New levels: Difference between revisions

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==New levels==
==New levels==
New levels are typically idle content - stuff that we're aware of, but not actively working on - because the task is too complex, or not compelling enough. Mostly there are ideas floating around, but to actually make a fully working level (complete with meta-data) is not exactly fun.
New levels are typically idle content - stuff that we're aware of, but not actively working on - because the task is too complex, or not compelling enough. Mostly there are ideas floating around, but to actually make a fully working level (complete with meta-data) is not exactly fun.
{|style="float:right"
|http://geyser.oni2.net/edition/levels/andreika/office/view1_s.jpg
|}


===AndreiKa===
===AndreiKa===
[[Image:AndreiKa business center.jpg|right]]
Andrei is an architect from Cheboksary, Russia. As of  16:27, 6 November 2010 (UTC), we have three models of his on our hands.
Andrei is an architect from Cheboksary, Russia. As of  16:27, 6 November 2010 (UTC), we have three models of his on our hands.


[[File:NoGlass_Import_Test_1.jpg|200px]]
[[Image:NoGlass_Import_Test_1.jpg|200px]]
;Exhibition hall (seen above)
;Exhibition hall (seen above)
:http://www.turbosquid.com/3d-models/3dsmax-exhibition-building/345449
:https://www.turbosquid.com/3d-models/3dsmax-exhibition-building/345449
:http://photoshare.ru/album9528.html
:http://web.archive.org/web/20190322060419/http://photoshare.ru/album9528.html
:http://geyser.oni2.net/edition/levels/andreika/
:http://geyser.oni2.net/edition/levels/andreika/
;Movie theater
;Movie theater
:http://photoshare.ru/photo376231.html
:http://web.archive.org/web/20200903015045/http://photoshare.ru/photo376231.html
;Business center (seen to the right)
;Business center (seen to the right)
:http://photoshare.ru/album107891.html
:http://web.archive.org/web/20110914171620/http://www.photoshare.ru/album107891.html
:https://cad.ru/ru/territory/sapr/index.php?page=blog&blog=socially_business_center
:https://cad.ru/ru/territory/sapr/index.php?page=blog&blog=socially_business_center
:http://geyser.oni2.net/edition/levels/andreika/office/
:http://geyser.oni2.net/edition/levels/andreika/office/
There was also [http://photoshare.ru/album64678.html THIS] - very fitting for the headquarters of [[WCG]], but since Andrei didn't keep it, this is just an idea that we'd need to model from scratch.
There was also THIS (https://render.ru/ru/gallery/artwork/43896) - very fitting for the headquarters of [[WCG]], but since Andrei didn't keep it, this is just an idea that we'd need to model from scratch.


===Collection on Google 3D Warehouse===
===Collection on Google 3D Warehouse===
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===Turbosquid===
===Turbosquid===
There are some assets on [https://www.turbosquid.com Turbosquid] as well, but they're a bit more random, and most of the good-looking ones are far from free. Apart from Andrei's exhibition building, there isn't much that comes to mind.
There are some assets on [https://www.turbosquid.com/ Turbosquid] as well, but they're a bit more random, and most of the good-looking ones are far from free. Apart from Andrei's exhibition building, there isn't much that comes to mind.


===Daz3D===
===Daz3D===
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Daz3D content is mostly ugly, but there are two lines of products that could be relevant to us at some point, namely:
Daz3D content is mostly ugly, but there are two lines of products that could be relevant to us at some point, namely:
*[https://poserdazfreebies.miraheze.org/wiki/Dystopia_City_Blocks Dystopia], with furniture such as [http://docs.daz3d.com/doku.php/public/read_me/index/11042/start THIS] and building collections such as [http://docs.daz3d.com/doku.php/public/read_me/index/4706/start THESE] [http://docs.daz3d.com/doku.php/public/read_me/index/4709/start TWO] ''('''NOTE:''' The Dystopia collection is no longer available from the Daz3D shop, but can still be obtained from "unofficial" sources; remember that only the city blocks 001-010 and 011-020, by "Moebius87", were distributed for free at Daz3D.)'';
*[https://poserdazfreebies.miraheze.org/wiki/Dystopia_City_Blocks Dystopia], with furniture such as [http://docs.daz3d.com/doku.php/public/read_me/index/11042/start THIS] and building collections such as [http://docs.daz3d.com/doku.php/public/read_me/index/4706/start THESE] [http://docs.daz3d.com/doku.php/public/read_me/index/4709/start TWO] ''('''NOTE:''' The Dystopia collection is no longer available from the Daz3D shop, but can still be obtained from "unofficial" sources; remember that only the city blocks 001-010 and 011-020, by "Moebius87", were distributed for free at Daz3D.)'';
*Psi City, with stuff like [http://docs.daz3d.com/doku.php/public/read_me/index/4130/start THAT] (more specifically [http://www.jurn.org/dazposer/wp-content/uploads/2012/07/jat.jpg THIS THING]). ''('''NOTE:''' The Psi City collection is no longer available from the Daz3D shop, but can still be obtained from "unofficial" sources; remember that all of Psi City content was sold for a fee while available.)''
*Psi City, with stuff like [http://docs.daz3d.com/doku.php/public/read_me/index/4130/start THAT] (more specifically [http://web.archive.org/web/20211110210647/http://www.jurn.org/dazposer/wp-content/uploads/2012/07/jat.jpg THIS THING]). ''('''NOTE:''' The Psi City collection is no longer available from the Daz3D shop, but can still be obtained from "unofficial" sources; remember that all of Psi City content was sold for a fee while available.)''
It is not clear if Daz3D's terms of use allow us to adapt that stuff into game content -- but at the very least it can be a source of inspiration.
It is not clear if Daz3D's terms of use allow us to adapt that stuff into game content -- but at the very least it can be a source of inspiration.


