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AE:Trailer: Difference between revisions

247 bytes removed ,  19 August 2008
(→‎New content: my simple solution)
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::::::::Paradox will agree that when the camera clips right through walls, the "magical" effect is as lame as lame gets. If the "somethings" are the consoles standing around the vault or the "squid" rails, you could have it look better, but timing the shapeshifting consistently with short occlusions is tricky, and longer occlusions are, again, lame. So, not that I don't like the working principle of Shinatama dolls, but I like the "scramble suit" effect better, thanks. And actually my favorite idea so far is to "scramble" Konoko with female ONCCs during a fast-moving, closely-filmed action sequence (like running up to a ledge and Matrix-jumping off it). --[[User:Geyser|geyser]] 05:20, 19 August 2008 (CEST)
::::::::Paradox will agree that when the camera clips right through walls, the "magical" effect is as lame as lame gets. If the "somethings" are the consoles standing around the vault or the "squid" rails, you could have it look better, but timing the shapeshifting consistently with short occlusions is tricky, and longer occlusions are, again, lame. So, not that I don't like the working principle of Shinatama dolls, but I like the "scramble suit" effect better, thanks. And actually my favorite idea so far is to "scramble" Konoko with female ONCCs during a fast-moving, closely-filmed action sequence (like running up to a ledge and Matrix-jumping off it). --[[User:Geyser|geyser]] 05:20, 19 August 2008 (CEST)
:::::::::''Or'', (and this is easy to do) show Konoko hiding (just standing out of sight) in a room while a patrolling Striker approaches, and playing the checking-her-wrist-communicator animation as if she's activating something, then having her shift through a few female forms until arriving at a harmless one just as the Striker enters. Falling for the disguise, he ignores her (of course, behind the scenes in the script she has to be set to be on his team or neutral so this works). --[[User:Iritscen|Iritscen]] 22:07, 19 August 2008 (CEST)
:::::::::''Or'', (and this is easy to do) show Konoko hiding (just standing out of sight) in a room while a patrolling Striker approaches, and playing the checking-her-wrist-communicator animation as if she's activating something, then having her shift through a few female forms until arriving at a harmless one just as the Striker enters. Falling for the disguise, he ignores her (of course, behind the scenes in the script she has to be set to be on his team or neutral so this works). --[[User:Iritscen|Iritscen]] 22:07, 19 August 2008 (CEST)
 
::::::::::I really like that shapeshifting idea as stealth element but that will focus the camera on the Striker and Konoko for too long. This wouldn't be our needed slideshow anymore. The idea of a single character which performs acrobatics goes into same direction. But in total you came up with enough useful (''and'' complicated) ideas. ^_^ I'll post again when I'm done with this. --[[User:Paradox-01|Paradox-01]] 23:37, 19 August 2008 (CEST)
So we are doing this record again? Now I get serious doubts that the trailer will be ready for 20/21th of august if I have to redo also Mukade's Doppelgänger and delocated Kononko. --[[User:Paradox-01|Paradox-01]] 00:31, 17 August 2008 (CEST)
:''"I personally will have big-time real-life priorities during the next week or two, so I highly doubt we'll meet the deadline now. So, no hurry"'' -- geyser, from this page's Talk page
:So that's not really our deadline now. In lieu of a fixed deadline, I consider the deadline to be ASAP. but not to the point that we kill ourselves with stress (or hurt ourselves with stress either ^_^). --[[User:Iritscen|Iritscen]] 01:18, 17 August 2008 (CEST)


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