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OBD:TRTA: Difference between revisions

63 bytes removed ,  2 September 2007
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hex image link + 0E to 1E
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{{OBD_File_Header | type=TRTA | prev=TRSC | next=TSFF | name=Totoro Quaternion Body Translation Array | family=Character | align=center}}
{{OBD_File_Header | type=TRTA | prev=TRSC | next=TSFF | name=Totoro Quaternion Body Translation Array | family=Character | align=center}}


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http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/trta_a.gif
[[image:trta_a.gif]]
 


{{Table}}
{{Table}}
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{{OBDtr| 0x04 | lev_id  |FFFF00| 01 00 00 06 | 3    | level 3 }}
{{OBDtr| 0x04 | lev_id  |FFFF00| 01 00 00 06 | 3    | level 3 }}
{{OBDtr| 0x08 | char[22] |00FF00| AD DE...    | dead | unused }}
{{OBDtr| 0x08 | char[22] |00FF00| AD DE...    | dead | unused }}
{{OBDtr| 0x0e | int16    |00FFFF| 13 00      | 19  | array size }}
{{OBDtr| 0x1E | int16    |00FFFF| 13 00      | 19  | array size }}
{{OBDtrBK|First bone offset (black outline)}}
{{OBDtrBK|First bone offset (black outline)}}
{{OBDtr| 0x00 | float    |FFC8C8| 00 00 00 00 | 0 | x-offset of bone (pelvis) with respect to parent }}
{{OBDtr| 0x00 | float    |FFC8C8| 00 00 00 00 | 0 | x-offset of bone (pelvis) with respect to parent }}
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|}
|}


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;Skeleton
;Skeleton
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:A skeleton is primarily defined by the Z offsets of shoulders and thighs (broad/narrow shoulders and hips), and by the X offset (effectively, the length) of all the other bones.
:A skeleton is primarily defined by the Z offsets of shoulders and thighs (broad/narrow shoulders and hips), and by the X offset (effectively, the length) of all the other bones.


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{{OBD_File_Footer | type=TRTA | prev=TRSC | next=TSFF | name=Totoro Quaternion Body Translation Array | family=Character}}
{{OBD_File_Footer | type=TRTA | prev=TRSC | next=TSFF | name=Totoro Quaternion Body Translation Array | family=Character}}
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