OBD:BINA/OBJC/CMBT: Difference between revisions

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added family to footer template call
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{{OBD OBJC Header | align=center | type=CMBT | prev=CHAR | next=CONS | name=Combat Profile}}
{{OBD OBJC Header | align=center | type=CMBT | prev=CHAR | next=CONS | name=Combat Profile | stuff=b_cb}}




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{{Table}}
{{Table}}
{{OBDth}}
{{OBDth}}
{{OBDtr| 0x00 | 4CC      |FF0000| 43 4A 42 4F | OBJC      | object collection }}
{{OBDtr| 0x00 | 4CC      |FF0000| 43 4A 42 4F | OBJC      | objects }}
{{OBDtr| 0x04 | int32    |FFFF00| B0 0D 00 00 | 35628    | length (in bytes) to end of OBJC from here }}
{{OBDtr| 0x04 | int32    |FFFF00| B0 0D 00 00 | 35628    | length (in bytes) to end of OBJC from here }}
{{OBDtr| 0x08 | int32    |00FF00| 27 00 00 00 | 39        | object collection version }}
{{OBDtr| 0x08 | int32    |00FF00| 27 00 00 00 | 39        | object list version }}
{{OBDtr| 0x0C | int32    |00FFFF| B4 00 00 00 | 180      | size of the following object in bytes }}
{{OBDtr| 0x0C | int32    |00FFFF| B4 00 00 00 | 180      | size of the following object in bytes }}
{{OBDtrBK|First object (black outline)}}
{{OBDtrBK|First object (black outline)}}
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These settings affect the behavior of an AI that's running for a console (e.g., script command *ai2_doalarm*).
These settings affect the behavior of an AI that's running for a console (e.g., script command *ai2_doalarm*). For an example of how flexible the AI is when using alarm behavior, see [https://www.youtube.com/watch?v=CkzguNxjGEs this demo from Loser] where an AI completes Chapter 1.
;alarm search distance
;alarm search distance
:area around AI, where engine checks if there is some console with 40 bit (see [[OBD:BINA/OBJC/CONS|CONS]]).
:area around AI, where engine checks if there is some console with 40 bit (see [[OBD:BINA/OBJC/CONS|CONS]]).
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* ???Find alarm??? pm_pursue action, still unknown
* ???Find alarm??? pm_pursue action, still unknown
----
----
==Further info==
==Further info==
===About pursuit distance===
===About pursuit distance===
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==Dialogs from level0_Tools==
==Dialogs from level0_Tools==


http://ssg.oni2.net/subfold/bluebox/images/307_choose_combat.png
[[Image:Tool dialog - Choose Combat.png]]




http://ssg.oni2.net/subfold/bluebox/images/306_edit_combat.png
[[Image:Tool dialog - Edit Combat.png]]




{{OBD OBJC Footer | type=CMBT | prev=CHAR | next=CONS | name=Combat profile}}
{{OBD OBJC Footer | type=CMBT | prev=CHAR | next=CONS | name=Combat profile | family=Level}}


{{OBD}}
{{OBD}}