Jump to content

OBD:TRAM/raw0x14: Difference between revisions

m
minor touch-up
mNo edit summary
m (minor touch-up)
Line 43: Line 43:
{{OBDtr| 0x10 | int16    |FFC8FF| 0F 00      | 15          | stop frame }}
{{OBDtr| 0x10 | int16    |FFC8FF| 0F 00      | 15          | stop frame }}
{{OBDtr| 0x12 | int16    |FFC800| 50 00      | 80          | anim_type ID for opponent's animation when attack isn't blocked (80 <nowiki>=</nowiki> hit_foot) }}
{{OBDtr| 0x12 | int16    |FFC800| 50 00      | 80          | anim_type ID for opponent's animation when attack isn't blocked (80 <nowiki>=</nowiki> hit_foot) }}
{{OBDtr| 0x14 | int16    |C800C8| 0A 00      | 10          | number of frames for how long should blocking char remain in hit anim when he gots hit }}
{{OBDtr| 0x14 | int16    |C800C8| 0A 00      | 10          | duration (in frames) of stunned state it hit }}
{{OBDtr| 0x16 | int16    |C800C8| 0A 00      | 10          | number in frames for how long should blocking char remain in blocking animation }}
{{OBDtr| 0x16 | int16    |C800C8| 0A 00      | 10          | duration (in frames) of stunned state if blocked }}
{{OBDtr| 0x18 | int16    |C800C8| 00 00      | 0          | number of frames for how long should blocking char perform stagger anim after sucessful block }}
{{OBDtr| 0x18 | int16    |C800C8| 00 00      | 0          | duration (in frames) ot staggering state if blocked }}
{{OBDtr| 0x1A | int16    |C800C8| 00 00      | 0          | ignored }}
{{OBDtr| 0x1A | int16    |C800C8| 00 00      | 0          | "precedence"; ignored? }}
{{OBDtr| 0x1C | int32   |C87C64| 00 00 00 00 | 0          | ignored }}
{{OBDtr| 0x1C | int16   |C87C64| 00 00       | 0          | "attackExtentIndex"; ignored? }}
{{OBDtr| 0x1E | int16    |C87C64| 00 00       | 0          | "pad"; ignored? }}
|}
|}