XML:BINA/OBJC/TURR: Difference between revisions
Jump to navigation
Jump to search
Paradox-01 (talk | contribs) m (...) |
m (copy-edit) |
||
(16 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
= | {{XML_OBJC_Header | type=TURR | prev=TRIG | next=WEAP | name=Turret}} | ||
==General information== | |||
* The XML on this page is compatible with OniSplit '''v0.9.61.0'''. | |||
* The turret's base is part of the level geometry. (For some reason the <BaseGeometry> of [[XML:TURR|TURR]] isn't used.) | |||
* BINACJBOTurret is level-specific (level''x''_Final.dat). | |||
==BSL support== | |||
: turret_activate ''turret_id:int'' | : turret_activate ''turret_id:int'' | ||
: turret_deactivate ''turret_id:int'' | : turret_deactivate ''turret_id:int'' | ||
: turret_reset ''turret_id:int'' (resets a turret to initial state) | : turret_reset ''turret_id:int'' (resets a turret to initial state) | ||
==File structure== | |||
== | |||
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||
<Oni | <Oni> | ||
< | <Objects> | ||
'''''[...]''''' | '''''[...]''''' | ||
</ | </Objects> | ||
</Oni> | </Oni> | ||
'''''[...]''''' means at least one turret. Paste all turret data | '''''[...]''''' means at least one turret. Paste all your turret data in there (this includes the '''<font color="#0A0"><TURR Id="..."></font>'''/'''<font color="#0A0"></TURR></font>''' tag). | ||
''' | '''Example''' | ||
[[Image:XML_OBJC_TURR_modification.png|thumb|right|Standard XML does not import TURR's base geometry. See [[XML:TURR]].]] | |||
'''<font color="#0A0"><TURR Id="8148"></font>''' | |||
<Header> | |||
<Flags></Flags> | |||
<Position>-670 45 -755</Position> | |||
<Rotation>0 0 0</Rotation> | |||
</Header> | |||
<OSD> | |||
<Class>psm_turret_floor</Class> | |||
<TurretId>1</TurretId> | |||
<Flags></Flags> | |||
<TargetedTeams>Konoko</TargetedTeams> | |||
</OSD> | |||
'''<font color="#0A0"></TURR></font>''' | |||
'''<font color="#0A0"><TURR Id="8149"></font>''' | |||
<Header> | |||
<Flags></Flags> | |||
<Position>-680.6955 45 -753.459656</Position> | |||
<Rotation>0 0 0</Rotation> | |||
</Header> | |||
<OSD> | |||
<Class>sbg_turret_floor</Class> | |||
<TurretId>1</TurretId> | |||
<Flags>InitialActive</Flags> | |||
<TargetedTeams>Konoko</TargetedTeams> | |||
</OSD> | |||
'''<font color="#0A0"></TURR></font>''' | |||
==XML tags and options== | |||
{| class="wikitable" width="100%" | |||
!width=200px| XML tag | |||
!width=200px| Content type | |||
! Description | |||
|- | |||
|valign=top|Flags | |||
|valign=top|flag | |||
|Useless, can be left empty. | |||
:Locked | |||
:Gunk | |||
|- | |||
|valign=top|Position | |||
|valign=top|float x3 | |||
|XYZ position; turret base must be added in the level's architecture or as a spawnable object (automatic if done via master file?). | |||
|- | |||
|Rotation | |||
|float x3 | |||
|x y z | |||
|- | |||
|valign=top|Class | |||
|valign=top|string | |||
| <font color="#AAAAAA">TURR</font>''name''<font color="#AAAAAA">.oni</font> from level0_Final | |||
:: There are always 3 possible variants: ciel, floor, wall | |||
: mbo_turret_ciel (Mercury Bow) | |||
: mbo_turret_floor (Mercury Bow) | |||
: mbo_turret_wall (Mercury Bow) | |||
: phr_turret_* (Plasma Rifle) | |||
: psm_turret_* (Phase Stream Projector) | |||
: sap_turret_* (Hughes Black Adder SMG) | |||
: sbg_turret_* (Super Ball Gun) | |||
: scc_turret_* (Scram Cannon) | |||
: scr_turret_* (Screaming Cell Cannon) | |||
: vdg_turret_* (Van de Graaff) | |||
|- | |||
|TurretId | |||
|integer | |||
|Used by [[XML:BINA/OBJC/TRIG|laser trigger]] and BSL commands. | |||
|- | |||
|valign=top|Flags | |||
|valign=top|flag | |||
| | | | ||
: InitialActive | |||
|- | |||
|valign=top|<TargetedTeams> | |||
|valign=top|flag | |||
| Multiple flags are separated by a space, e.g. <TargetedTeams>Konoko TCTF RogueKonoko</TargetedTeams> | |||
: Konoko | |||
: TCTF | |||
: Syndicate | |||
: Neutral | |||
: SecurityGuard | |||
: RogueKonoko | |||
: Switzerland | |||
: SyndicateAccessory | |||
|} | |} | ||
{{XML}} | |||
Latest revision as of 15:24, 3 April 2021
TURR : Turret | ||
---|---|---|
XML
AKEV << Other file types >> CONS TMBD << Other BINA >> ONIE TRIG << Other OBJC >> WEAP |
General information
- The XML on this page is compatible with OniSplit v0.9.61.0.
- The turret's base is part of the level geometry. (For some reason the <BaseGeometry> of TURR isn't used.)
- BINACJBOTurret is level-specific (levelx_Final.dat).
BSL support
- turret_activate turret_id:int
- turret_deactivate turret_id:int
- turret_reset turret_id:int (resets a turret to initial state)
File structure
<?xml version="1.0" encoding="utf-8"?> <Oni> <Objects> [...] </Objects> </Oni>
[...] means at least one turret. Paste all your turret data in there (this includes the <TURR Id="...">/</TURR> tag).
Example
<TURR Id="8148"> <Header> <Flags></Flags> <Position>-670 45 -755</Position> <Rotation>0 0 0</Rotation> </Header> <OSD> <Class>psm_turret_floor</Class> <TurretId>1</TurretId> <Flags></Flags> <TargetedTeams>Konoko</TargetedTeams> </OSD>
</TURR> <TURR Id="8149">
<Header> <Flags></Flags> <Position>-680.6955 45 -753.459656</Position> <Rotation>0 0 0</Rotation> </Header> <OSD> <Class>sbg_turret_floor</Class> <TurretId>1</TurretId> <Flags>InitialActive</Flags> <TargetedTeams>Konoko</TargetedTeams> </OSD> </TURR>
XML tags and options
XML tag | Content type | Description |
---|---|---|
Flags | flag | Useless, can be left empty.
|
Position | float x3 | XYZ position; turret base must be added in the level's architecture or as a spawnable object (automatic if done via master file?). |
Rotation | float x3 | x y z |
Class | string | TURRname.oni from level0_Final
|
TurretId | integer | Used by laser trigger and BSL commands. |
Flags | flag |
|
<TargetedTeams> | flag | Multiple flags are separated by a space, e.g. <TargetedTeams>Konoko TCTF RogueKonoko</TargetedTeams>
|