5,389
edits
m (→Overview table) |
m (→0x00-0x27) |
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Line 28: | Line 28: | ||
| BGCOLOR="#00FF00" | CD CC 0C 3F | | BGCOLOR="#00FF00" | CD CC 0C 3F | ||
| 0.550000 | | 0.550000 | ||
| ALIGN=LEFT | unknown; always the same | | ALIGN=LEFT | unknown; always the same (affects midair control? probably not) | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#00FF00" | 8F C2 75 3D | | BGCOLOR="#00FF00" | 8F C2 75 3D | ||
| 0.060000 | | 0.060000 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | gravity acceleration | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#00FF00" | CD CC 8C 3F | | BGCOLOR="#00FF00" | CD CC 8C 3F | ||
| 1.100000 | | 1.100000 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | height prefactor for the simple jump (tap JUMP) | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#00FF00" | 00 00 80 C0 | | BGCOLOR="#00FF00" | 00 00 80 C0 | ||
| -4.000000 | | -4.000000 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | limit velocity for jumping and gravity flight | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#00FF00" | 8F C2 F5 3C | | BGCOLOR="#00FF00" | 8F C2 F5 3C | ||
| 0.030000 | | 0.030000 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | upward acceleration during a jump (hold JUMP) | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#00FFFF" | 07 00 | | BGCOLOR="#00FFFF" | 07 00 | ||
| 7 | | 7 | ||
| ALIGN=LEFT | unknown; always the same | | ALIGN=LEFT | unknown; always the same (similar to 0x1E ?) | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#00FFFF" | 14 00 | | BGCOLOR="#00FFFF" | 14 00 | ||
| 20 | | 20 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | affects the length of the dashing jump | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#FFC8C8" | 00 00 34 42 | | BGCOLOR="#FFC8C8" | 00 00 34 42 | ||
Line 62: | Line 62: | ||
| ALIGN=LEFT | maximal falling height with damage | | ALIGN=LEFT | maximal falling height with damage | ||
|} | |} | ||
;Units:heights are in world units | |||
:velocities are in world units per frames | |||
:accelerations are in world units per frames squared | |||
;Falling height: let FH1 be the height at 0x20 | ;Falling height: let FH1 be the height at 0x20 | ||
:let FH2 be the height at 0x24 | :let FH2 be the height at 0x24 |