BGI characters: Difference between revisions

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*These are a series of new characters developed by [[User:Samer| Samer]].
This is a series of new characters intended for use in adding the entity [[BGI]] to the game, developed by [[User:Samer|Samer]]. They include either completely new concepts or concepts based on the ideas discussed in [[AE:BGI]]. They all share a common color scheme of white, black, and different shades of green/teal. All the playable characters have customized movesets and green contrails and hit impacts.
*They include either completely new concepts or concepts more or less based on the ideas discussed in [[AE:BGI]]  
*They all share a common color scheme of white, black and different shades of green.
*All the playable characters have customized move sets and green contrails and hit impacts.


They include :
==BGI Executives==
*First concept by [[User:Geyser|geyser]] is found [[AE:BGI#Executives|here]].
*In Samer's version these are non-fighting characters, wearing suits and rarely seen in the field, if ever.
*They run BGI, working behind the scenes on grand scales.
[[Image:BGI Executives 1.jpg]]
[[Image:BGI Executives 2.jpg]]


==BGI Executives ==
==Sarai==
*First concept by [[User:Geyser| geyser]] is found [http://wiki.oni2.net/AE:BGI#Executives here]
*[[Sarai]] is a female BGI boss working directly under the Executives' orders.
*In Samer's version these are non-fighting characters, wearing suits and rarely seen on the field, if ever.
*They head the [[BGI]], working behind the scenes on grand scales.
https://lh5.googleusercontent.com/-uUMIztpp5dc/UHi1DxohfAI/AAAAAAAADCE/_5FeN7iCuOw/s400/Oni%25202012-10-13%252003-23-54-54_cr.jpg
https://lh3.googleusercontent.com/-cIvz49ukHUo/UHi1J-HnhnI/AAAAAAAADCM/msJwdCrWqi4/s400/2012-10-13_032154.jpg
 
==[[Sarai]]==
*Female BGI boss working directly under Executives orders.
*More information on the character can be found by clicking on her name.
*More information on the character can be found by clicking on her name.
https://lh6.googleusercontent.com/-c1-k-c6KhZs/UH-c_T0tOMI/AAAAAAAADMk/4h4YOvbeZp8/s640/2012-10-18_090811.jpg
*Mod available [http://oni.bungie.org/forum/viewtopic.php?pid=46869#p46869 here].
[[Image:Sarai.jpg|640px]]


==BGI Agents ==
==BGI Agents==
*These were previously considered the executives however in Samer's version these are called the BGI Agents, they are field agents (unlike the executives) the equivalent of Syndicate [[Comm Trooper]]
*These were previously considered the Executives, however in Samer's version these are called the BGI Agents and they are field agents, the equivalent of the Syndicate [[Comm Trooper]].
*These guys usually accompany [[Sarai]] as her henchmen, they are strong and quick in addition to being highly technologically skilled and experts in weapons.
*These guys usually accompany [[Sarai]] as her henchmen; they are strong and quick in addition to being highly technologically skilled and experts in weapons.
*There's an inspiration by Matrix Agents in the characters' modeling.
*Mod available [http://oni.bungie.org/forum/viewtopic.php?id=1329 here].
 
*The mod includes 2 classes, "Lite" and "Blackops", Blackops being an upgraded difficulty class. Each class has 3 variants. (6 variants total)
https://lh4.googleusercontent.com/-rm0g8nCELxI/TjDd3nzJvBI/AAAAAAAABu8/QJBxM61_KHM/s288/2011-07-28_065257.jpg
[[Image:Bgi agents lite.jpg]]
https://lh6.googleusercontent.com/-bLaoQvcVjRU/TjDeBfJYsDI/AAAAAAAABvA/fCZG462y1Hg/s288/2011-07-28_065218.jpg
[[Image:Bgi agents blackops.jpg]]
https://lh3.googleusercontent.com/-CZoN_uqz01w/TjDdubMVKTI/AAAAAAAABu4/xYM3c5SIVHA/s288/2011-07-28_065321.jpg


