5,391
edits
m (→Overview table)  | 
				m (→0x00-0x27)  | 
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| Line 28: | Line 28: | ||
| BGCOLOR="#00FF00" | CD CC 0C 3F  | | BGCOLOR="#00FF00" | CD CC 0C 3F  | ||
| 0.550000  | | 0.550000  | ||
| ALIGN=LEFT | unknown; always the same  | | ALIGN=LEFT | unknown; always the same (affects midair control? probably not)  | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | ||
| BGCOLOR="#00FF00" | 8F C2 75 3D  | | BGCOLOR="#00FF00" | 8F C2 75 3D  | ||
| 0.060000  | | 0.060000  | ||
| ALIGN=LEFT |   | | ALIGN=LEFT | gravity acceleration  | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | ||
| BGCOLOR="#00FF00" | CD CC 8C 3F  | | BGCOLOR="#00FF00" | CD CC 8C 3F  | ||
| 1.100000  | | 1.100000  | ||
| ALIGN=LEFT |   | | ALIGN=LEFT | height prefactor for the simple jump (tap JUMP)  | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | ||
| BGCOLOR="#00FF00" | 00 00 80 C0  | | BGCOLOR="#00FF00" | 00 00 80 C0  | ||
| -4.000000  | | -4.000000  | ||
| ALIGN=LEFT |   | | ALIGN=LEFT | limit velocity for jumping and gravity flight  | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | ||
| BGCOLOR="#00FF00" | 8F C2 F5 3C  | | BGCOLOR="#00FF00" | 8F C2 F5 3C  | ||
| 0.030000  | | 0.030000  | ||
| ALIGN=LEFT |   | | ALIGN=LEFT | upward acceleration during a jump (hold JUMP)  | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | ||
| BGCOLOR="#00FFFF" | 07 00  | | BGCOLOR="#00FFFF" | 07 00  | ||
| 7  | | 7  | ||
| ALIGN=LEFT | unknown; always the same  | | ALIGN=LEFT | unknown; always the same (similar to 0x1E ?)  | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | ||
| BGCOLOR="#00FFFF" | 14 00  | | BGCOLOR="#00FFFF" | 14 00  | ||
| 20  | | 20  | ||
| ALIGN=LEFT |   | | ALIGN=LEFT | affects the length of the dashing jump  | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | ||
| BGCOLOR="#FFC8C8" | 00 00 34 42  | | BGCOLOR="#FFC8C8" | 00 00 34 42  | ||
| Line 62: | Line 62: | ||
| ALIGN=LEFT | maximal falling height with damage  | | ALIGN=LEFT | maximal falling height with damage  | ||
|}  | |}  | ||
;Units:heights are in world units  | |||
:velocities are in world units per frames  | |||
:accelerations are in world units per frames squared  | |||
;Falling height: let FH1 be the height at 0x20  | ;Falling height: let FH1 be the height at 0x20  | ||
:let FH2 be the height at 0x24  | :let FH2 be the height at 0x24  | ||