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AE:Trailer: Difference between revisions

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::[[User:Neo|Neo]]
::[[User:Neo|Neo]]
:::I don't think it's a problem if the model is not displayed "correctly" in the editor as long as it's recognizable as a level. The point is just to show that we can work on the 3D models. That's why wireframe looks cool, because it's all "techy"-looking, like it's a work in progress. However, I do like your cartoon render as well :-)
:::I don't think it's a problem if the model is not displayed "correctly" in the editor as long as it's recognizable as a level. The point is just to show that we can work on the 3D models. That's why wireframe looks cool, because it's all "techy"-looking, like it's a work in progress. However, I do like your cartoon render as well :-)
:::Oh, and don't worry about animating any fly-overs/rotations, I figured out how to do it in Blender live (with no advance work). [http://drop.io/9dkcl02 See?] It's a bit sloppy, but it only took a few minutes to make. So I'll do one of a new weapon and one of a level and that's all I need. --[[User:Iritscen|Iritscen]] 17:31, 23 August 2008 (CEST)
:::Oh, and don't worry about animating any fly-overs/rotations, I figured out how to do it in Blender live (with no advance work). See? (<nowiki>http://drop.io/9dkcl02</nowiki>, dead link) It's a bit sloppy, but it only took a few minutes to make. So I'll do one of a new weapon and one of a level and that's all I need. --[[User:Iritscen|Iritscen]] 17:31, 23 August 2008 (CEST)


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