1,051
edits
mNo edit summary |
m (design) |
||
Line 1: | Line 1: | ||
{{OBD_File_Header | {{OBD_File_Header | type=IGHH | prev=IDXA | next=IGPA | name=IGUI (In-Game User Interface) HUD (Head-Up Display) | family=Global | align=center}} | ||
[[image:ighh_a.gif]] | |||
{ | {{Table}} | ||
{{OBDth}} | |||
{{OBDtr| 0x00 | res_id |FF0000| 01 68 10 00 | 4200 | 04200-hud_help_info.IGHH }} | |||
| | {{OBDtr| 0x04 | lev_id |FFFF00| 01 00 00 00 | 0 | level 0 }} | ||
| | {{OBDtr| 0x08 | char[28] |00FF00| AD DE | dead | unused }} | ||
{{OBDtr| 0x24 | link |00FFFF| 01 65 10 00 | 4197 | link to 04197-left_help.[[OBD:TXMP|TXMP]] }} | |||
{{OBDtr| 0x28 | link |00FFFF| 01 66 10 00 | 4198 | link to 04198-right_help.[[OBD:TXMP|TXMP]] }} | |||
| 4200 | {{OBDtr| 0x2C | int32 |FF00FF| 37 00 00 00 | 55 | the left HUD image starts 55 pixel from the left screen border }} | ||
{{OBDtr| 0x30 | int32 |FF00FF| D5 FF 00 00 | -42 | the left HUD image starts 42 pixel from the right screen border * }} | |||
| | {{OBDtr| 0x34 | int32 |FF8000| 06 00 00 00 | 6 | amount of elements at the left side }} | ||
| | {{OBDtr| 0x38 | int32 |FF8000| 07 00 00 00 | 7 | amount of elements at the right side }} | ||
| 0 | {{OBDtr| 0x3C | int32 |FF8000| 0D 00 00 00 | 13 | array size (sum of all elements) }} | ||
{{OBDtrBK}} | |||
| | {{OBDtr2|0x00 | char[64] |FFC8C8| BALLISTIC AMMO | space for words (the fist 00 is the stop byte) }} | ||
| | {{OBDtr| 0x40 | int16 |FFFFC8| 4D 00 | 77 | the word starts 77 pixel from the left border of the left HUD image }} | ||
| dead | {{OBDtr| 0x42 | int16 |FFFFC8| 08 00 | 8 | the word starts 8 pixel from the top border of the left HUD image }} | ||
| | |||
| | |||
| 4197 | |||
| | |||
| | |||
| 4198 | |||
| | |||
| | |||
| 55 | |||
| | |||
| | |||
| -42 | |||
| | |||
| | |||
| 6 | |||
| | |||
| | |||
| | |||
| 7 | |||
| | |||
| | |||
| | |||
| 13 | |||
| | |||
| | |||
| | |||
| | |||
| 77 | |||
| | |||
| | |||
| 8 | |||
|} | |} | ||
- | *65535 - 65493 = 42. This is a little bit special. Every HUD pic is located in an invisible window. And every window has a size (width) of 65535 pixel. That's one way to make sure, that the HUD pics are always at the same place in connection to the different screen resolutions. | ||
{{OBD_File_Footer | |||
{{OBD_File_Footer | type=IGHH | prev=IDXA | next=IGPA | name=IGUI (In-Game User Interface) HUD (Head-Up Display) | family=Global}} |
edits