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- {{OBD BINA Header|align=center|prev=PAR3|type=SABD|next=TMBD|name=Sound Animation Binary Data|onistuff=b_sa}} {{OBDtr|0x00|char[4] |FF0000 | 44 42 41 53 | SABD | Sound Animation Binary Data }}3 KB (375 words) - 00:07, 9 December 2023
- {{XML_BINA_Header | prev=PAR3 | type=SABD | next=TMBD | name=SoundAnims}} * BINA'''DBAS'''*.oni files are '''global'''. (They can be found in AE/AEInstaller3 KB (335 words) - 01:56, 5 April 2021
Page text matches
- #REDIRECT [[OBD:BINA/SABD]]27 bytes (4 words) - 16:12, 21 March 2007
- |[[OBD:BINA/PAR3|BINA/PAR3]] |[[OBD:BINA/OBJC|BINA/OBJC]]2 KB (305 words) - 16:24, 9 December 2023
- {{OBD_File_Header | type=BINA | prev=AKVA | next=CBPI | name=Binary Data | family=General | align=center} ...available (Windows demo, Mac) or in the [[raw file]] otherwise (Windows). BINA is registered as a tag, but is really a wrapper for other tags. One of thos6 KB (914 words) - 01:57, 8 December 2023
- {{OBD BINA Header|align=center|prev=SABD|type=TMBD|next=OBJC|name=Texture Materials Binary Data|onistuff=b_tm}} {{OBD BINA Footer|align=right|prev=SABD|type=TMBD|next=OBJC|name=Texture Materials Binary Data|onistuff=b_tm|family1 KB (206 words) - 23:46, 8 December 2023
- {{OBD BINA Header|align=center|prev=PAR3|type=SABD|next=TMBD|name=Sound Animation Binary Data|onistuff=b_sa}} {{OBDtr|0x00|char[4] |FF0000 | 44 42 41 53 | SABD | Sound Animation Binary Data }}3 KB (375 words) - 00:07, 9 December 2023
- *[[OBD:BINA/SABD|SABD]] Sound Animations Binary Data |[[OBD:BINA/SABD|SABD]]4 KB (641 words) - 18:28, 9 December 2023
- {{XML_BINA_Header | prev=PAR3 | type=SABD | next=TMBD | name=SoundAnims}} * BINA'''DBAS'''*.oni files are '''global'''. (They can be found in AE/AEInstaller3 KB (335 words) - 01:56, 5 April 2021
- {{XML_BINA_Header | prev=SABD | type=TMBD | next=OBJC/CHAR | name=TextureMaterials}} ...ures under specific materials which are used for impact effects. See [[XML:BINA/ONIE|ONIE]].1 KB (210 words) - 12:37, 5 April 2021
- ...e Hard [[Difficulty modes|difficulty level]]. Every character in the [[XML:BINA/OBJC/CHAR|BINACJBOCharacter]] can have a flag set (RandomCostume) which all * It is also used by [[XML:BINA/SABD]] to identify which character a set of animation sounds applies to. (Looks2 KB (357 words) - 20:18, 7 December 2023
- ...w – 87 regular types, 2 wrapper types (BINA and OBJC), 4 BINA subtypes, 16 BINA/OBJC subtypes, 16 defunct types, and 10 unused types. There is a less techn For convenience, the BINA and BINA/OBJC tags are listed in the "All tags" table, but redirect to their own sep11 KB (1,616 words) - 19:33, 9 December 2023
- checked past BINA... *[[PAR3]] ([[BINA]] raw/separate file part)6 KB (907 words) - 20:07, 7 March 2021
- ...verview of each of the 65 significant data types (45 basic, 16 OBJC, and 4 BINA) and 43 sub-types that they rely on. ...AKBP]], <br>[[#AKEV|AKEV]], [[#AKEV|AKOT]], <br>[[#AKEV|AKVA]], '''[[#BINA|BINA]]'''24 KB (3,891 words) - 16:26, 11 February 2024
- {{OBD BINA Header|prev=ONIE|type=PAR3|next=SABD|name=3D Particle|onistuff=b_3d}} The following example is the raw/separate file part of '''3RAPenv_bomb_e06.BINA''' (level 0). (Another example: http://ssg.oni2.net/oni_b_3e.htm )25 KB (3,313 words) - 23:44, 8 December 2023
- ** [[XML:BINA/PAR3|BINA3RAP]] <AmbientSound> (action type) ** [[XML:BINA/PAR3|BINA3RAP]] <FlyBySoundName> and <ImpulseSound> (action type)31 KB (4,573 words) - 15:13, 31 December 2023
- {{XML_BINA_Header|prev=ONIE|type=PAR3|next=SABD|name=Particles}} * [[XML:BINA/OBJC/PART|Particle collections]] are level specific.52 KB (6,162 words) - 20:04, 13 December 2023
- ...untime only; pointer to the sound for this animation (from [[OBD:BINA/SABD|SABD]])}} ...|D0C0AF| 00 00 | 0 | runtime only; sound start frame (from SABD) }}41 KB (6,279 words) - 22:33, 27 October 2023
- :* support for exporting/importing [[OBD:BINA/SABD|sound animations]] to/from xml files :* added xml support for [[OBD:BINA/ONIE|ONIE]].42 KB (6,309 words) - 20:13, 26 June 2022