5,389
edits
m (according to swapcodes :)) |
m (shoulda fixed that long ago) |
||
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{{OBDtr| 0x2AC | int16 |C80040| 00 00 | 0 | combat profile ID; for example *0D* is for Mutant Muro }} | {{OBDtr| 0x2AC | int16 |C80040| 00 00 | 0 | combat profile ID; for example *0D* is for Mutant Muro }} | ||
{{OBDtr| 0x2AE | int16 |C80040| 16 00 | 22 | melee profile ID }} | {{OBDtr| 0x2AE | int16 |C80040| 16 00 | 22 | melee profile ID }} | ||
{{OBDtr| 0x2B0 | int8 |FFCD96| 64 | 100 | "taunt" sound | {{OBDtr| 0x2B0 | int8 |FFCD96| 64 | 100 | "taunt" sound probability (always) }} | ||
{{OBDtr| 0x2B1 | int8 |FFCD96| 00 | 0 | "alert" sound | {{OBDtr| 0x2B1 | int8 |FFCD96| 00 | 0 | "alert" sound probability (never) }} | ||
{{OBDtr| 0x2B2 | int8 |FFCD96| 00 | 0 | "startle" sound | {{OBDtr| 0x2B2 | int8 |FFCD96| 00 | 0 | "startle" sound probability (never) }} | ||
{{OBDtr| 0x2B3 | int8 |FFCD96| 00 | 0 | "checkbody" sound | {{OBDtr| 0x2B3 | int8 |FFCD96| 00 | 0 | "checkbody" sound probability (never) }} | ||
{{OBDtr| 0x2B4 | int8 |FFCD96| 00 | 0 | "pursue" sound | {{OBDtr| 0x2B4 | int8 |FFCD96| 00 | 0 | "pursue" sound probability (never) }} | ||
{{OBDtr| 0x2B5 | int8 |FFCD96| 00 | 0 | "cower" sound | {{OBDtr| 0x2B5 | int8 |FFCD96| 00 | 0 | "cower" sound probability (never) }} | ||
{{OBDtr| 0x2B6 | int8 |FFCD96| 64 | 100 | "superpunch" | {{OBDtr| 0x2B6 | int8 |FFCD96| 64 | 100 | "superpunch" probability (always) }} | ||
{{OBDtr| 0x2B7 | int8 |FFCD96| 64 | 100 | "superkick" | {{OBDtr| 0x2B7 | int8 |FFCD96| 64 | 100 | "superkick" probability (always) }} | ||
{{OBDtr| 0x2B8 | int8 |FFCD96| 00 | 0 | "super3" sound | {{OBDtr| 0x2B8 | int8 |FFCD96| 00 | 0 | "super3" sound probability (never) }} | ||
{{OBDtr| 0x2B9 | int8 |FFCD96| 00 | 0 | "super4" sound | {{OBDtr| 0x2B9 | int8 |FFCD96| 00 | 0 | "super4" sound probability (never) }} | ||
{{OBDtr| 0x2BA | int16 |C8C864| 00 00 | 0 | probably a blank filler (always the same) }} | {{OBDtr| 0x2BA | int16 |C8C864| 00 00 | 0 | probably a blank filler (always the same) }} | ||
{{OBDtr2|0x2BC | char[32] |0096C8| c17_99_28konoko | "taunt" sound (reference to 08108-c17_99_28konoko.[[OBD:OSBD|amb.OSBD]] of level 0) }} | {{OBDtr2|0x2BC | char[32] |0096C8| c17_99_28konoko | "taunt" sound (reference to 08108-c17_99_28konoko.[[OBD:OSBD|amb.OSBD]] of level 0) }} |