OBD:BINA/OBJC/CMBT: Difference between revisions
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| ALIGN=LEFT | combat ID (looked up from [[OBD:BINA/OBJC/CHAR|CJBO'''Character'''.BINA]]) | | ALIGN=LEFT | combat ID (looked up from [[OBD:BINA/OBJC/CHAR|CJBO'''Character'''.BINA]]) | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#808080" | |||
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the behavior part.</FONT> | |||
|- VALIGN=TOP | |- VALIGN=TOP | ||
| BGCOLOR="#C87C64" | 02 00 00 00 | | BGCOLOR="#C87C64" | 02 00 00 00 | ||
Line 121: | Line 123: | ||
| 2 | | 2 | ||
| ALIGN=LEFT | long retreat behavior; values as above | | ALIGN=LEFT | long retreat behavior; values as above | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#808080" | |||
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the combat part.</FONT> | |||
|- | |- | ||
| BGCOLOR="#EBEBEB" | 00 00 F0 42 | | BGCOLOR="#EBEBEB" | 00 00 F0 42 | ||
| 120.000000 | | 120.000000 | ||
| ALIGN=LEFT | maximal combat range; you can make it visible with the script command <FONT COLOR="#0000FF">ai2_showcombatranges = 1</FONT> | | ALIGN=LEFT | maximal combat range; you can make it visible with the script command <FONT COLOR="#0000FF">ai2_showcombatranges = 1</FONT> | ||
|- | |- VALIGN=TOP | ||
| BGCOLOR="#8C8CCC" | 01 00 00 00 | | BGCOLOR="#8C8CCC" | 01 00 00 00 | ||
| 1 | | 1 | ||
| ALIGN=LEFT | melee overide; when 1 or higher, AI automatically switches from gunfire to melee on short distance; the following values are possible (values in dec):<BR> <BR>0 - no<BR>1 - if punched<BR>2 - (canceled)<BR>3 - short range<BR>4 - medium range<BR>5 - always melee<BR> | | ALIGN=LEFT | melee overide; when 1 or higher, AI automatically switches from gunfire to melee on short distance; the following values are possible (values in dec):<BR> <BR>0 - no<BR>1 - if punched<BR>2 - (canceled)<BR>3 - short range<BR>4 - medium range<BR>5 - always melee<BR> | ||
|- | |- VALIGN=TOP | ||
| BGCOLOR="#FF00C8" | 00 00 00 00 | | BGCOLOR="#FF00C8" | 00 00 00 00 | ||
| 0 | | 0 | ||
| ALIGN=LEFT | if no gun; ( when 1, AI tries to run if they don't hold weapon) (when 2, unknown) (when 3 and higher, they stand and seems to have no pathfinding logic) | | ALIGN=LEFT | if no gun; ( when 1, AI tries to run if they don't hold weapon) (when 2, unknown) (when 3 and higher, they stand and seems to have no pathfinding logic); the following values are possible (values in dec):<BR> <BR>0 - melee<BR>1 - retreat<BR>2 - run to alarm<BR> | ||
|- | |- | ||
| BGCOLOR="#F0F096" | 00 00 20 42 | | BGCOLOR="#F0F096" | 00 00 20 42 | ||
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| 200.000000 | | 200.000000 | ||
| ALIGN=LEFT | pursuit distance | | ALIGN=LEFT | pursuit distance | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#808080" | |||
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the non-combatant part.</FONT> | |||
|- | |- | ||
| BGCOLOR="#00C8FF" | 58 02 00 00 | | BGCOLOR="#00C8FF" | 58 02 00 00 | ||
| 600 | | 600 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | panic hurt (time in 1/60 seconds) | ||
|- | |- | ||
| BGCOLOR="#00C8FF" | 84 03 00 00 | | BGCOLOR="#00C8FF" | 84 03 00 00 | ||
| 900 | | 900 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | panic gunfire (time in 1/60 seconds) | ||
|- | |- | ||
| BGCOLOR="#00C8FF" | 58 02 00 00 | | BGCOLOR="#00C8FF" | 58 02 00 00 | ||
| 600 | | 600 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | panic melee (time in 1/60 seconds) | ||
|- | |- | ||
| BGCOLOR="#00C8FF" | B0 04 00 00 | | BGCOLOR="#00C8FF" | B0 04 00 00 | ||
| 1200 | | 1200 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | panic sight (time in 1/60 seconds) | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#808080" | |||
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the alarm part.</FONT> | |||
|- | |- | ||
| BGCOLOR="#C80040" | 00 00 96 43 | | BGCOLOR="#C80040" | 00 00 96 43 |
Revision as of 10:03, 4 September 2006
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Blue Box Beta WMDD
ONI BINARY DATA |
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AKVA << Other file types >> CBPI |
BINA : Binary data |
TMBD << Other BINA >> ONIE |
OBJC : Objects |
CHAR << Other OBJC >> CONS |
CMBT : Combat profile |
[[OBD:File types/{{{family}}}|{{{family}}} file]] |