19,358
edits
(/cat, explaining obsolescence) |
m (using AEI is preferable to OMD) |
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| text = This project is no longer under development, and no longer a part of the AE, but it has been released as a package | | text = This project is no longer under development, and no longer a part of the AE, but it has been released as a package, available through the [[AEI]]. | ||
}} | }} | ||
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:http://geyser.oni2.net/edition/characters/iron_demon/walker_c4d2fbx.rar | :http://geyser.oni2.net/edition/characters/iron_demon/walker_c4d2fbx.rar | ||
This model is available from Turbosquid for $1 and, much worse, only in Cinema 4D format. Cinema 4D was able to export it to FBX, but the resulting FBX, although loaded by the FBX SDK, can't be interpreted by the Autodesk converter or XSI's Crosswalk importer. A reasonable solution seems to use the SDK to retrieve the mesh, and then try and replicate the walking animation semi-manually. At any rate, this Demon is quite high-poly and diverges significantly from Bungie's. It is not certain that it will be suitable for use by a modern engine, let alone Oni's. But it can make for some nice renders, sure enough ^_^ | This model is available from Turbosquid for $1 and, much worse, only in Cinema 4D format. Cinema 4D was able to export it to FBX, but the resulting FBX, although loaded by the FBX SDK, can't be interpreted by the Autodesk converter or XSI's Crosswalk importer. A reasonable solution seems to use the SDK to retrieve the mesh, and then try and replicate the walking animation semi-manually. At any rate, this Demon is quite high-poly and diverges significantly from Bungie's. It is not certain that it will be suitable for use by a modern engine, let alone Oni's. But it can make for some nice renders, sure enough ^_^ | ||
==Development== | ==Development=====Character class=== | ||
===Character class=== | |||
http://geyser.oni2.net/edition/characters/iron_demon/iron_demon_oncc.png | http://geyser.oni2.net/edition/characters/iron_demon/iron_demon_oncc.png | ||