OBD:BINA/OBJC/CMBT: Difference between revisions

m
added family to footer template call
m (no Stuff link)
m (added family to footer template call)
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{OBD OBJC Header | align=center | type=CMBT | prev=CHAR | next=CONS | name=Combat Profile | no_stuff=1}}
{{OBD OBJC Header | align=center | type=CMBT | prev=CHAR | next=CONS | name=Combat Profile | stuff=b_cb}}




Line 99: Line 99:




These settings affect the behavior of an AI that's running for a console (e.g., script command *ai2_doalarm*). For an example of how flexible the AI is when using alarm behavior, see [https://youtu.be/CkzguNxjGEs this demo from Loser] where an AI completes Chapter 1.
These settings affect the behavior of an AI that's running for a console (e.g., script command *ai2_doalarm*). For an example of how flexible the AI is when using alarm behavior, see [https://www.youtube.com/watch?v=CkzguNxjGEs this demo from Loser] where an AI completes Chapter 1.
;alarm search distance
;alarm search distance
:area around AI, where engine checks if there is some console with 40 bit (see [[OBD:BINA/OBJC/CONS|CONS]]).
:area around AI, where engine checks if there is some console with 40 bit (see [[OBD:BINA/OBJC/CONS|CONS]]).
Line 154: Line 154:
==Dialogs from level0_Tools==
==Dialogs from level0_Tools==


http://ssg.oni2.net/subfold/bluebox/images/307_choose_combat.png
[[Image:Tool dialog - Choose Combat.png]]




http://ssg.oni2.net/subfold/bluebox/images/306_edit_combat.png
[[Image:Tool dialog - Edit Combat.png]]




{{OBD OBJC Footer | type=CMBT | prev=CHAR | next=CONS | name=Combat profile}}
{{OBD OBJC Footer | type=CMBT | prev=CHAR | next=CONS | name=Combat profile | family=Level}}


{{OBD}}
{{OBD}}