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(things that can't work won't work) |
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Back then when I checked I couldn't find the demo, but since it's also on the mod depot now I guess it won't die... Today I downloaded the demo and split and recompiled the levels so that they are in actual PC retail format, .dat and .raw. But now the game shuts down while reading level0. I probably will have to replace the exe? Will try another day. I want to see if you can install AE on a converted demo. --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 20:19, 24 April 2019 (CEST) | Back then when I checked I couldn't find the demo, but since it's also on the mod depot now I guess it won't die... Today I downloaded the demo and split and recompiled the levels so that they are in actual PC retail format, .dat and .raw. But now the game shuts down while reading level0. I probably will have to replace the exe? Will try another day. I want to see if you can install AE on a converted demo. --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 20:19, 24 April 2019 (CEST) | ||
:There's no way the demo EXE would know how to read dat/raw data. But replacing the EXE with the retail one would work. As far as installing the AE, there's probably multiple ways in which it's incompatible with the demo (e.g. expecting the complete set of level files) -- hence the to-do item! --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 20:29, 24 April 2019 (CEST) | :There's no way the demo EXE would know how to read dat/raw data. But replacing the EXE with the retail one would work. As far as installing the AE, there's probably multiple ways in which it's incompatible with the demo (e.g. expecting the complete set of level files) -- hence the to-do item! --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 20:29, 24 April 2019 (CEST) | ||
Alright, just tried and installed AE. And guess what, it worked. | |||
So you only need a script that would detect the demo status for the AEI. | |||
Pseudo code: | |||
checkOniDirectoryWhichUserPointedTo | |||
if sepFileCount=4 and sepFiles=("level0_Final","level1_Final","level2_Final","level4_Final") then | |||
onisplit -export level0_Final level0_Final.dat | |||
onisplit -export level2_Final level1_Final.dat | |||
onisplit -export level3_Final level2_Final.dat | |||
onisplit -export level4_Final level4_Final.dat | |||
deleteOldSepFiles // OldDatRaw will be overwritten | |||
onisplit -import:pc level0_Final level0_Final.dat | |||
onisplit -import:pc level2_Final level1_Final.dat | |||
onisplit -import:pc level3_Final level2_Final.dat | |||
onisplit -import:pc level4_Final level4_Final.dat | |||
executeAEInstaller | |||
elseif foundOniRetail | |||
executeAEInstaller | |||
else | |||
couldntDetectGameData | |||
Adding this, I think, is a job for Alloc, or are you maintaining the AEI code? --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 20:46, 24 April 2019 (CEST) | |||
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:"Update GUIs" (regarding new AE) When I can get hands on new AEI I will update Vago. [[User:Script 10k|Script 10k]] ([[User talk:Script 10k|talk]]) 17:50, 14 January 2013 (CET) | :"Update GUIs" (regarding new AE) When I can get hands on new AEI I will update Vago. [[User:Script 10k|Script 10k]] ([[User talk:Script 10k|talk]]) 17:50, 14 January 2013 (CET) |
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