AE:Konoko: Difference between revisions
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![[ | | text = This is part of the [[AE:ONK|ONK]] project, which is obsolete. However, installing the [[AE]] unlocks Konoko's moves automatically, and mods with alternate outfits and new combat moves are available – search for "Konoko" within the AE Installer. | ||
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![[AE:ONK|Oni ni Kanabô]]<br>[[Image:ONK.png]] | |||
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Modifications of Konoko's appearance, combat skills etc should go here. | Modifications of Konoko's appearance, combat skills etc should go here. | ||
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So Konoko's original looks in Oni are not good enough for you? Here ya go. | So Konoko's original looks in Oni are not good enough for you? Here ya go. | ||
[[Image:Evil Konoko variants.jpg]] | |||
===Fury Konoko=== | ===Fury Konoko=== | ||
Since Furies are spawned with a random skin, we don't want one of them to spawn with Konoko's face and hair... | Since Furies are spawned with a random skin, we don't want one of them to spawn with Konoko's face and hair... | ||
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Later... maybe even with a script or two. | Later... maybe even with a script or two. | ||
====Dream Lab==== | ====Dream Lab==== | ||
Patch the file '''Red1_E_tx.TRMA''' in '''level13_Final.dat''' with one of the following TRMA files, depending on the file IDs of the involved TXMP in your version of Oni. | |||
{|border=1 cellspacing=0 | {|border=1 cellspacing=0 | ||
!colspan=2|File ID | !colspan=2|File ID | ||
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The only original level where Konoko's TCTF outfit and Black Ops textures are present simultaneously is {{C11}}. | The only original level where Konoko's TCTF outfit and Black Ops textures are present simultaneously is {{C11}}. | ||
Patch the file '''konoko002_high_texture_generic.TRMA''' in '''level13_Final.dat''' with one of the following TRMA files, depending on the file IDs of the involved TXMP in your version of Oni. | |||
{|border=1 cellspacing=0 | {|border=1 cellspacing=0 | ||
!colspan=2|File ID | !colspan=2|File ID | ||
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===Evil Konoko=== | ===Evil Konoko=== | ||
[[Image:Evil Konoko Black Ops.jpg]] | |||
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:In addition to the above script, patch the TRMA "Black Ops Konoko" TRMA | :In addition to the above script, patch the TRMA "Black Ops Konoko" TRMA | ||
:Again, for Mac, no can do (except edit Character.BINA, but that's another story) | :Again, for Mac, no can do (except edit Character.BINA, but that's another story) | ||
[[Category:Obsolete AE mods]] |
Latest revision as of 01:55, 13 July 2023
This is part of the ONK project, which is obsolete. However, installing the AE unlocks Konoko's moves automatically, and mods with alternate outfits and new combat moves are available – search for "Konoko" within the AE Installer. |
Oni ni Kanabô |
---|
Modifications of Konoko's appearance, combat skills etc should go here.
Combat
Locked combos
The basic hack is of course to unlock Konoko's combat moves so they can be used in every level.
Uploading hacked TRAMs soon...
Main compatibility problem will be with the RAW addresses.
However, OniUnPacker should enable everyone to unlock Konoko's combos with a single click some time soon...
New combos
A few combos here and there, mostly scripted
Trinity Jump
When you perform a standing jump-flip, Konoko freezes in mid-air (à la Trinity in the first Matrix movie). The camera rotates around her, faster and faster, then she does a Super Kick, then gameplay resumes.
Coming soon...
Twister Kick variations
And Willow kick variations, too. Coming soon...
Appearance
So Konoko's original looks in Oni are not good enough for you? Here ya go.
Fury Konoko
Since Furies are spawned with a random skin, we don't want one of them to spawn with Konoko's face and hair...
However, there are levels where whole Fury classes are present, but not spawned : Airport, and Dream Lab.
Airport
Later... maybe even with a script or two.
Dream Lab
Patch the file Red1_E_tx.TRMA in level13_Final.dat with one of the following TRMA files, depending on the file IDs of the involved TXMP in your version of Oni.
