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Arguably, SketchUp has become a tool of choice for many architects and designers, when it comes to sketching quick ideas, and somehow many of those drafts would look quite at home in Oni. [http://sketchup.google.com/3dwarehouse/cldetails?mid=236901867937c4ed5fbaf4019d18db23 HERE] is a tentative collection of such stuff (it's not limited to levels, though; there are characters, weapons, furniture, etc). | Arguably, SketchUp has become a tool of choice for many architects and designers, when it comes to sketching quick ideas, and somehow many of those drafts would look quite at home in Oni. [http://sketchup.google.com/3dwarehouse/cldetails?mid=236901867937c4ed5fbaf4019d18db23 HERE] is a tentative collection of such stuff (it's not limited to levels, though; there are characters, weapons, furniture, etc). | ||
A special mention for [ | A special mention for [https://3dwarehouse.sketchup.com/user/0263839835352743695331922 Alamo] (author of [https://3dwarehouse.sketchup.com/model/33b2c337108275568c09573a9753f4fd "hexagon factory"]) and [https://3dwarehouse.sketchup.com/user/0920076976514168017734253 R. Anthony] author of [https://3dwarehouse.sketchup.com/model/34838cda1690ce4425ddf6e8265c857c "Martian Colony (Red City)"]. Neither of these will be simple to put into Oni (because Oni's pathfinding works better with world-axis-aligned rooms), but both have great potential. | ||
===Turbosquid=== | ===Turbosquid=== |