XML:M3GM: Difference between revisions
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{{XML_File_Header | type=M3GM | prev=M3GA | next=Mtrl | name=Geometry }} | {{XML_File_Header | type=M3GM | prev=M3GA | next=Mtrl | name=Geometry}} | ||
==General information== | ==General information== | ||
* The | * The XML on this page was tested with OniSplit v0.9.86.0, v0.9.94.0 and v0.9.95.0. | ||
* M3GM files local (level''N'') and global (level0). | * M3GM files can be both local (level''N'') and global (level0). | ||
** Most global M3GMs are used by | ** Most global M3GMs are used by particles. | ||
** Most local M3GMs are doors or animated objects. | ** Most local M3GMs are the models used for doors or animated objects. | ||
==File structure== | |||
== | |||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
!width=200px| XML tag | !width=200px| XML tag | ||
!width=100px| | !width=100px| Content type | ||
! | ! Description | ||
|- | |- | ||
| <M3GM id="..."> | | <M3GM id="..."> | ||
Line 21: | Line 19: | ||
|valign=top| <Points> | |valign=top| <Points> | ||
|valign=top| link | |valign=top| link | ||
| "#" + instance | | "#" + instance ID of [[#PNTA|PNTA]]. | ||
: XYZ and UV coordinates are stored in parallel (same number of entries in PNTA and TXCA). | : XYZ and UV coordinates are stored in parallel (same number of entries in PNTA and TXCA). | ||
|- | |- | ||
|valign=top| <VertexNormals> | |valign=top| <VertexNormals> | ||
|valign=top| link | |valign=top| link | ||
| "#" + instance | | "#" + instance ID of [[#VCRA|VCRA]]. | ||
: The first VCRA stores the normals for every vertex (same entries as in PNTA and TXCA). | : The first VCRA stores the normals for every vertex (same entries as in PNTA and TXCA). | ||
: Vertex normals are used by Gouraud shading (directional lighting). | : Vertex normals are used by Gouraud shading (directional lighting). | ||
Line 32: | Line 30: | ||
|valign=top| <FaceNormals> | |valign=top| <FaceNormals> | ||
|valign=top| link | |valign=top| link | ||
| "#" + instance | | "#" + instance ID of [[#VCRA|VCRA]]. | ||
: The second VCRA stores the normals for every face (groups defined by the second IDXA). | : The second VCRA stores the normals for every face (groups are defined by the second IDXA). | ||
: Face normals are used for backface culling. | : Face normals are used for backface culling. | ||
|- | |- | ||
|valign=top| <TextureCoordinates> | |valign=top| <TextureCoordinates> | ||
|valign=top| link | |valign=top| link | ||
| "#" + instance | | "#" + instance ID of [[#TXCA|TXCA]]. | ||
: Vertex UVs. | : Vertex UVs. | ||
|- | |- | ||
|valign=top| <TriangleStrips> | |valign=top| <TriangleStrips> | ||
|valign=top| link | |valign=top| link | ||
| "#" + instance | | "#" + instance ID of [[#IDXA|IDXA]]. | ||
: The first IDXA lists the triangles as strips. The IDs are the ones in PNTA and IDXA. | : The first IDXA lists the triangles as strips. The IDs are the ones in PNTA and IDXA. | ||
: The start of a new strip is signaled by a high bit in the ID of its first vertex. | : The start of a new strip is signaled by a high bit in the ID of its first vertex. | ||
: Strips are more optimal for rendering | : Strips are more optimal for rendering; they are generated when authoring an M3GM. | ||
|- | |- | ||
|valign=top| <FaceNormalIndices> | |valign=top| <FaceNormalIndices> | ||
|valign=top| link | |valign=top| link | ||
| "#" + instance | | "#" + instance ID of [[#IDXA|IDXA]]. | ||
: The second IDXA groups the triangles into faces (oriented by the second VCRA). | : The second IDXA groups the triangles into faces (oriented by the second VCRA). | ||
|- | |- | ||
Line 57: | Line 55: | ||
| TXMP''name'' | | TXMP''name'' | ||
|} | |} | ||
===PNTA=== | ===PNTA=== | ||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
!width=200px| XML tag | !width=200px| XML tag | ||
!width=100px| | !width=100px| Content type | ||
! | ! Description | ||
|- | |- | ||
| <PNTA id="..."> | | <PNTA id="..."> | ||
| integer | | integer | ||
| Instance | | Instance ID. | ||
|- | |- | ||
| <BoundingBox> | | <BoundingBox> | ||
Line 101: | Line 98: | ||
| X Y Z coordinate of the point. | | X Y Z coordinate of the point. | ||
|} | |} | ||
===VCRA=== | ===VCRA=== | ||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
!width=200px| XML tag | !width=200px| XML tag | ||
!width=100px| | !width=100px| Content type | ||
! | ! Description | ||
|- | |- | ||
| <VCRA id="..."> | | <VCRA id="..."> | ||
| integer | | integer | ||
| Instance | | Instance ID. | ||
|- | |- | ||
| <Normals> | | <Normals> | ||
Line 121: | Line 117: | ||
| X Y Z coordinate of the normal vector. | | X Y Z coordinate of the normal vector. | ||
|} | |} | ||
===TXCA=== | ===TXCA=== | ||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
!width=200px| XML tag | !width=200px| XML tag | ||
!width=100px| | !width=100px| Content type | ||
