5,391
edits
m (→0x00-0x27)  | 
				m (→0x00-0x27)  | 
				||
| Line 13: | Line 13: | ||
==0x00-0x27==  | ==0x00-0x27==  | ||
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"  | {| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"  | ||
|- BGCOLOR="#FFDDBB"   | |- BGCOLOR="#FFDDBB"  | ||
!Offset  | |||
!Hex  | |||
!Translation  | |||
!Meaning  | |||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | ||
| 0x00  | |||
| BGCOLOR="#FF0000" | 01 DF 03 00  | | BGCOLOR="#FF0000" | 01 DF 03 00  | ||
| 991  | | 991  | ||
| ALIGN=LEFT | 00991-konoko_generic.ONCC  | | ALIGN=LEFT | 00991-konoko_generic.ONCC  | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | ||
| 0x04  | |||
| BGCOLOR="#FFFF00" | 01 00 00 06  | | BGCOLOR="#FFFF00" | 01 00 00 06  | ||
| 3  | | 3  | ||
| ALIGN=LEFT | level 3  | | ALIGN=LEFT | level 3  | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | ||
| 0x08  | |||
| BGCOLOR="#00FF00" | CD CC 0C 3F  | | BGCOLOR="#00FF00" | CD CC 0C 3F  | ||
| 0.550000  | | 0.550000  | ||
| ALIGN=LEFT | unknown; always the same (affects midair control? probably not)  | | ALIGN=LEFT | unknown; always the same (affects midair control? probably not)  | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | ||
| 0x0C  | |||
| BGCOLOR="#00FF00" | 8F C2 75 3D  | | BGCOLOR="#00FF00" | 8F C2 75 3D  | ||
| 0.060000  | | 0.060000  | ||
| ALIGN=LEFT | gravity acceleration  | | ALIGN=LEFT | gravity acceleration  | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | ||
| 0x10  | |||
| BGCOLOR="#00FF00" | CD CC 8C 3F  | | BGCOLOR="#00FF00" | CD CC 8C 3F  | ||
| 1.100000  | | 1.100000  | ||
| ALIGN=LEFT | height prefactor for the simple jump (tap JUMP)  | | ALIGN=LEFT | height prefactor for the simple jump (tap JUMP)  | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | ||
| 0x14  | |||
| BGCOLOR="#00FF00" | 00 00 80 C0  | | BGCOLOR="#00FF00" | 00 00 80 C0  | ||
| -4.000000  | | -4.000000  | ||
| ALIGN=LEFT | limit velocity for jumping and gravity flight  | | ALIGN=LEFT | limit velocity for jumping and gravity flight  | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | ||
| 0x18  | |||
| BGCOLOR="#00FF00" | 8F C2 F5 3C  | | BGCOLOR="#00FF00" | 8F C2 F5 3C  | ||
| 0.030000  | | 0.030000  | ||
| ALIGN=LEFT | upward acceleration during a jump (hold JUMP)  | | ALIGN=LEFT | upward acceleration during a jump (hold JUMP)  | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | ||
| 0x1C  | |||
| BGCOLOR="#00FFFF" | 07 00  | | BGCOLOR="#00FFFF" | 07 00  | ||
| 7  | | 7  | ||
| ALIGN=LEFT | unknown; always the same (similar to 0x1E ?)  | | ALIGN=LEFT | unknown; always the same (similar to 0x1E ?)  | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | ||
| 0x1E  | |||
| BGCOLOR="#00FFFF" | 14 00  | | BGCOLOR="#00FFFF" | 14 00  | ||
| 20  | | 20  | ||
| ALIGN=LEFT | affects the length of the dashing jump  | | ALIGN=LEFT | affects the length of the dashing jump  | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | ||
| 0x20  | |||
| BGCOLOR="#FFC8C8" | 00 00 34 42  | | BGCOLOR="#FFC8C8" | 00 00 34 42  | ||
| 45.000000  | | 45.000000  | ||
| ALIGN=LEFT | maximal falling height without damage    | | ALIGN=LEFT | maximal falling height without damage    | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | ||
| 0x24  | |||
| BGCOLOR="#FFC8C8" | 00 00 07 43  | | BGCOLOR="#FFC8C8" | 00 00 07 43  | ||
| 135.000000  | | 135.000000  | ||