Jump to content

AE:Iron Demon: Difference between revisions

m
-cat
m (using AEI is preferable to OMD)
m (-cat)
Line 16: Line 16:
:http://geyser.oni2.net/edition/characters/iron_demon/walker_c4d2fbx.rar
:http://geyser.oni2.net/edition/characters/iron_demon/walker_c4d2fbx.rar
This model is available from Turbosquid for $1 and, much worse, only in Cinema 4D format. Cinema 4D was able to export it to FBX, but the resulting FBX, although loaded by the FBX SDK, can't be interpreted by the Autodesk converter or XSI's Crosswalk importer. A reasonable solution seems to use the SDK to retrieve the mesh, and then try and replicate the walking animation semi-manually. At any rate, this Demon is quite high-poly and diverges significantly from Bungie's. It is not certain that it will be suitable for use by a modern engine, let alone Oni's. But it can make for some nice renders, sure enough ^_^
This model is available from Turbosquid for $1 and, much worse, only in Cinema 4D format. Cinema 4D was able to export it to FBX, but the resulting FBX, although loaded by the FBX SDK, can't be interpreted by the Autodesk converter or XSI's Crosswalk importer. A reasonable solution seems to use the SDK to retrieve the mesh, and then try and replicate the walking animation semi-manually. At any rate, this Demon is quite high-poly and diverges significantly from Bungie's. It is not certain that it will be suitable for use by a modern engine, let alone Oni's. But it can make for some nice renders, sure enough ^_^
==Development=====Character class===
==Development==
===Character class===
http://geyser.oni2.net/edition/characters/iron_demon/iron_demon_oncc.png
http://geyser.oni2.net/edition/characters/iron_demon/iron_demon_oncc.png


Line 27: Line 28:


Last but not least, the geometry and textures ought to be nicified and, if possible, made consistent with Bungie's Iron Demon. A few issues with normals should probably be figured out before recording trailer footage (asymmetric quads pretty much everywhere + bad normals around the shinguard holes).
Last but not least, the geometry and textures ought to be nicified and, if possible, made consistent with Bungie's Iron Demon. A few issues with normals should probably be figured out before recording trailer footage (asymmetric quads pretty much everywhere + bad normals around the shinguard holes).
[[Category:All AE mods]][[Category:Obsolete AE mods]]
[[Category:Obsolete AE mods]]