Oni engine patches (Mac PPC): Difference between revisions
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{{Hatnote|For the history of the Mac builds of Oni, see [[History of Mac Oni|here]]. For information on the patches to Windows Oni and other Mac versions of Oni, see the [[:Category:Patches|Patches category]].}} | |||
{{fmbox | |||
| text = This is the game app for PPC Macs. It does not run on versions of Mac OS X after 10.6, and so it is no longer supported by the community. See [[FERAL|this page]] for a download link for the Intel Mac build. | |||
}} | |||
= | ==Download== | ||
:http://edt.oni2.net/files/Oni.zip | :http://edt.oni2.net/files/Oni.zip -- Updated on July 2009, with all patches listed below except the bgra32 patch. | ||
=List of | ==Known Issues== | ||
A brief timeline of the upgrades | *While playing in Windowed mode, the game and computer cursor are not synced, so one can click outside the game window and disrupt the game. Workaround: set the game resolution to the display resolution (or as close as possible) to minimize the disruption. | ||
*In Dev Mode, the numpad number keys 0-9 are not accessible. Thus the default NumPad keys to move the camera will not work. Workaround: in the key_config.txt file, bind other keys to the camera commands. | |||
*In Dev Mode, when entering commands in the console (accessed with the tilde (~) key), the Shift key will not work with the letters a-z, therefore commands requiring uppercase letters cannot be entered. No known workaround while using the console, but the commands that require uppercase letters can be run by entering them in [[BSL]] scripts. | |||
==List of patches== | |||
A brief timeline of the upgrades: | |||
{| | {| | ||
| | | | ||
{{table}} | {{table}} | ||
{{ | {{th}} | ||
!Date!!Offset!!Old hex!!New hex!!Description | !Date!!Offset!!Old hex!!New hex!!Description | ||
|-align=center | |||
|2009/07||0x00192643<br>0x00192647||0x06<br>0x06||0x07<br>0x0B | |||
|align=left|RGBA8888 texture support (On hold, problem with color shifts and transparency) | |||
|-align=center | |||
|2009/05|||0x000A42CC||B13C0054<br>B13C0052<br>913C00FC<br>B13C004C<br>A00B00C2||913C0008<br>913C0008<br>913C0008<br>91 3C0008<br>913C0008 | |||
|align=left|Fix Mercury Bow Exploit | |||
|-align=center | |||
|2009/05|||0x0001650C<br>0x00016510<br>0x00016514<br>0x00016568<br>0x0001656C<br>0x00016574<br>0x0001655C||D141005C<br>D1010060<br>D121 0064<br>C0010060<br>C1A1005C<br>C0210064<br>ED6B||C0010074<br>C1A10078<br>C021007C<br>7F86E378<br>7F86E378<br>7F86E378<br>EC2B | |||
|align=left|Particle dodging | |||
|-align=center | |||
|2009/05|| || || | |||
|align=left|Reverted Nov. 14 cheat code changes, "thedayismine" was causing crashes when player used shapeshifting and then called up Diary screen. "thedayismine" is removed from table and "killmequick" is replaced by "x" for easier entry now that it is once again the substitute code for Dev Mode.<br> | |||
'''Code for Dev Mode is now 'x'''', not "killmequick".<br> | |||
Changed wording of "Ultra Mode" to "Developer Mode". | |||
|-align=center | |||
|2008/12|| || || | |||
|align=left|Restored some Debug commands<br> | |||
Replaced chr_disable_visactive with ai2_showfights<br> | |||
Replaced chr_lod with ai2_showcombatranges<br> | |||
Replaced gs_show_corpses with ai2_showgrids<br> | |||
Replaced single_step with ai2_showlocalmelee<br> | |||
Replaced draw_every_frame_multiple with ai2_showpaths<br> | |||
Replaced gs_screen_shot_reduce with ai2_showprojectiles<br> | |||
|-align=center | |||
|2008/11|||0x0019025C||00 00 00 00<br>00 00 00 00<br>00 00 00 00<br>00 00 00 00<br>||00 17 22 58<br>00 17 22 44<br>00 17 22 39 <br>00 00 00 0B | |||
|align=left|Bound "thedayismine" to Dev Mode | |||
|-align=center | |||
|2008/11|||0x0019024B||00 00 00 08||00 00 00 14 | |||
|align=left|Restored "killmequick" to Ultra Mode | |||
|-align=center | |||
|2008/11|| || || | |||
|align=left|Added 52 BSL commands (12 functions and 36 variables). | |||
