AE:Trailer: Difference between revisions

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replacing Loser's temp video links, long dead, with links to re-uploads of the videos
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:The WMV format is good enough at least for the placeholder trailer I have in mind: I'll be piecing stuff together in WMM, with a focus on timing and scene dynamics; eventually, either the trailer will provide a guideline for a better-quality trailer, or it can be released on its own as a last resort: of course WMM's text and video effects suck, but its straightforward workflow sorta meets my needs. So, go ahead and upload footage in 640x480 WMV, it will be put to good use if it's awesome enough (e.g., for Mukade, try and record a few seconds from a fixed camera). --[[User:Geyser|geyser]] 19:57, 5 August 2008 (CEST)
:The WMV format is good enough at least for the placeholder trailer I have in mind: I'll be piecing stuff together in WMM, with a focus on timing and scene dynamics; eventually, either the trailer will provide a guideline for a better-quality trailer, or it can be released on its own as a last resort: of course WMM's text and video effects suck, but its straightforward workflow sorta meets my needs. So, go ahead and upload footage in 640x480 WMV, it will be put to good use if it's awesome enough (e.g., for Mukade, try and record a few seconds from a fixed camera). --[[User:Geyser|geyser]] 19:57, 5 August 2008 (CEST)
:There might be a problem with the FRAPS watermark. I encourage you to use Taksi to record the AVI (this implies further losses, but some codecs offer a decent compromise; see, e.g., Tracker's recommendations as for recording Oni On Time). --[[User:Geyser|geyser]] 19:57, 5 August 2008 (CEST)
:There might be a problem with the FRAPS watermark. I encourage you to use Taksi to record the AVI (this implies further losses, but some codecs offer a decent compromise; see, e.g., Tracker's recommendations as for recording Oni On Time). --[[User:Geyser|geyser]] 19:57, 5 August 2008 (CEST)
[http://loser.oni2.net/Temporary/Doppelganger_Mukade-fight.wmv HERE] is video of Doppelganger Mukade fight, I tried to make it so you can see him cloning+lots of teleportations. Surprisingly Mukade behaves quite as if he actually KNEW he has clones. After cloning process, he often cloaks himself and then he stays in range and only observes. Bastard ^_^. And fuel for funny scenes - [http://loser.oni2.net/Temporary/Doppelganger_Mukade-Pure_AI2_pwnage.wmv HERE] is what actually happened on its own, I was not "helping them" to kick my @$$, they did on their own with joy and I just stared in awe ^_^. --[[User:Loser|Loser]] 16:53, 9 August 2008 (CEST)
[http://iritscen.oni2.net/wiki/Loser-Mukade%20clone%20fight%201.mov HERE] [Link updated. --Iritscen] is video of Doppelganger Mukade fight, I tried to make it so you can see him cloning+lots of teleportations. Surprisingly Mukade behaves quite as if he actually KNEW he has clones. After cloning process, he often cloaks himself and then he stays in range and only observes. Bastard ^_^. And fuel for funny scenes - [http://iritscen.oni2.net/wiki/Loser-Mukade%20clone%20fight%202.mov HERE] [Link updated. --Iritscen] is what actually happened on its own, I was not "helping them" to kick my @$$, they did on their own with joy and I just stared in awe ^_^. --[[User:Loser|Loser]] 16:53, 9 August 2008 (CEST)
:Erm, whatever happened to the video quality? "When we said sucky, we didn't mean ''that'' sucky..." Seriously, parkour.wmv looked much better than that. And why the fraps do the Mukades have some whitish texture without reflectivity? Is this supposed to look cool? Huh. The teleportations and pwnage will make nice placeholders though, thanks ^_^ While you're at it (covering Mukade), maybe you can show off some teleportation techniques (dev mode) playing as him. And don't forget the Mukade chasing you along (it actually looks good enough in the warehouse, for once, so just upload the footage you used for [http://www.youtube.com/watch?v=rwF0FynUhgQ THIS] video) --[[User:Geyser|geyser]] 16:33, 12 August 2008 (CEST)
:Erm, whatever happened to the video quality? "When we said sucky, we didn't mean ''that'' sucky..." Seriously, parkour.wmv looked much better than that. And why the fraps do the Mukades have some whitish texture without reflectivity? Is this supposed to look cool? Huh. The teleportations and pwnage will make nice placeholders though, thanks ^_^ While you're at it (covering Mukade), maybe you can show off some teleportation techniques (dev mode) playing as him. And don't forget the Mukade chasing you along (it actually looks good enough in the warehouse, for once, so just upload the footage you used for [http://www.youtube.com/watch?v=rwF0FynUhgQ THIS] video) --[[User:Geyser|geyser]] 16:33, 12 August 2008 (CEST)


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::[http://loser.oni2.net/Junkyard/Pro_Iritscena.rar HERE] is what I gave to Iritscen, OUP format. Scene is in TCTF building, copfem discovers guy you killed in room behind doors near her patrol path (you have to kill him manually ^_-), she observes for a while then calls backup.
::[http://loser.oni2.net/Junkyard/Pro_Iritscena.rar HERE] is what I gave to Iritscen, OUP format. Scene is in TCTF building, copfem discovers guy you killed in room behind doors near her patrol path (you have to kill him manually ^_-), she observes for a while then calls backup.
:::I've read that but haven't tested it yet. "Observes for a while" doesn't sound good. The trailer is upbeat, so the fewer pauses, the better. If there are two patrolmen, one can scan the surroundings while the other runs/calls for backup right away (see below). And what's that crap with having to kill guys manually? ^_^ --[[User:Geyser|geyser]] 16:42, 4 August 2008 (CEST)
:::I've read that but haven't tested it yet. "Observes for a while" doesn't sound good. The trailer is upbeat, so the fewer pauses, the better. If there are two patrolmen, one can scan the surroundings while the other runs/calls for backup right away (see below). And what's that crap with having to kill guys manually? ^_^ --[[User:Geyser|geyser]] 16:42, 4 August 2008 (CEST)
::[http://loser.oni2.net/Temporary/Dead_comrade_alarm.wmv VIDEO] of my dead comrade alarm scene --[[User:Loser|Loser]] 16:53, 9 August 2008 (CEST)
::[https://www.youtube.com/watch?v=pORGOquI_XE VIDEO] [Link updated. --Iritscen] of my dead comrade alarm scene --[[User:Loser|Loser]] 16:53, 9 August 2008 (CEST)
* "dead comrade too" make one of the patrol guys run away (call for backup, sound alarm, whatever) while the other one guards the dead body
* "dead comrade too" make one of the patrol guys run away (call for backup, sound alarm, whatever) while the other one guards the dead body
*AI stopping to fight off the player shortly before reaching an alarm console, then resuming the run once the player is stunned (the bastard has a VDG, of course)
*AI stopping to fight off the player shortly before reaching an alarm console, then resuming the run once the player is stunned (the bastard has a VDG, of course)