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OBD:BINA/OBJC/CMBT: Difference between revisions

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Line 57: Line 57:
| 0
| 0
| ALIGN=LEFT | combat ID (looked up from [[OBD:BINA/OBJC/CHAR|CJBO'''Character'''.BINA]])
| ALIGN=LEFT | combat ID (looked up from [[OBD:BINA/OBJC/CHAR|CJBO'''Character'''.BINA]])
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#808080"
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the behavior part.</FONT>
|- VALIGN=TOP
|- VALIGN=TOP
| BGCOLOR="#C87C64" | 02 00 00 00
| BGCOLOR="#C87C64" | 02 00 00 00
Line 121: Line 123:
| 2
| 2
| ALIGN=LEFT | long retreat behavior; values as above
| ALIGN=LEFT | long retreat behavior; values as above
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#808080"
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the combat part.</FONT>
|-
|-
| BGCOLOR="#EBEBEB" | 00 00 F0 42
| BGCOLOR="#EBEBEB" | 00 00 F0 42
| 120.000000
| 120.000000
| ALIGN=LEFT | maximal combat range; you can make it visible with the script command <FONT COLOR="#0000FF">ai2_showcombatranges = 1</FONT>
| ALIGN=LEFT | maximal combat range; you can make it visible with the script command <FONT COLOR="#0000FF">ai2_showcombatranges = 1</FONT>
|-
|- VALIGN=TOP
| BGCOLOR="#8C8CCC" | 01 00 00 00
| BGCOLOR="#8C8CCC" | 01 00 00 00
| 1
| 1
| ALIGN=LEFT | melee overide; when 1 or higher, AI automatically switches from gunfire to melee on short distance; the following values are possible (values in dec):<BR>&nbsp;<BR>0 - no<BR>1 - if punched<BR>2 - (canceled)<BR>3 - short range<BR>4 - medium range<BR>5 - always melee<BR>&nbsp;
| ALIGN=LEFT | melee overide; when 1 or higher, AI automatically switches from gunfire to melee on short distance; the following values are possible (values in dec):<BR>&nbsp;<BR>0 - no<BR>1 - if punched<BR>2 - (canceled)<BR>3 - short range<BR>4 - medium range<BR>5 - always melee<BR>&nbsp;
|-
|- VALIGN=TOP
| BGCOLOR="#FF00C8" | 00 00 00 00
| BGCOLOR="#FF00C8" | 00 00 00 00
| 0
| 0
| ALIGN=LEFT | if no gun; ( when 1, AI tries to run if they don't hold weapon) (when 2, unknown) (when 3 and higher, they stand and seems to have no pathfinding logic)
| ALIGN=LEFT | if no gun; ( when 1, AI tries to run if they don't hold weapon) (when 2, unknown) (when 3 and higher, they stand and seems to have no pathfinding logic); the following values are possible (values in dec):<BR>&nbsp;<BR>0 - melee<BR>1 - retreat<BR>2 - run to alarm<BR>&nbsp;
|-
|-
| BGCOLOR="#F0F096" | 00 00 20 42
| BGCOLOR="#F0F096" | 00 00 20 42
Line 141: Line 145:
| 200.000000
| 200.000000
| ALIGN=LEFT | pursuit distance
| ALIGN=LEFT | pursuit distance
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#808080"
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the non-combatant part.</FONT>
|-
|-
| BGCOLOR="#00C8FF" | 58 02 00 00
| BGCOLOR="#00C8FF" | 58 02 00 00
| 600
| 600
| ALIGN=LEFT | unknown; always the same
| ALIGN=LEFT | panic hurt (time in 1/60 seconds)
|-
|-
| BGCOLOR="#00C8FF" | 84 03 00 00
| BGCOLOR="#00C8FF" | 84 03 00 00
| 900
| 900
| ALIGN=LEFT | unknown; always the same
| ALIGN=LEFT | panic gunfire (time in 1/60 seconds)
|-
|-
| BGCOLOR="#00C8FF" | 58 02 00 00
| BGCOLOR="#00C8FF" | 58 02 00 00
| 600
| 600
| ALIGN=LEFT | unknown; always the same
| ALIGN=LEFT | panic melee (time in 1/60 seconds)
|-
|-
| BGCOLOR="#00C8FF" | B0 04 00 00
| BGCOLOR="#00C8FF" | B0 04 00 00
| 1200
| 1200
| ALIGN=LEFT | unknown
| ALIGN=LEFT | panic sight (time in 1/60 seconds)
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#808080"
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the alarm part.</FONT>
|-
|-
| BGCOLOR="#C80040" | 00 00 96 43
| BGCOLOR="#C80040" | 00 00 96 43
1,051

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