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(→OniSplit version control - getting there...: probably some of the fixes listed here will have to wait until after 0.9.99.3) |
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List of bugfixes and improvements planned for 0.9.99.3 (feel free to add to the list if I forgot something) | List of bugfixes and improvements planned for 0.9.99.3 (feel free to add to the list if I forgot something) | ||
*some running/walking anims end up upside-down after reimported into Oni | *some running/walking anims end up upside-down after reimported into Oni | ||
*-extract:dae -noanim -blender used on a | *-extract:dae -noanim -blender used on a TRBS, make sure the output .dae file has a TRBS prefix | ||
*stairs_markers.dae not imported properly? | *stairs_markers.dae not imported properly? (and more generally secondary/auxiliary .dae files not imported for levels?) | ||
*TRAM export: support writing of sparse keyframe data (as in Oni), as opposed to writing rotations for ''every'' frame (interpolated) | *TRAM export: support writing of sparse keyframe data (as in Oni), as opposed to writing rotations for ''every'' frame (interpolated) | ||
*maybe allow the export of named TRCM (without material) | *maybe allow the export of named TRCM (without material) | ||
*TGA transparency bug? (not-yet-confirmed as a bug; supposedly happens only for SketchUp-made levels; see below) | *TGA transparency bug? (not-yet-confirmed as a bug; supposedly happens only for SketchUp-made levels; see below) | ||
*various SNDD glitches (inconsistent handling of ADPCM headers) | |||
==TGA Transparency bug== | ==TGA Transparency bug== |