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:[http://geyser.oni2.net/edition/characters/cosplay_motoko.zip HERE] is what I meant by more creative choice of body part meshes. She still looks like a cosplayer, but not a completely lame one at that. Obviously I haven't touched the textures at all. | :[http://geyser.oni2.net/edition/characters/cosplay_motoko.zip HERE] is what I meant by more creative choice of body part meshes. She still looks like a cosplayer, but not a completely lame one at that. Obviously I haven't touched the textures at all. | ||
::[[User:Geyser|geyser]] 01:47, 5 May 2008 (CEST) | ::[[User:Geyser|geyser]] 01:47, 5 May 2008 (CEST) | ||
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:And another thing. [http://geyser.oni2.net/edition/characters/cosplay_level.zip HERE] you'll find a dat/raw/sep set that you can place in your GameDataFolder (use the ones with the "Mac" suffix; PC dudes would of course use the ones with the "PC" suffix). | |||
:In order for Oni to load those plugins, you have to modify a byte in the engine (both on Mac and on PC). Here are the instructions, let us know if it works on the Mac: | |||
:*for the Mac executable (OMNI): | |||
::go to 0x0E2D19 and change 7A to 9A | |||
:*for the PC demo executable: | |||
::go to 0x021148 and change 00 to 01 | |||
:*for the PC retail executable ("standard" a.k.a. "eastern" a.k.a. [http://geyser.oni2.net/EXE/pc.east THIS] one): | |||
::go to 0x0206A8 and change 00 to 01 | |||
:In case you're wondering: yes, it's a little big revolution. There are a few limitations, but mods will be much more modder- and user-friendly with this feature. | |||
::[[User:Geyser|geyser]] 04:41, 5 May 2008 (CEST) |