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{{OBDtr| 0x10 | int16 |FFC8FF| 0F 00 | 15 | stop frame }} | {{OBDtr| 0x10 | int16 |FFC8FF| 0F 00 | 15 | stop frame }} | ||
{{OBDtr| 0x12 | int16 |FFC800| 50 00 | 80 | anim_type ID for opponent's animation when attack isn't blocked (80 <nowiki>=</nowiki> hit_foot) }} | {{OBDtr| 0x12 | int16 |FFC800| 50 00 | 80 | anim_type ID for opponent's animation when attack isn't blocked (80 <nowiki>=</nowiki> hit_foot) }} | ||
{{OBDtr| 0x14 | int16 |C800C8| 0A 00 | 10 | | {{OBDtr| 0x14 | int16 |C800C8| 0A 00 | 10 | duration (in frames) of stunned state it hit }} | ||
{{OBDtr| 0x16 | int16 |C800C8| 0A 00 | 10 | | {{OBDtr| 0x16 | int16 |C800C8| 0A 00 | 10 | duration (in frames) of stunned state if blocked }} | ||
{{OBDtr| 0x18 | int16 |C800C8| 00 00 | 0 | | {{OBDtr| 0x18 | int16 |C800C8| 00 00 | 0 | duration (in frames) ot staggering state if blocked }} | ||
{{OBDtr| 0x1A | int16 |C800C8| 00 00 | 0 | ignored }} | {{OBDtr| 0x1A | int16 |C800C8| 00 00 | 0 | "precedence"; ignored? }} | ||
{{OBDtr| 0x1C | | {{OBDtr| 0x1C | int16 |C87C64| 00 00 | 0 | "attackExtentIndex"; ignored? }} | ||
{{OBDtr| 0x1E | int16 |C87C64| 00 00 | 0 | "pad"; ignored? }} | |||
|} | |} | ||