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User talk:Geyser: Difference between revisions

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::Has anyone considered making an OniMenu-type script that actually lists a level's flags with descriptions of their locations in the level? You could drill down the menus, maybe starting with choosing what level's flags to look at if there's no way to find out the current level through BSL, then in a submenu choose the area of the level to go to, then choose the specific spot. In other words, scriptifying ZDLO's flag tables. It seems like a fair amount of work, but it would be easy work, mostly copying and pasting BSL code (wow, that guy in the Bungie West tour video was right, programming <u>is</u> cutting and pasting!; what was his name?).
::Has anyone considered making an OniMenu-type script that actually lists a level's flags with descriptions of their locations in the level? You could drill down the menus, maybe starting with choosing what level's flags to look at if there's no way to find out the current level through BSL, then in a submenu choose the area of the level to go to, then choose the specific spot. In other words, scriptifying ZDLO's flag tables. It seems like a fair amount of work, but it would be easy work, mostly copying and pasting BSL code (wow, that guy in the Bungie West tour video was right, programming <u>is</u> cutting and pasting!; what was his name?).
::Re: running Windows Oni, I anticipated having to do that to capture some of the modding work sooner or later, but nothing so far has required doing so; the fact that certain mods, like OTA, are more functional on PC really doesn't matter when all I'm showing in the trailer is a few seconds of mayhem. However, you have pointed out that I completely flaked out and never made a response on the PC Oni on Mac page. My bad, I'll fix that in just a little bit. --[[User:Iritscen|Iritscen]] 16:35, 24 August 2008 (CEST)
::Re: running Windows Oni, I anticipated having to do that to capture some of the modding work sooner or later, but nothing so far has required doing so; the fact that certain mods, like OTA, are more functional on PC really doesn't matter when all I'm showing in the trailer is a few seconds of mayhem. However, you have pointed out that I completely flaked out and never made a response on the PC Oni on Mac page. My bad, I'll fix that in just a little bit. --[[User:Iritscen|Iritscen]] 16:35, 24 August 2008 (CEST)
:'''choosing what level's flags to look at if there's no way to find out the current level through BSL''' You're forgetting that the global folder doesn't work on the Mac, and so the menu you suggest would have to be level-folder-resident anyway. and even if it had a global component, flag-related information would just go in level-specific BSL files: the global core wouldn't "detect" the level, it would just load the currently relevant level-specific script (see [http://geyser.oni2.net/OniTeamArena/WIP/IGMD_OTA2.ZIP THIS] for an example). --[[User:Geyser|geyser]] 01:37, 25 August 2008 (CEST)
:'''In other words, scriptifying ZDLO's flag tables.''' SHORT ATTENTION SPAN ALERT! Didn't I link to [http://zdlo.oni2.net/Scripts/DeveloperMode/FlagMap/ THIS] above? It actually works on the Mac, except you're not able to read the healthboxes. You can easily make a version where you can review the IDs of the group of flags being shown and cycle through them. --[[User:Geyser|geyser]] 01:37, 25 August 2008 (CEST)
:'''It seems like a fair amount of work, but it would be easy work, mostly copying and pasting BSL code.''' That'll be a "no comment" for me. Same for the words of wisdom about the essence of programming... --[[User:Geyser|geyser]] 01:37, 25 August 2008 (CEST)