AE:Trailer: Difference between revisions

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:Konoko on the rooftops: http://iritscen.oni2.net/wiki/EdT-Konoko%20on%20roof.mov [Updated link. --Iritscen] [[User:EdT|EdT]] 04:49, 16 August 2008 (CEST)
:Konoko on the rooftops: http://iritscen.oni2.net/wiki/EdT-Konoko%20on%20roof.mov [Updated link. --Iritscen] [[User:EdT|EdT]] 04:49, 16 August 2008 (CEST)
::Hm, the outfit is ugly and the camera going through the building is a no-no, but other than that it has promise ^_^ and a smooth-moving manual camera is definitely an improvement over "invisible midget Konoko running around". The rooftop you chose is somehow not very impressive; sometimes an ugly rooftop set against a good-looking background can be much better, see the ending frame [http://www.youtube.com/watch?v=6GKAbX1BB9I HERE] for example. Maybe you can set up a big brawl (Last Man Standing?) in some improbable place? Not this place, probably ^_^... not quite sure which one... maybe those Take Me Down sites - as long as the AI don't have too much space, they'll fight each other even without a pathfinding grid. I think it would look great if you fly into/over/by such a brawl, which would be visible from far away (unlike Konoko) because of the melee flashes. Note: you can make the camera fly faster by increasing gs_input_accel --[[User:Geyser|geyser]] 05:43, 16 August 2008 (CEST)
::Hm, the outfit is ugly and the camera going through the building is a no-no, but other than that it has promise ^_^ and a smooth-moving manual camera is definitely an improvement over "invisible midget Konoko running around". The rooftop you chose is somehow not very impressive; sometimes an ugly rooftop set against a good-looking background can be much better, see the ending frame [https://www.youtube.com/watch?v=6GKAbX1BB9I HERE] for example. Maybe you can set up a big brawl (Last Man Standing?) in some improbable place? Not this place, probably ^_^... not quite sure which one... maybe those Take Me Down sites - as long as the AI don't have too much space, they'll fight each other even without a pathfinding grid. I think it would look great if you fly into/over/by such a brawl, which would be visible from far away (unlike Konoko) because of the melee flashes. Note: you can make the camera fly faster by increasing gs_input_accel --[[User:Geyser|geyser]] 05:43, 16 August 2008 (CEST)


:::This was more of a concept idea, I was hoping the background TV screen would be more visible.  Since I can't use chr_location, I can't setup the brawl, maybe Paradox can do that. I just used the jetpack hack to get up on the roof.  Will try to think of some more locations. [[User:EdT|EdT]] 05:58, 16 August 2008 (CEST)
:::This was more of a concept idea, I was hoping the background TV screen would be more visible.  Since I can't use chr_location, I can't setup the brawl, maybe Paradox can do that. I just used the jetpack hack to get up on the roof.  Will try to think of some more locations. [[User:EdT|EdT]] 05:58, 16 August 2008 (CEST)
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