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AE talk:Combat system: Difference between revisions

blocking question
(reaction)
(blocking question)
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:Loser, I have no intention to argue, so you don't have to, either. Gumby notified me about your release, so I came around and checked it out. As I said, I was confused by seemingly contradictory statements in your overview and I wanted you to develop. Maybe a detailed changelog with some explanations (whenever the effect of the change isn't obvious) would have been better than a "virtual argument" between you and me. But even if I still don't have a clear idea of your changes, I am getting the impression that your current modifications are quite subtle (like that mild stagger, which is not so easy to see even when you point the finger at it). And subtle is probably good. I encourage you to go on with throws and other stuff. And since you're taking a modular approach, I'd also give the domino effect a second chance (blownups causing knockdowns is totally OK, and as for knockdowns - they could cause a mild stagger during the first few frames ''or'' a knockdown if there is no early contact). --[[User:Geyser|geyser]] 20:48, 10 September 2008 (CEST)
:Loser, I have no intention to argue, so you don't have to, either. Gumby notified me about your release, so I came around and checked it out. As I said, I was confused by seemingly contradictory statements in your overview and I wanted you to develop. Maybe a detailed changelog with some explanations (whenever the effect of the change isn't obvious) would have been better than a "virtual argument" between you and me. But even if I still don't have a clear idea of your changes, I am getting the impression that your current modifications are quite subtle (like that mild stagger, which is not so easy to see even when you point the finger at it). And subtle is probably good. I encourage you to go on with throws and other stuff. And since you're taking a modular approach, I'd also give the domino effect a second chance (blownups causing knockdowns is totally OK, and as for knockdowns - they could cause a mild stagger during the first few frames ''or'' a knockdown if there is no early contact). --[[User:Geyser|geyser]] 20:48, 10 September 2008 (CEST)
:While I have your attention, Loser, you should ''definitely'' provide the ingredients of [http://www.youtube.com/watch?v=rwF0FynUhgQ THIS] or offer to re-record it yourself. Other AI upgrades (like reaction to dead comrades or to contact with a sneaking player) can be simulated with scripts for the needs of the trailer, so that's not an emergency, but it would be nice if they, too, were available in some form... eventually. --[[User:Geyser|geyser]] 20:48, 10 September 2008 (CEST)
:While I have your attention, Loser, you should ''definitely'' provide the ingredients of [http://www.youtube.com/watch?v=rwF0FynUhgQ THIS] or offer to re-record it yourself. Other AI upgrades (like reaction to dead comrades or to contact with a sneaking player) can be simulated with scripts for the needs of the trailer, so that's not an emergency, but it would be nice if they, too, were available in some form... eventually. --[[User:Geyser|geyser]] 20:48, 10 September 2008 (CEST)
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Loser, I have a quick question on something pretty basic, but I don't remember seeing it addressed before. Does pressing the 'back' button have any effect when blocking? Does it do anything differently than blocking by pressing nothing? *Can* it be made to do anything different from blocking while doing nothing? --[[User:Iritscen|Iritscen]] 00:19, 20 September 2008 (CEST)