! | ! Description | ||
|- | |- | ||
| <TXCA id="..."> | | <TXCA id="..."> | ||
| integer | | integer | ||
| Instance | | Instance ID. | ||
|- | |- | ||
| <TexCoords> | | <TexCoords> | ||
Line 141: | Line 136: | ||
| X Y coordinates. | | X Y coordinates. | ||
|} | |} | ||
===IDXA=== | ===IDXA=== | ||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
!width=200px| XML tag | !width=200px| XML tag | ||
!width=100px| | !width=100px| Content type | ||
! | ! Description | ||
|- | |- | ||
| <IDXA id="..."> | | <IDXA id="..."> | ||
| integer | | integer | ||
| Instance | | Instance ID. | ||
|- | |- | ||
| <Indices> | | <Indices> | ||
Line 165: | Line 159: | ||
: VCRA element ID (used to assign the normals to every triangle) | : VCRA element ID (used to assign the normals to every triangle) | ||
|} | |} | ||
==Export== | ==Export== | ||
===oni to | ===.oni to OBJ/DAE=== | ||
onisplit -extract:obj ''output_folder input_folder''/M3GM''file_name''.oni | onisplit -extract:obj ''output_folder input_folder''/M3GM''file_name''.oni | ||
onisplit -extract:dae ''output_folder input_folder''/M3GM''file_name''.oni | onisplit -extract:dae ''output_folder input_folder''/M3GM''file_name''.oni | ||
Or use [[Vago_(tool)|Vago]]. | Or you can simply use [[Vago_(tool)|Vago]]. | ||
===dat to oni=== | ===.dat to .oni=== | ||
onisplit -export:''object_name'' ''output_folder input_folder''/''file_name''.dat | onisplit -export:''object_name'' ''output_folder input_folder''/''file_name''.dat | ||
The file prefix "M3GM" in ''object_name'' is optional. | |||
This command's integration into Vago has been requested. | |||
==Import== | ==Import== | ||
onisplit -create:m3gm ''output_folder'' -tex:''TXMPfile_name'' ''input_folder''/''file_name''.obj | onisplit -create:m3gm ''output_folder'' -tex:''TXMPfile_name'' ''input_folder''/''file_name''.obj | ||
-tex argument is optional but should be always used if there's no MTL file alongside OBJ. If there | The "-tex" argument is optional, but should be always used if there's no MTL file alongside the OBJ. If there is an MTL file, OniSplit will register its texture name in M3GM as a TXMP link. | ||
Or you can simply use [[Vago_(tool)|Vago]]. | |||
Note: This command was broken in OniSplit v0.9.86.0 and v0.9.94.0. | |||
{{XML}} | {{XML}} |
Revision as of 21:35, 19 March 2021
M3GM : Geometry | ||
---|---|---|
XML
M3GA << Other file types >> Mtrl |
General information
- The XML on this page was tested with OniSplit v0.9.86.0, v0.9.94.0 and v0.9.95.0.
- M3GM files can be both local (levelN) and global (level0).
- Most global M3GMs are used by particles.
- Most local M3GMs are the models used for doors or animated objects.
File structure
XML tag | Content type | Description |
---|---|---|
<M3GM id="..."> | integer | |
<Points> | link | "#" + instance ID of PNTA.
|
<VertexNormals> | link | "#" + instance ID of VCRA.
|
<FaceNormals> | link | "#" + instance ID of VCRA.
|
<TextureCoordinates> | link | "#" + instance ID of TXCA.
|
<TriangleStrips> | link | "#" + instance ID of IDXA.
|
<FaceNormalIndices> | link | "#" + instance ID of IDXA.
|
<Texture> | link | TXMPname |
PNTA
XML tag | Content type | Description |
---|---|---|
<PNTA id="..."> | integer | Instance ID. |
<BoundingBox> | - | |
<Min> | float x3 | |
<Max> | float x3 | |
<BoundingSphere> | - | |
<Center> | float x3 | |
<Radius> | float | |
<Positions> | - | This is an int32 array for the <Vector3> tags. |
<Vector3> | float x3 | X Y Z coordinate of the point. |
VCRA
XML tag | Content type | Description |
---|---|---|
<VCRA id="..."> | integer | Instance ID. |
<Normals> | - | This is an int32 array for the <Vector3> tags. |
<Vector3> | float x3 | X Y Z coordinate of the normal vector. |
TXCA
XML tag | Content type | Description |
---|---|---|
<TXCA id="..."> | integer | Instance ID. |
<TexCoords> | - | This is an int32 array for the <Vector2> tags. |
<Vector2> | float x2 | X Y coordinates. |
IDXA
XML tag | Content type | Description |
---|---|---|
<IDXA id="..."> | integer | Instance ID. |
<Indices> | - | This is an int32 array for the <Int32> tags. |
<Int32> | int32 |
|
Export
.oni to OBJ/DAE
onisplit -extract:obj output_folder input_folder/M3GMfile_name.oni onisplit -extract:dae output_folder input_folder/M3GMfile_name.oni
Or you can simply use Vago.
.dat to .oni
onisplit -export:object_name output_folder input_folder/file_name.dat
The file prefix "M3GM" in object_name is optional.
This command's integration into Vago has been requested.
Import
onisplit -create:m3gm output_folder -tex:TXMPfile_name input_folder/file_name.obj
The "-tex" argument is optional, but should be always used if there's no MTL file alongside the OBJ. If there is an MTL file, OniSplit will register its texture name in M3GM as a TXMP link.
Or you can simply use Vago.
Note: This command was broken in OniSplit v0.9.86.0 and v0.9.94.0.