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:''This is about the game. For the Japanese demon, see [[Oni (demon)]]. For the [[Halo]] entity, see [[ONI]]'' | :''This is about the game. For the Japanese demon, see [[Oni (demon)]]. For the [[Halo]] entity, see [[ONI]]'' | ||
::''Actually, the final logo looks more like O<small>N</small>i than Oni, but what the [[blam]] | ::''Actually, the final logo looks more like O<small>N</small>i than Oni, but what the [[blam]] | ||
The game was developed by [[Bungie West]], a division of Bungie Studios, and released in January 2001. It was Bungie West's first and only game, as it was disbanded after Oni's release: some Oni developers went on to work on the Halo series, while others ended up at independent game studios (Wideload, Certain Affinity, etc). | The game was developed by [[Bungie West]], a division of Bungie Studios, and released in January 2001. It was Bungie West's first and only game, as it was disbanded after Oni's release: some Oni developers went on to work on the Halo series, while others ended up at independent game studios (Wideload, Certain Affinity, etc). | ||
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When Bungie was bought by Microsoft in 2000, they sold Myth and Oni to Take-Two Interactive, who hold the rights to these and many other game IPs to this day. Take-Two was initially eager to ride the wave of hype for Oni by promptly turning out an Oni 2 (PS2), but when the reception to Oni turned out to be lukewarm, the game was [http://sttnw.blogspot.com/2007/10/18-canceled-games-you-never-knew.html canned]. Neither property has had a sequel released by Take-Two, as is the case with many of the their IPs. Some IPs have been sold off by Take-Two, although there is no evidence that Oni is one of them. With the recent separation of Bungie and Microsoft, there has been fervent speculation about new games based on Bungie's old properties (since, after all, Bungie could buy back an IP from Take-Two if they desired). In an interview, Bungie's CEO, Harold Ryan, was asked specifically about Oni: | When Bungie was bought by Microsoft in 2000, they sold Myth and Oni to Take-Two Interactive, who hold the rights to these and many other game IPs to this day. Take-Two was initially eager to ride the wave of hype for Oni by promptly turning out an Oni 2 (PS2), but when the reception to Oni turned out to be lukewarm, the game was [http://sttnw.blogspot.com/2007/10/18-canceled-games-you-never-knew.html canned]. Neither property has had a sequel released by Take-Two, as is the case with many of the their IPs. Some IPs have been sold off by Take-Two, although there is no evidence that Oni is one of them. With the recent separation of Bungie and Microsoft, there has been fervent speculation about new games based on Bungie's old properties (since, after all, Bungie could buy back an IP from Take-Two if they desired). In an interview, Bungie's CEO, Harold Ryan, was asked specifically about Oni: | ||
:;4Players | |||
::Since we're on the subject of strong franchises: is there perhaps a chance to bring back Oni? | |||
:;Harold Ryan | |||
::(laughs) Oni isn't currently one of those projects we're looking at, but one should never say never.<br> We'd be happy to work with the individuals who made Oni. | |||
One thing is certain: the current Bungie staff has little in common with the Bungie West that produced Oni (there are eight members still working at Bungie* at the time of this writing). There is probably little emotional or monetary incentive for Bungie to produce a sequel. | One thing is certain: the current Bungie staff has little in common with the Bungie West that produced Oni (there are eight members still working at Bungie* at the time of this writing). There is probably little emotional or monetary incentive for Bungie to produce a sequel. |