==BGI Hammer==
==BGI Hammer==
*This giant cyborg, has shock generators at the ends of his arms making a contact with his punch almost lethal, punching the ground with his hammers he can generate earthquakes, his heavy armor is immune to bullets and it's hard to knock him down. His kick attacks however are weaker and slower.
*This giant cyborg has shock generators at the end of his arms, making contact with his punch almost lethal. His techniques include shockwaves and electrical attacks.
*The character concept was first mentioned by Leus [http://oni.bungie.org/community/forum/viewtopic.php?pid=19624#p19624 here]
*The character concept was first mentioned by Leus [http://oni.bungie.org/forum/viewtopic.php?pid=19624#p19624 here].
*The model and textures are made by [[User:Ltemplar|Ltemplar]]
*:(A major influence of the concept was [[wp:Rhino_(character)|Marvel's Rhino]] as seen [http://web.archive.org/web/20210324174207/https://www.renderhub.com/rip-van-winkle/rhino-from-marvel-strike-force here])
*The model and textures are made by [[User:Ltemplar|Ltemplar]].
*Mod available [http://oni.bungie.org/forum/viewtopic.php?id=2490 here].
[[Image:BGI Hammer.jpg]]


https://lh6.googleusercontent.com/-8mdV6o_MNq4/UGDYD_t-zaI/AAAAAAAACro/DEENifYEyKc/s800/2012-09-25_005843.jpg
==BGI Hydra==
*This female SLD is based on Sarai and would share some of her moveset. Her legs have been mechanically and technologically enhanced giving her the ability to jump high and deliver high damage with kick attacks. Her moveset would include all kick moves, and throws utilizing her legs, with no punches. She would be very fast and agile, but would have low health. She would be considered relatively common, similar to how common furies and tankers are to the Syndicate.
*The character concept was first mentioned by Leus [http://oni.bungie.org/forum/viewtopic.php?pid=19624#p19624 here].
*The design of the character took inspiration from [[Hikari]].
*Mod discussion [http://oni.bungie.org/forum/viewtopic.php?id=2936 here].
[[Image:BGI Hydras.jpg]]


==BGI NinjaBot==
==BGI NinjaBot==
*A Light - quick BGI Bot
*A light and quick BGI Bot.
*Model imported by Samer, original model found [http://thefree3dmodels.com/stuff/characters/robot_warrior/14-1-0-1497 here]
*Model imported by Samer, original model found [https://downloadfree3d.com/3d-models/weapons/robot/robot-warrior/ HERE] and [http://web.archive.org/web/20210122041553/https://www.domawe.net/2014/09/robot-knight-3d-model-free-download-rf.html HERE].
*He has a custom TRAC (mix of Ninja's and Training droid with Muro heavy punch)
*:(Later identified as an Accretian Warrior from the MMORPG [https://www.gameogre.com/reviewdirectory/reviews/RF_Online.php RF Online].)
*Mod available [http://oni.bungie.org/community/forum/viewtopic.php?id=2438 here]
*He has a custom TRAC (mix of Ninja's and Training Droid's (Comguy) moves).
https://lh5.googleusercontent.com/-znHgHqvu4cw/UGyEyDjIqrI/AAAAAAAAC3U/4j2qdR7xIJQ/s640/2012-10-03_213104.jpg
*Mod available [http://oni.bungie.org/forum/viewtopic.php?id=2438 here].
[[Image:BGI NinjaBot.jpg]]


