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::::Erm, and I don't buy the "camera hitting obstacles" excuse... maybe I don't know what the animated characters are about (for all I care combat stances or taunts were already OK, but maybe you've come up with something more awesome), but there are a lot of camera parameters you can tweak (cm_height and cm_canter_unarmed, but also gs_fov_set(whatever)). As for obstacles, you can usually shoot them down ^_^ --[[User:Geyser|geyser]] 16:48, 14 August 2008 (CEST) | ::::Erm, and I don't buy the "camera hitting obstacles" excuse... maybe I don't know what the animated characters are about (for all I care combat stances or taunts were already OK, but maybe you've come up with something more awesome), but there are a lot of camera parameters you can tweak (cm_height and cm_canter_unarmed, but also gs_fov_set(whatever)). As for obstacles, you can usually shoot them down ^_^ --[[User:Geyser|geyser]] 16:48, 14 August 2008 (CEST) | ||
:::::compressed vids -- scrap: [http://www.paradox.oni2.net/AE_vid/omega.avi omega]; scrap: [http://www.paradox.oni2.net/AE_vid/power_room.avi power room]; simple and nice: [http://www.paradox.oni2.net/AE_vid/shapeshifters_in_glass_hall_(xvid).avi glass hall] | :::::compressed vids -- scrap: [http://www.paradox.oni2.net/AE_vid/omega.avi omega]; scrap: [http://www.paradox.oni2.net/AE_vid/power_room.avi power room]; simple and nice: [http://www.paradox.oni2.net/AE_vid/shapeshifters_in_glass_hall_(xvid).avi glass hall] | ||
:::::'''shooting the rooms''' My player soul tells me that it would look horrible wrong in the vid. Omega has a taste of it, and there still the not fading bullet cases... The movements begin nicely but ends | :::::'''shooting the rooms''' My player soul tells me that it would look horrible wrong in the vid. Omega has a taste of it, and there still the not fading bullet cases... The movements begin nicely but ends asymmetric. So there was more than one reason to cancel this. There are still a lot other vids that need to be done, right? I don't wanted to waste time with experimenting. | ||
::::: About fraps: someone else bought it for me.. | ::::: About fraps: someone else bought it for me.. --[[User:Paradox-01|Paradox-01]] 19:38, 14 August 2008 (CEST) | ||
::::::'''I can't view raw FRAPS footage'''. Hmm, I would really think there was a solution for that on the PC. Heck, I'm supposed to be able to play raw FRAPS on my Mac with free software (Perian + QT). It doesn't work only because of a bug in an underlying library. Oh well. I know 'dox was trying to help me out by providing extra high quality video, so I appreciate it. The link for the raw vid no longer works, btw, but I d/led the 3 compressed vids and I like glasshall the most, but the others are interesting too. The obstacles that flash past allow the characters to change "magically" while they are out of sight. That wasn't intentional on your part? Anyway, the quality is high enough to work with, so thanks. If only the footage I was working with last night was that good. | ::::::'''I can't view raw FRAPS footage'''. Hmm, I would really think there was a solution for that on the PC. Heck, I'm supposed to be able to play raw FRAPS on my Mac with free software (Perian + QT). It doesn't work only because of a bug in an underlying library. Oh well. I know 'dox was trying to help me out by providing extra high quality video, so I appreciate it. The link for the raw vid no longer works, btw, but I d/led the 3 compressed vids and I like glasshall the most, but the others are interesting too. The obstacles that flash past allow the characters to change "magically" while they are out of sight. That wasn't intentional on your part? Anyway, the quality is high enough to work with, so thanks. If only the footage I was working with last night was that good. | ||
::::::P.S.: What are you using in place of FRAPS, geyser? Taksi? --[[User:Iritscen|Iritscen]] 19:12, 14 August 2008 (CEST) | ::::::P.S.: What are you using in place of FRAPS, geyser? Taksi? --[[User:Iritscen|Iritscen]] 19:12, 14 August 2008 (CEST) | ||
:::::::Yes, I've removed the raws. (Geyser and you can't use it, why keep it then?) --[[User:Paradox-01|Paradox-01]] 19:38, 14 August 2008 (CEST) | |||
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