of it, and there still the not fading bullet cases... The movements begin nicely but ends in asymmetric. So there was more than one reason to cancel this. There are still a lot other vids that need to be done, right? I don't wanted to waste time with experimenting.
:::::'''shooting the rooms''' My player soul tells me that it would look horrible wrong in the vid. Omega has a taste of it, and there still the not fading bullet cases... The movements begin nicely but ends in asymmetric. So there was more than one reason to cancel this. There are still a lot other vids that need to be done, right? I don't wanted to waste time with experimenting.
::::: About fraps: someone else bought it for me..
::::: About fraps: someone else bought it for me..
::::::'''I can't view raw FRAPS footage'''. Hmm, I would really think there was a solution for that on the PC. Heck, I'm supposed to be able to play raw FRAPS on my Mac with free software (Perian + QT). It doesn't work only because of a bug in an underlying library. Oh well. I know 'dox was trying to help me out by providing extra high quality video, so I appreciate it. The link for the raw vid no longer works, btw, but I d/led the 3 compressed vids and I like glasshall the most, but the others are interesting too. The obstacles that flash past allow the characters to change "magically" while they are out of sight. That wasn't intentional on your part? Anyway, the quality is high enough to work with, so thanks. If only the footage I was working with last night was that good.
::::::P.S.: What are you using in place of FRAPS, geyser? Taksi? --[[User:Iritscen|Iritscen]] 19:12, 14 August 2008 (CEST)


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