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*The [http://web.archive.org/web/20110820102502/http://home.luna.nl/~xino/times2/funtower.htm FunTower] project by [[Xenotron|Cornelis "Kees" Gajentaan]]
*The [http://web.archive.org/web/20110820102502/http://home.luna.nl/~xino/times2/funtower.htm FunTower] project by [[Xenotron|Cornelis "Kees" Gajentaan]]
*[[Pre-beta_content|Oni stuff]] (early versions of retail levels, multiplayer arenas, etc)
*[[Pre-beta_content|Oni stuff]] (early versions of retail levels, multiplayer arenas, etc)
The only Oni level resuscitated so far is [[Pre-beta_content#Small_arena|THIS]], in [http://geyser.oni2.net/edition/levels/arena/arena_level5_Final.zip THESE] [http://geyser.oni2.net/edition/levels/arena/arena_level7_Final.zip TWO] flavors (no pathfinding yet, and the lighting needs improving).
The only Oni level resuscitated so far is [[Pre-beta content#The Arena of Pain|THIS]], in [http://geyser.oni2.net/edition/levels/arena/arena_level5_Final.zip THESE] [http://geyser.oni2.net/edition/levels/arena/arena_level7_Final.zip TWO] flavors (no pathfinding yet, and the lighting needs improving).
:Update. As of 15:55, 7 November 2010 (UTC), [http://geyser.oni2.net/edition/levels/arena/arena_level7_Final.zip THIS] flavor has fairly functional pathfinding, although not quite finished. The included Oni.exe is a BSP-check fix that hasn't been committed to Daodan yet (as of 15:55, 7 November 2010 (UTC)).
:Update. As of 15:55, 7 November 2010 (UTC), [http://geyser.oni2.net/edition/levels/arena/arena_level7_Final.zip THIS] flavor has fairly functional pathfinding, although not quite finished. The included Oni.exe is a BSP-check fix that hasn't been committed to Daodan yet (as of 15:55, 7 November 2010 (UTC)).
:Update. As of 14:00, 8 November 2010 (UTC), [http://geyser.oni2.net/edition/levels/arena/arena_level7_Final.zip THIS] flavor has invisiwalls around the bottom of the stairs. Pathfinding grids may still need to be tweaked in a few ways, but the most critical flaw right now is the small height of the BNVs. It will be increased in the next release.
:Update. As of 14:00, 8 November 2010 (UTC), [http://geyser.oni2.net/edition/levels/arena/arena_level7_Final.zip THIS] flavor has invisiwalls around the bottom of the stairs. Pathfinding grids may still need to be tweaked in a few ways, but the most critical flaw right now is the small height of the BNVs. It will be increased in the next release.
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==Forerunner bridges and ACCs==
==Forerunner bridges and ACCs==
http://geyser.oni2.net/edition/levels/bridge.jpg
[[Image:New bridge 1.jpg]]


Ironically, this could be yet another Halo rip, but it's hard to tell.
Ironically, this could be yet another Halo rip, but it's hard to tell.
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Another problem is that the bridge is even more gigantic than the ACC level. As you can see, it has a ramp at either end that goes down 2 floors, and those floors are about half as tall as Oni's original flight of stairs (on the right). If the bridge is scaled up to match that, you get something like this...
Another problem is that the bridge is even more gigantic than the ACC level. As you can see, it has a ramp at either end that goes down 2 floors, and those floors are about half as tall as Oni's original flight of stairs (on the right). If the bridge is scaled up to match that, you get something like this...


http://geyser.oni2.net/edition/levels/bridge2.jpg
[[Image:New bridge 2.jpg]]


Then the bridge no longer fits between the original towers, and one has to toy some more with half-bridges, bridges with the midsection taken out, etc... maybe it's all for the better. Anyway, it looks megalomaniac in an Oni sort of way, which is comforting, and it's more architecturally sound than the original geometry.
Then the bridge no longer fits between the original towers, and one has to toy some more with half-bridges, bridges with the midsection taken out, etc... maybe it's all for the better. Anyway, it looks megalomaniac in an Oni sort of way, which is comforting, and it's more architecturally sound than the original geometry.
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----
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==Test level==
==Test level==
A month ago we have gotten our hands on some stuff created by an architect from Russia ([http://photoshare.ru/user/karasevarchi/ HERE] is his portfolio). The item we are focusing on right now is [http://www.turbosquid.com/3d-models/3dsmax-exhibition-building/345449 THIS] (the only item shared by the author on Turbosquid, and the one that got our attention in the first place). Of course it will take Forever(TM) before it is Oni-ready, but at least we are now at a stage where we have imported completely new level geometry and viewed it in OniBrowser ([http://geyser.oni2.net/edition/levels/andreika/imported.png HERE]; monochrome is just a temporary substitute for actual textures and vertex shading).
A month ago we have gotten our hands on some stuff created by an architect from Russia ([http://web.archive.org/web/20130601222919/http://photoshare.ru/user/karasevarchi HERE] is his portfolio). The item we are focusing on right now is [https://www.turbosquid.com/3d-models/3dsmax-exhibition-building/345449 THIS] (the only item shared by the author on Turbosquid, and the one that got our attention in the first place). Of course it will take Forever(TM) before it is Oni-ready, but at least we are now at a stage where we have imported completely new level geometry and viewed it in OniBrowser ([http://geyser.oni2.net/edition/levels/andreika/imported.png HERE]; monochrome is just a temporary substitute for actual textures and vertex shading).


If you want to get a feel for architecture modeling (be warned, it requires patience and precision), you can have a look at some work-in-progress COLLADA files:
If you want to get a feel for architecture modeling (be warned, it requires patience and precision), you can have a look at some work-in-progress COLLADA files: