XML:WPge: Difference between revisions
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{{XML_File_Header | type=WPge | {{XML_File_Header | prev=WMM | type=WPge | next=AISA | name=Weapon Page}} | ||
== | ==General information== | ||
* The | * The XML on this page is compatible with OniSplit '''v0.9.61.0'''. | ||
* | * WPges are global (level0_Final.dat). | ||
* A weapon page | * A weapon page becomes available to read under the [[Data Comlink]]'s Weapons tab when the player finds the weapon linked to that page. | ||
* An IGPA instance here will make Oni crash. | * An IGPA instance here will make Oni crash. | ||
==XML structure== | |||
Think of "instances" (#N) as file sections, they go from 1 to N. 0 is the header (it defines the file type, here "WPge"). | Think of "instances" (#N) as file sections, they go from 1 to N. 0 is the header (it defines the file type, here "WPge"). | ||
Line 19: | Line 18: | ||
: IGSt means a (text) string | : IGSt means a (text) string | ||
Example from WPgew1_tap: | |||
: #0 (WPge instance) links to #1 (IGPG instance) | : #0 (WPge instance) links to #1 (IGPG instance) | ||
: #1 (unknown placeholder, only | : #1 (unknown placeholder, only present in original files) (can be ignored) | ||
: #2 (IGPG instance) links to #4 and #5 (IGSA instances) | : #2 (IGPG instance) links to #4 and #5 (IGSA instances) | ||
: #3 (unknown placeholder, only | : #3 (unknown placeholder, only present in original files) (can be ignored) | ||
: #4 (IGSA instance) links from #9 up to #14 (IGSt instances) | : #4 (IGSA instance) links from #9 up to #14 (IGSt instances) | ||
: #5 (IGSA instance) links from #6 up to #8 (IGSt instances) | : #5 (IGSA instance) links from #6 up to #8 (IGSt instances) | ||
==XML tags and options== | |||
'''WPge instance tags''' | '''WPge instance tags''' | ||
: <WeaponClass> (file name without prefix "ONWC" and suffix ".oni") | : <WeaponClass> (file name without prefix "ONWC" and suffix ".oni") | ||
Line 43: | Line 40: | ||
::: '''Bold''' | ::: '''Bold''' | ||
::: ''Italic'' | ::: ''Italic'' | ||
:: <Color> ([[wikipedia:RGB_color_model# | :: <Color> ([[wikipedia:RGB_color_model#Numeric_representations|RGB]] range, e.g. <Color>255 0 77</Color>) | ||
:: <Size> (10 and 12 are usually used) | :: <Size> (10 and 12 are usually used) | ||
: <Image> (links to a TXMP or PSpc file) | : <Image> (links to a TXMP or PSpc file) | ||
Line 63: | Line 60: | ||
:: <Color> | :: <Color> | ||
:: <Size> | :: <Size> | ||
:: <Flags> (Every IGSt can | :: <Flags> (Every IGSt can have its own properties. The <Flag> tag let you enable these. Add "Size" when you want to get a new font size, add "Color" when you want to get a new font color, etc.) | ||
::: <font style="color:#777">Family</font> | ::: <font style="color:#777">Family</font> | ||
::: Style | ::: Style | ||
Line 70: | Line 67: | ||
:: <Text> (contains the actual text but can also create a bare paragraph (see example at instance #13)) | :: <Text> (contains the actual text but can also create a bare paragraph (see example at instance #13)) | ||
==Example== | |||
== | |||
[[Image:XML_WPge_w1_tap.jpg|thumb|200px]] | [[Image:XML_WPge_w1_tap.jpg|thumb|200px]] | ||
[[Image:XML_WPge_Silenced_Machine_Gun.jpg|thumb|200px]] | [[Image:XML_WPge_Silenced_Machine_Gun.jpg|thumb|200px]] | ||
Line 82: | Line 78: | ||
</WPge> | </WPge> | ||
You can display a | You can display a small image if you use the image tag in the IGPG instance. (Either a non-animated TXMP or a [[XML:PSpc|PSpc]].) | ||
<Text2> is used for the hint field | <Text2> is used for the hint field — see examples at right. | ||
<IGPG id="2"> | <IGPG id="2"> | ||
Line 99: | Line 95: | ||
</IGPG> | </IGPG> | ||
Instance #13 | Instance #13 uses a space between the text tags (<Text> </Text>) to produce a new paragraph. OniSplit currently ignores that space, but you can fix it by writing "<Text xml:space="preserve"> </Text>". | ||
<IGSA id="4"> | <IGSA id="4"> |
Latest revision as of 15:42, 6 December 2023
WPge : Weapon Page | ||
---|---|---|
XML
WMM << Other file types >> AISA |
General information
- The XML on this page is compatible with OniSplit v0.9.61.0.
- WPges are global (level0_Final.dat).
- A weapon page becomes available to read under the Data Comlink's Weapons tab when the player finds the weapon linked to that page.
- An IGPA instance here will make Oni crash.
XML structure
Think of "instances" (#N) as file sections, they go from 1 to N. 0 is the header (it defines the file type, here "WPge").
- Every WPge contains one instance of type IGPG.
- Every IGPG contains two instances of type IGSA.
- Every IGSA contains a number of instances of type IGSt.
- IGPG means a page
- IGSA means a (text) string array
- IGSt means a (text) string
Example from WPgew1_tap:
- #0 (WPge instance) links to #1 (IGPG instance)
- #1 (unknown placeholder, only present in original files) (can be ignored)
- #2 (IGPG instance) links to #4 and #5 (IGSA instances)
- #3 (unknown placeholder, only present in original files) (can be ignored)
- #4 (IGSA instance) links from #9 up to #14 (IGSt instances)
- #5 (IGSA instance) links from #6 up to #8 (IGSt instances)
XML tags and options
WPge instance tags
- <WeaponClass> (file name without prefix "ONWC" and suffix ".oni")
- <Page> (links to IGPG instance)
IGPG instance tags
- <Font> (defines the font in case it isn't defined in the IGSt instance; the style is bold by default)
- <Family>
- TSFFTahoma
- <Style>
- Normal
- Bold
- Italic
- <Color> (RGB range, e.g. <Color>255 0 77</Color>)
- <Size> (10 and 12 are usually used)
- <Family>
- <Image> (links to a TXMP or PSpc file)
- <Text1> (links to an IGSA instance)
- <Text2> (links to an IGSA instance (hint field))
IGSA instance tags
- <Strings>
- <Link> (links to an IGSt instance)
IGSt instance tags
- <Font>
- <Family>
- TSFFTahoma
- <Style>
- Normal
- Bold
- Italic
- <Color>
- <Size>
- <Flags> (Every IGSt can have its own properties. The <Flag> tag let you enable these. Add "Size" when you want to get a new font size, add "Color" when you want to get a new font color, etc.)
- Family
- Style
- Color
- Size
- <Text> (contains the actual text but can also create a bare paragraph (see example at instance #13))
- <Family>
Example
<?xml version="1.0" encoding="utf-8"?> <Oni> <WPge id="0"> <WeaponClass>ONWCw1_tap</WeaponClass> <Page>#2</Page> </WPge>
You can display a small image if you use the image tag in the IGPG instance. (Either a non-animated TXMP or a PSpc.)
<Text2> is used for the hint field — see examples at right.
<IGPG id="2"> <Font> <Family></Family> <Style>Normal</Style> <Color>0 0 0 0</Color> <Size>0</Size> <Flags></Flags> </Font> <Image>TXMPtctf_autopistol</Image> <Text1>#4</Text1> <Text2>#5</Text2> </IGPG>
Instance #13 uses a space between the text tags (<Text> </Text>) to produce a new paragraph. OniSplit currently ignores that space, but you can fix it by writing "<Text xml:space="preserve"> </Text>".
<IGSA id="4"> <Strings> <Link>#9</Link> <Link>#10</Link> <Link>#11</Link> <Link>#12</Link> <Link>#13</Link> <Link>#14</Link> </Strings> </IGSA> <IGSA id="5"> <Strings> <Link>#6</Link> <Link>#7</Link> <Link>#8</Link> </Strings> </IGSA> <IGSt id="9"> <Font> <Family></Family> <Style>Normal</Style> <Color>0 0 0 0</Color> <Size>0</Size> <Flags></Flags> </Font> <Text>Name.....................Campbell Equalizer Mk4</Text> </IGSt> <IGSt id="10"> <Font> <Family></Family> <Style>Normal</Style> <Color>0 0 0 0</Color> <Size>0</Size> <Flags></Flags> </Font> <Text>Ammunition Type.................Ballistic Ammo</Text> </IGSt> <IGSt id="11"> <Font> <Family></Family> <Style>Normal</Style> <Color>0 0 0 0</Color> <Size>0</Size> <Flags></Flags> </Font> <Text>Magazine Capacity......................10 rounds</Text> </IGSt> <IGSt id="12"> <Font> <Family></Family> <Style>Normal</Style> <Color>0 0 0 0</Color> <Size>0</Size> <Flags></Flags> </Font> <Text>Fire Rate.....................5 rounds per second</Text> </IGSt> <IGSt id="13"> <Font> <Family></Family> <Style>Normal</Style> <Color>0 0 0 0</Color> <Size>0</Size> <Flags></Flags> </Font> <Text> </Text> </IGSt> <IGSt id="14"> <Font> <Family></Family> <Style>Normal</Style> <Color>0 0 0 0</Color> <Size>0</Size> <Flags></Flags> </Font> <Text>The Equalizer is the standard issue TCTF sidearm. It has undergone a number of refinements since the original model appeared during the World Coalition Government's rise to power.</Text> </IGSt> <IGSt id="6"> <Font> <Family></Family> <Style>Normal</Style> <Color>0 0 0 0</Color> <Size>0</Size> <Flags></Flags> </Font> <Text>Hint:</Text> </IGSt> <IGSt id="7"> <Font> <Family></Family> <Style>Normal</Style> <Color>0 0 0 0</Color> <Size>0</Size> <Flags></Flags> </Font> <Text>This weapon has high recoil.</Text> </IGSt> <IGSt id="8"> <Font> <Family></Family> <Style>Normal</Style> <Color>0 0 0 0</Color> <Size>0</Size> <Flags></Flags> </Font> <Text>Compensate when firing on full auto.</Text> </IGSt> </Oni>