File ID | File name | |
---|---|---|
803 | 802 | Iteration001/k4_head.TXMP |
7011 | 7010 | RED_HARD/red_pelvis.TXMP |
7012 | 7011 | RED_HARD/red_thigh.TXMP |
7013 | 7012 | RED_HARD/red_calf.TXMP |
7014 | 7013 | RED_HARD/Red_hhfoot.TXMP |
7015 | 7014 | RED_HARD/red_mid.TXMP |
7016 | 7015 | RED_HARD/red_chest.TXMP |
7017 | 7016 | RED_HARD/red_neck.TXMP |
7019 | 7018 | RED_HARD/red_shoulder.TXMP |
7020 | 7019 | RED_HARD/red_bicL.TXMP |
7021 | 7020 | RED_HARD/red_wrist.TXMP |
7022 | 7021 | RED_HARD/red_wrist.TXMP |
7023 | 7022 | RED_HARD/red_bicR.TXMP |
TRMA | TRMA |
Black Ops Konoko
The only original level where Konoko's TCTF outfit and Black Ops textures are present simultaneously is CHAPTER 11 . DREAM DIVER.
Patch the file konoko002_high_texture_generic.TRMA in level13_Final.dat with one of the following TRMA files, depending on the file IDs of the involved TXMP in your version of Oni.
File ID | File name | |
---|---|---|
803 | 802 | Iteration001/k4_head.TXMP |
4167 | 4266 | Iteration002/TCthighR.TXMP |
4168 | 4167 | Iteration002/TCcalfR.TXMP |
4169 | 4168 | Iteration002/TCfootR.TXMP |
4170 | 4169 | Iteration002/TCmid.TXMP |
4172 | 4171 | Iteration002/TCneck.TXMP |
4174 | 4173 | Iteration002/TCshoulderL.TXMP |
4175 | 4174 | Iteration002/TCbicepsR.TXMP |
4176 | 4175 | Iteration002/TCwristR.TXMP |
4177 | 4176 | Iteration002/TCfist.TXMP |
4178 | 4177 | Iteration002/TCshoulderR.TXMP |
TRMA | TRMA |
Atmospheric Conversion Center
It has been pointed out that Konoko may have had reasons to "dress in black" when going after Shinatama.
- Technically, Konoko has already gone rogue (major insubordination), so she doesn't care too much about the TCTF label any more.
- She expects no backup, so she may want to opt for a less flashy uniform for night-time infiltration
- She may just want to dig out her coolest gear when it comes to saving her friend.
In order to get that appearance
- export the following textures from a level that has Black Ops Swats (to image files) :
- Iteration002/TCthighR.TXMP
- Iteration002/TCcalfR.TXMP
- Iteration002/TCfootR.TXMP
- Iteration002/TCmid.TXMP
- Iteration002/TCneck.TXMP
- Iteration002/TCshoulderL.TXMP
- Iteration002/TCbicepsR.TXMP
- Iteration002/TCwristR.TXMP
- Iteration002/TCfist.TXMP
- Iteration002/TCshoulderR.TXMP
- use them to replace Konoko's textures, with the following correspondence :
Original TXMP | Replacing image |
---|---|
Iteration002/TCthighR | |
Iteration002/TCcalfR | |
Iteration002/TCfootR | |
Iteration002/TCmid | |
Iteration002/TCneck | |
Iteration002/TCshoulderL | |
Iteration002/TCbicepsR | |
Iteration002/TCwristR | |
Iteration002/TCfist | |
Iteration002/TCshoulderR |
Filling in...
In level10_Final, you have the choice :
- either replace the TXMPs as described just above
- or replace those of the Lion Ops (thus turning them into Black Ops), and use a TRMA.
Correspondence table and TRMA downloads coming soon...
Evil Konoko
It has been pointed out that it would make sense for Evil Konoko to wear a TCTF outfit, rather than the same suit as Rogue Konoko.
On PC, you can do that with the "chr_set_class" command. No can do for Mac, sorry.
Use this file as a replacement of the original IGMD\dream_lab_logic.bsl.
Just compare with the original to see what I changed. ("room2_copy", not "room2", is the right name for the trigger volume)
- Black Ops Evil Konoko
- In addition to the above script, patch the TRMA "Black Ops Konoko" TRMA
- Again, for Mac, no can do (except edit Character.BINA, but that's another story)