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{{OBD_File_Header | type=TRTA | prev=TRSC | next=TSFF | name=Totoro Quaternion Body Translation Array | family=Character | align=center}} | |||
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http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/trta_a.gif | |||
{{Table}} | |||
{{OBD_Table_Header}} | |||
|- ALIGN=CENTER VALIGN=TOP | |||
{{OBDtr| 0x00 | res_id |FF0000| 01 62 04 00 | 1122 | 01122-.TRTA }} | |||
{{OBDtr| 0x04 | lev_id |FFFF00| 01 00 00 06 | 3 | level 3 }} | |||
{{OBDtr| 0x08 | char[22] |00FF00| AD DE... | dead | unused }} | |||
{{OBDtr| 0x0e | int16 |00FFFF| 13 00 | 19 | array size }} | |||
{{OBDtrBK|First bone offset (black outline)}} | |||
{{OBDtr| 0x00 | float |FFC8C8| 00 00 00 00 | 0 | x-offset of bone (pelvis) with respect to parent }} | |||
{{OBDtr| 0x04 | float |FFFFC8| 00 00 00 00 | 0 | y-offset of bone (pelvis) with respect to parent }} | |||
{{OBDtr| 0x08 | float |C8FFC8| 00 00 00 00 | 0 | z-offset of bone (pelvis) with respect to parent }} | |||
|} | |||
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;Skeleton | ;Skeleton | ||
:The hierarchy of the bones (parents, children, siblings) is defined in the [[OBD:TRIA|TRIA]] file (linked to from the same [[OBD:TRCM|TRCM]] file as the TRTA). | :The hierarchy of the bones (parents, children, siblings) is defined in the [[OBD:TRIA|TRIA]] file (linked to from the same [[OBD:TRCM|TRCM]] file as the TRTA). | ||
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:So X/Y offsets of shoulders and thighs can basically be set to zero, as well as Y/Z offsets of all the other bones. | :So X/Y offsets of shoulders and thighs can basically be set to zero, as well as Y/Z offsets of all the other bones. | ||
:A skeleton is primarily defined by the Z offsets of shoulders and thighs (broad/narrow shoulders and hips), and by the X offset (effectively, the length) of all the other bones. | :A skeleton is primarily defined by the Z offsets of shoulders and thighs (broad/narrow shoulders and hips), and by the X offset (effectively, the length) of all the other bones. | ||
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{{OBD_File_Footer | type=TRTA | prev=TRSC | next=TSFF | name=Totoro Quaternion Body Translation Array | family=Character}} |
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