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OBD:BINA/OBJC/CMBT: Difference between revisions

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Line 57: Line 57:
| 0
| 0
| ALIGN=LEFT | combat ID (looked up from [[OBD:BINA/OBJC/CHAR|CJBO'''Character'''.BINA]])
| ALIGN=LEFT | combat ID (looked up from [[OBD:BINA/OBJC/CHAR|CJBO'''Character'''.BINA]])
|-
|- VALIGN=TOP
| BGCOLOR="#C87C64" | 02 00 00 00
| BGCOLOR="#C87C64" | 02 00 00 00
| 2
| 2
| ALIGN=LEFT | long range behavior
| ALIGN=LEFT | long range behavior; the following behavior values are possible (values in dec):<BR>&nbsp;<BR>
{| BORDER=0 CELLPADDING=0 CELLSPACING=0
|- VALIGN=TOP
| ALIGN=RIGHT | 0 -&nbsp;
| none
|- VALIGN=TOP
| ALIGN=RIGHT | 1 -&nbsp;
| stare
|- VALIGN=TOP
| ALIGN=RIGHT | 2 -&nbsp;
| hold and fire
|- VALIGN=TOP
| ALIGN=RIGHT | 3 -&nbsp;
| firing charge
|- VALIGN=TOP
| ALIGN=RIGHT | 4 -&nbsp;
| melee
|- VALIGN=TOP
| ALIGN=RIGHT | 5 -&nbsp;
| Barabbas shoot
|- VALIGN=TOP
| ALIGN=RIGHT | 6 -&nbsp;
| Barabbas advance
|- VALIGN=TOP
| ALIGN=RIGHT | 7 -&nbsp;
| Barabbas melee
|- VALIGN=TOP
| ALIGN=RIGHT | 8 -&nbsp;
| Superninja fireball
|- VALIGN=TOP
| ALIGN=RIGHT | 9 -&nbsp;
| Superninja advance
|- VALIGN=TOP
| ALIGN=RIGHT | 10 -&nbsp;
| Superninja melee
|- VALIGN=TOP
| ALIGN=RIGHT | 11 -&nbsp;
| run for alarm (not used in Oni)
|- VALIGN=TOP
| ALIGN=RIGHT | 12 -&nbsp;
| Mutant Muro melee
|- VALIGN=TOP
| ALIGN=RIGHT | 13&nbsp;-&nbsp;
| Muro thunderbolt
|}<BR>&nbsp;
|-
|-
| BGCOLOR="#B0C3D4" | 02 00 00 00
| BGCOLOR="#B0C3D4" | 02 00 00 00
| 2
| 2
| ALIGN=LEFT | medium range behavior
| ALIGN=LEFT | medium range behavior; values as above
|-
|-
| BGCOLOR="#E7CEA5" | 02 00 00 00
| BGCOLOR="#E7CEA5" | 02 00 00 00
| 2
| 2
| ALIGN=LEFT | hand to hand behavior
| ALIGN=LEFT | hand to hand behavior (short range behavior); values as above
|-
|-
| BGCOLOR="#FFDDDD" | 02 00 00 00
| BGCOLOR="#FFDDDD" | 02 00 00 00
| 2
| 2
| ALIGN=LEFT | medium retreat behavior
| ALIGN=LEFT | medium retreat behavior; values as above
|-
|-
| BGCOLOR="#64AAAA" | 02 00 00 00
| BGCOLOR="#64AAAA" | 02 00 00 00
| 2
| 2
| ALIGN=LEFT | long retreat behavior
| ALIGN=LEFT | long retreat behavior; values as above
|-
|-
| BGCOLOR="#EBEBEB" | 00 00 F0 42
| BGCOLOR="#EBEBEB" | 00 00 F0 42
Line 84: Line 128:
| BGCOLOR="#8C8CCC" | 01 00 00 00
| BGCOLOR="#8C8CCC" | 01 00 00 00
| 1
| 1
| ALIGN=LEFT | melee overide; when 1 or higher, AI automatically switches from gunfire to melee on short distance
| ALIGN=LEFT | melee overide; when 1 or higher, AI automatically switches from gunfire to melee on short distance; the following values are possible (values in dec):<BR>&nbsp;<BR>0 - no<BR>1 - if punched<BR>2 - (canceled)<BR>3 - short range<BR>4 - medium range<BR>5 - always melee<BR>&nbsp;
|-
|-
| BGCOLOR="#FF00C8" | 00 00 00 00
| BGCOLOR="#FF00C8" | 00 00 00 00
1,051

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