chr_active, chr_aim_width, chr_all_active, chr_auto_aim_arc, chr_auto_aim_dist, chr_big_head_amount, chr_block_angle, chr_disable_melee, chr_disable_visactive, chr_display_combat_stats, chr_draw_all_characters,, chr_draw_dot, chr_focus, chr_health, chr_location, chr_location_settocamera, chr_lod, chr_main_class, chr_mini_me, chr_mini_me_amount, chr_pin_character, chr_set_class, chr_weapon, chr_weapon_auto_aim, chr_who, cm_canter_unarmed, cm_canter_weapon, cm_distance, cm_height, co_display, corpse_reset, door_ignore_locks, draw_every_frame, draw_every_frame_multiple, fast_mode, fx_laser_width, gs_fov_set, gs_input_accel, gs_screen_shot_reduce, gs_show_corpses, gs_show_environment, gs_show_ui, m3_fill_solid, m3_shade_vertex, make_corpse, powerup_reset, show_performance, single_step, ui_fill_element, weapon_reset, wp_kickable, wp_scale_adjustment. | |||
|-align=center | |||
|2008/10||0x1220AF<br>0x1220B3<br>0x1151C3||06<br>06<br>10||46<br>46<br>40 | |||
|align=left|1024x1024 texture support added | |||
|-align=center | |||
|2008/06||0x0005E4C2||00||7F | |||
|align=left|Flailing timer increased (for jetpack hack) | |||
|-align=center | |-align=center | ||
|2008/05||0x000E2D19||7A||9A | |2008/05||0x000E2D19||7A||9A | ||
|align=left| | |align=left|Non-"_Final" levels are now valid | ||
|-align=center | |-align=center | ||
|2007/07||0x00096DCB<br>0x00096DE3||04<br>04||20<br>20 | |2007/07||0x00096DCB<br>0x00096DE3||04<br>04||20<br>20 | ||
|align=left| | |align=left|Pathfinding grid cache size increased x8 | ||
|-align=center | |-align=center | ||
|2007/05<br>2007/06<br>2007/07||0x00189FDC | |2007/05<br>2007/06<br>2007/07||valign=top|0x00189FDC | ||
|90 61 00 18<br>90 81 00 1C<br>90 A1 00 20<br>90 C1 00 24<br>90 E1 00 28<br>91 01 00 2C<br>91 21 00 30<br>91 41 00 34<br>4E 80 00 20 | |90 61 00 18<br>90 81 00 1C<br>90 A1 00 20<br>90 C1 00 24<br>90 E1 00 28<br>91 01 00 2C<br>91 21 00 30<br>91 41 00 34<br>4E 80 00 20 | ||
|7C EA 3B 78<br>7C C9 33 78<br>7C A8 2B 78<br>7C 87 23 78<br>7C 66 1B 78<br>38 60 00 00<br>38 83 FF FF<br>38 A3 00 01<br>4B F2 F6 F8 | |7C EA 3B 78<br>7C C9 33 78<br>7C A8 2B 78<br>7C 87 23 78<br>7C 66 1B 78<br>38 60 00 00<br>38 83 FF FF<br>38 A3 00 01<br>4B F2 F6 F8 | ||
|align=left| | |align=left|Console output display fixed | ||
|-align=center | |-align=center | ||
|2007/01||0x001B6050||0D 00 00 0A||0D 00 00 0D | |2007/01||0x001B6050||0D 00 00 0A||0D 00 00 0D | ||
|align=left|Return/Enter key fixed | |align=left|Return/Enter key fixed | ||
|-align=center | |-align=center | ||
|2006/08||0x00117B36||1F 03||1F 02 | |2006/08||0x00117B36||1F 03||1F 02 | ||
|align=left| | |align=left|GL extension list crash fixed | ||
|-align=center | |-align=center | ||
|2006/06||0x0019024B||00 00 00 14||00 00 00 0B | |2006/06||0x0019024B||00 00 00 14||00 00 00 0B | ||
|align=left| | |align=left|"killmequick" bound to Dev Mode | ||
|} | |} | ||
|} | |} | ||
The [[/changelog|changelog]] lists all above changes, further experimental ones, and also records which functions and variables were replaced in order to add the new ones. | |||
[[Category:Patches]] |
Latest revision as of 19:45, 2 July 2022
- For the history of the Mac builds of Oni, see here. For information on the patches to Windows Oni and other Mac versions of Oni, see the Patches category.
This is the game app for PPC Macs. It does not run on versions of Mac OS X after 10.6, and so it is no longer supported by the community. See this page for a download link for the Intel Mac build. |
Download
- http://edt.oni2.net/files/Oni.zip -- Updated on July 2009, with all patches listed below except the bgra32 patch.
Known Issues
- While playing in Windowed mode, the game and computer cursor are not synced, so one can click outside the game window and disrupt the game. Workaround: set the game resolution to the display resolution (or as close as possible) to minimize the disruption.
- In Dev Mode, the numpad number keys 0-9 are not accessible. Thus the default NumPad keys to move the camera will not work. Workaround: in the key_config.txt file, bind other keys to the camera commands.
- In Dev Mode, when entering commands in the console (accessed with the tilde (~) key), the Shift key will not work with the letters a-z, therefore commands requiring uppercase letters cannot be entered. No known workaround while using the console, but the commands that require uppercase letters can be run by entering them in BSL scripts.
List of patches
A brief timeline of the upgrades:
|
The changelog lists all above changes, further experimental ones, and also records which functions and variables were replaced in order to add the new ones.