==BGI Heavy Bot==
==BGI Heavy Bot==
*The original concept is by [[User:Geyser|geyser]] discussed [http://wiki.oni2.net/AE:BGI#Candidate here]
*The general idea of a "BGI heavy" is by geyser, discussed [[AE:BGI#Candidate|here]].
*Model imported by geyser
*Model imported by geyser (from an unsourced SketchUp model)
*Textures and UVW map correction was done by [[User:Ltemplar|Ltemplar]]
*:(Years later, it was identified as [https://www.models-resource.com/pc_computer/unrealtournament2004/model/3923/ Widowmaker] from UT2004)
*Custom TRAC and slight texture modifications by [[User:Samer|Samer]]
*Textures and UV map correction were done by Ltemplar.
*This character was originally referred to as BGI Trooper but this was changed to BGI Heavy Bot, making the BGI trooper an armored form of BGI agents.
*Custom TRAC and slight texture modifications by Samer.
*Mod available [http://oni.bungie.org/community/forum/viewtopic.php?id=2445 here]
*This character was originally referred to as BGI Trooper but this was changed to BGI Heavy Bot, making the BGI Trooper an armored form of BGI Agent.
https://lh6.googleusercontent.com/-ViJlYvPRQ6o/UHHQo6WVS_I/AAAAAAAAC6Q/N26eFOI8wJM/s640/2012-10-07_185344.jpg
*Mod available [http://oni.bungie.org/forum/viewtopic.php?id=2445 here].
 
[[Image:BGI Heavy Bot.jpg]]


[[Category:BGI]]
[[Category:BGI]][[Category:Modding projects]]

Latest revision as of 16:35, 2 October 2022

This is a series of new characters intended for use in adding the entity BGI to the game, developed by Samer. They include either completely new concepts or concepts based on the ideas discussed in AE:BGI. They all share a common color scheme of white, black, and different shades of green/teal. All the playable characters have customized movesets and green contrails and hit impacts.

BGI Executives

  • First concept by geyser is found here.
  • In Samer's version these are non-fighting characters, wearing suits and rarely seen in the field, if ever.
  • They run BGI, working behind the scenes on grand scales.

BGI Executives 1.jpg BGI Executives 2.jpg

Sarai

  • Sarai is a female BGI boss working directly under the Executives' orders.
  • More information on the character can be found by clicking on her name.
  • Mod available here.

Sarai.jpg

BGI Agents

  • These were previously considered the Executives, however in Samer's version these are called the BGI Agents and they are field agents, the equivalent of the Syndicate Comm Trooper.
  • These guys usually accompany Sarai as her henchmen; they are strong and quick in addition to being highly technologically skilled and experts in weapons.
  • Mod available here.
  • The mod includes 2 classes, "Lite" and "Blackops", Blackops being an upgraded difficulty class. Each class has 3 variants. (6 variants total)

Bgi agents lite.jpg Bgi agents blackops.jpg

BGI Hammer

  • This giant cyborg has shock generators at the end of his arms, making contact with his punch almost lethal. His techniques include shockwaves and electrical attacks.
  • The character concept was first mentioned by Leus here.
    (A major influence of the concept was Marvel's Rhino as seen here)
  • The model and textures are made by Ltemplar.
  • Mod available here.

BGI Hammer.jpg

BGI Hydra

  • This female SLD is based on Sarai and would share some of her moveset. Her legs have been mechanically and technologically enhanced giving her the ability to jump high and deliver high damage with kick attacks. Her moveset would include all kick moves, and throws utilizing her legs, with no punches. She would be very fast and agile, but would have low health. She would be considered relatively common, similar to how common furies and tankers are to the Syndicate.
  • The character concept was first mentioned by Leus here.
  • The design of the character took inspiration from Hikari.
  • Mod discussion here.

BGI Hydras.jpg

BGI NinjaBot

  • A light and quick BGI Bot.
  • Model imported by Samer, original model found HERE and HERE.
    (Later identified as an Accretian Warrior from the MMORPG RF Online.)
  • He has a custom TRAC (mix of Ninja's and Training Droid's (Comguy) moves).
  • Mod available here.

BGI NinjaBot.jpg

BGI Heavy Bot

  • The general idea of a "BGI heavy" is by geyser, discussed here.
  • Model imported by geyser (from an unsourced SketchUp model)
    (Years later, it was identified as Widowmaker from UT2004)
  • Textures and UV map correction were done by Ltemplar.
  • Custom TRAC and slight texture modifications by Samer.
  • This character was originally referred to as BGI Trooper but this was changed to BGI Heavy Bot, making the BGI Trooper an armored form of BGI Agent.
  • Mod available here.

BGI Heavy Bot.jpg