XML:BINA/TMBD: Difference between revisions
< XML:BINA
Paradox-01 (talk | contribs) mNo edit summary |
m (Iritscen moved page OBD talk:BINA/TMBD to XML:BINA/TMBD without leaving a redirect) |
(No difference)
| |
Revision as of 18:15, 6 November 2012
BINA/TMBD
| The xml code on this page is based on onisplit v0.9.61.0 |
general information
- BINADBMTTextureMaterials.oni is global. (It can be found in edition/GameDataFolder/level0_...)
- This file is used to register textures under specific materials which are used for impact effects. See BINA/ONIE.
- TMBD contains only textures used by AKEV (level geometry).
- TMBD cannot contain any decals (textures which are glued onto wall and ground).
- TMBD cannot contain any textures used by characters. The striker armor piece was just a test by bungie. See CBPM if you want to mod materials used by characters.
- Be careful when editing links, they are case-sensitive.
XML structure
<?xml version="1.0" encoding="utf-8"?>
<Oni>
<TextureMaterials>
[...]
</TextureMaterials>
</Oni>
[...] means at least one material with at least one texture. Paste all data into there.
example
<Material Name="Cloth">
<Texture>covcrate_4</Texture>
<Texture>DL_LAV_FABRIC</Texture>
<Texture>covcrate_1</Texture>
<Texture>covcrate_3</Texture>
<Texture>covcrate_2</Texture>
<Texture>_door_dr_03</Texture>
<Texture>_door_dr_01</Texture>
<Texture>TEST_CLOTH</Texture>
</Material>
Notes: DL_LAV_FABRIC is actually the only texture that is used by "Cloth".
Extract this file if an update on xml tags is needed.