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(better late than never... didn't notice your response, Ed) |
(stupid question) |
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::[[User:Geyser|geyser]] 11:40, 13 August 2008 (CEST) | ::[[User:Geyser|geyser]] 11:40, 13 August 2008 (CEST) | ||
::Maybe this will be a clue, when using the new hex of 10, I was able to start level 4. Oni only crashed when the delorean (Using the new | ::Maybe this will be a clue, when using the new hex of 10, I was able to start level 4. Oni only crashed when the delorean (Using the new 512x512 texture) came into view. Previously, with the hex at 40, Oni crashed right after the splash screen. [[User:EdT|EdT]] 15:49, 13 August 2008 (CEST) | ||
::I have tested some more on my side and it turned out that the mysterious crash for 1024x1024 textures was some kind of user error (like forgetting to save or something equally stupid). So 1024x1024 works just fine on PC now, and there is thus no similarity between our cases anymore. Also, the crash right after the splashscreen (which one, BTW? intro splashscreen of a level?) seems very suspicious. So, could you please: 1) double-check that you're changing stuff at the right address; 2) let us have a look at the engine after you patched it. --[[User:Geyser|geyser]] 21:48, 13 August 2008 (CEST) | ::I have tested some more on my side and it turned out that the mysterious crash for 1024x1024 textures was some kind of user error (like forgetting to save or something equally stupid). So 1024x1024 works just fine on PC now, and there is thus no similarity between our cases anymore. Also, the crash right after the splashscreen (which one, BTW? intro splashscreen of a level?) seems very suspicious. So, could you please: 1) double-check that you're changing stuff at the right address; 2) let us have a look at the engine after you patched it. --[[User:Geyser|geyser]] 21:48, 13 August 2008 (CEST) | ||
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::::Let us know if it still crashes for the "clean experiment" (just a texture replaced with a large one). And oh, if it crashes, send us the TXMP, just in case. | ::::Let us know if it still crashes for the "clean experiment" (just a texture replaced with a large one). And oh, if it crashes, send us the TXMP, just in case. | ||
:::::[[User:Geyser|geyser]] 15:33, 21 August 2008 (CEST) | :::::[[User:Geyser|geyser]] 15:33, 21 August 2008 (CEST) | ||
::::::hmmm, time for a stupid question, what is the option in OniSplit to create a 512x512 TXMP? I just tried to import a 512x512 texture, but when I exported that file it was 256x256. I imported these files: http://edt.oni2.net/AE_Files/TXMPAIR_FLOOR002.tga and http://edt.oni2.net/AE_Files/TXMPPOSTER1.tga for the Airport lobby floor and poster[[User:EdT|EdT]] 23:52, 21 August 2008 (CEST) |
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