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OBD:ONCC: Difference between revisions

36 bytes added ,  27 January 2008
m
shoulda fixed that long ago
m (according to swapcodes :))
m (shoulda fixed that long ago)
Line 194: Line 194:
{{OBDtr| 0x2AC | int16    |C80040| 00 00      | 0          | combat profile ID; for example *0D* is for Mutant Muro }}
{{OBDtr| 0x2AC | int16    |C80040| 00 00      | 0          | combat profile ID; for example *0D* is for Mutant Muro }}
{{OBDtr| 0x2AE | int16    |C80040| 16 00      | 22          | melee profile ID }}
{{OBDtr| 0x2AE | int16    |C80040| 16 00      | 22          | melee profile ID }}
{{OBDtr| 0x2B0 | int8    |FFCD96| 64          | 100        | "taunt" sound slot is used }}
{{OBDtr| 0x2B0 | int8    |FFCD96| 64          | 100        | "taunt" sound probability (always) }}
{{OBDtr| 0x2B1 | int8    |FFCD96| 00          | 0          | "alert" sound slot is empty }}
{{OBDtr| 0x2B1 | int8    |FFCD96| 00          | 0          | "alert" sound probability (never) }}
{{OBDtr| 0x2B2 | int8    |FFCD96| 00          | 0          | "startle" sound slot is empty }}
{{OBDtr| 0x2B2 | int8    |FFCD96| 00          | 0          | "startle" sound probability (never) }}
{{OBDtr| 0x2B3 | int8    |FFCD96| 00          | 0          | "checkbody" sound slot is empty }}
{{OBDtr| 0x2B3 | int8    |FFCD96| 00          | 0          | "checkbody" sound probability (never) }}
{{OBDtr| 0x2B4 | int8    |FFCD96| 00          | 0          | "pursue" sound slot is empty }}
{{OBDtr| 0x2B4 | int8    |FFCD96| 00          | 0          | "pursue" sound probability (never) }}
{{OBDtr| 0x2B5 | int8    |FFCD96| 00          | 0          | "cower" sound slot is empty }}
{{OBDtr| 0x2B5 | int8    |FFCD96| 00          | 0          | "cower" sound probability (never) }}
{{OBDtr| 0x2B6 | int8    |FFCD96| 64          | 100        | "superpunch" sound slot is used }}
{{OBDtr| 0x2B6 | int8    |FFCD96| 64          | 100        | "superpunch" probability (always) }}
{{OBDtr| 0x2B7 | int8    |FFCD96| 64          | 100        | "superkick" sound slot is used }}
{{OBDtr| 0x2B7 | int8    |FFCD96| 64          | 100        | "superkick" probability (always) }}
{{OBDtr| 0x2B8 | int8    |FFCD96| 00          | 0          | "super3" sound slot is empty }}
{{OBDtr| 0x2B8 | int8    |FFCD96| 00          | 0          | "super3" sound probability (never) }}
{{OBDtr| 0x2B9 | int8    |FFCD96| 00          | 0          | "super4" sound slot is empty (always the same) }}
{{OBDtr| 0x2B9 | int8    |FFCD96| 00          | 0          | "super4" sound probability (never) }}
{{OBDtr| 0x2BA | int16    |C8C864| 00 00      | 0          | probably a blank filler (always the same) }}
{{OBDtr| 0x2BA | int16    |C8C864| 00 00      | 0          | probably a blank filler (always the same) }}
{{OBDtr2|0x2BC | char[32] |0096C8| c17_99_28konoko          | "taunt" sound (reference to 08108-c17_99_28konoko.[[OBD:OSBD|amb.OSBD]] of level 0) }}
{{OBDtr2|0x2BC | char[32] |0096C8| c17_99_28konoko          | "taunt" sound (reference to 08108-c17_99_28konoko.[[OBD:OSBD|amb.OSBD]] of level 0) }}