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{{OBD_File_Header | type=TRTA | prev=TRSC | next=TSFF | name=Totoro Quaternion Body Translation Array | family=Character | align=center}} | {{OBD_File_Header | type=TRTA | prev=TRSC | next=TSFF | name=Totoro Quaternion Body Translation Array | family=Character | align=center}} | ||
[[image:trta_a.gif]] | |||
{{Table}} | {{Table}} | ||
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{{OBDtr| 0x04 | lev_id |FFFF00| 01 00 00 06 | 3 | level 3 }} | {{OBDtr| 0x04 | lev_id |FFFF00| 01 00 00 06 | 3 | level 3 }} | ||
{{OBDtr| 0x08 | char[22] |00FF00| AD DE... | dead | unused }} | {{OBDtr| 0x08 | char[22] |00FF00| AD DE... | dead | unused }} | ||
{{OBDtr| | {{OBDtr| 0x1E | int16 |00FFFF| 13 00 | 19 | array size }} | ||
{{OBDtrBK|First bone offset (black outline)}} | {{OBDtrBK|First bone offset (black outline)}} | ||
{{OBDtr| 0x00 | float |FFC8C8| 00 00 00 00 | 0 | x-offset of bone (pelvis) with respect to parent }} | {{OBDtr| 0x00 | float |FFC8C8| 00 00 00 00 | 0 | x-offset of bone (pelvis) with respect to parent }} | ||
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|} | |} | ||
;Skeleton | ;Skeleton | ||
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:A skeleton is primarily defined by the Z offsets of shoulders and thighs (broad/narrow shoulders and hips), and by the X offset (effectively, the length) of all the other bones. | :A skeleton is primarily defined by the Z offsets of shoulders and thighs (broad/narrow shoulders and hips), and by the X offset (effectively, the length) of all the other bones. | ||
{{OBD_File_Footer | type=TRTA | prev=TRSC | next=TSFF | name=Totoro Quaternion Body Translation Array | family=Character}} | {{OBD_File_Footer | type=TRTA | prev=TRSC | next=TSFF | name=Totoro Quaternion Body Translation Array | family=Character}} |
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