OBD:BINA/OBJC/DOOR: Difference between revisions
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:''This is about door instances. For the door class resource, see [[OBD:DOOR]] | |||
{{OBD OBJC Header | align=center | type=DOOR | prev=CONS | next=FLAG | name=Door|onistuff=b_do}} | |||
[[Image:bin_r_do.gif]] | |||
{{Table}} | |||
{{OBDth}} | |||
{{OBDtr| 0x00 | char[4] |FF0000| 43 4A 42 4F | OBJC | objects }} | |||
{{OBDtr| 0x04 | int32 |FFFF00| 15 19 00 00 | 14344 | size of the complete door part from this position in bytes }} | |||
{{OBDtr| 0x08 | int32 |00FF00| 27 00 00 00 | 39 | object list version }} | |||
{{OBDtr| 0x0C | int32 |00FFFF| FC 00 00 00 | 252 | size of the following element in bytes }} | |||
{{OBDtrBK}} | |||
{{OBDtr| 0x00 | char[4] |FFC8C8| 52 4F 4F 44 | DOOR | door }} | |||
{{OBDtr| 0x04 | int32 |FFFFC8| 57 12 00 00 | 6421 | object ID }} | |||
{{OBDtr| 0x08 | int32 |C8FFC8| 08 00 00 00 | 8 | object flags }} | |||
{{OBDtr| 0x0C | float |C8FFFF| 00 00 4F 43 | 207.000000| x-position of the bottom of the door }} | |||
{{OBDtr| 0x10 | float |C8FFFF| 00 00 D8 42 | 108.000000| y-position (height) of the bottom of the door }} | |||
{{OBDtr| 0x14 | float |C8FFFF| 98 7F CC C3 |-408.996826| z-position of the bottom of the door }} | |||
{{OBDtr| 0x18 | float |FFC8FF| 00 00 00 00 | 0.000000 | rotation on the x-axis in degrees }} | |||
{{OBDtr| 0x1C | float |FFC8FF| 67 85 25 3D | 0.040410 | rotation on the y-axis in degrees }} | |||
{{OBDtr| 0x20 | float |FFC8FF| 00 00 00 00 | 0.000000 | rotation on the z-axis in degrees }} | |||
{{OBDtr2|0x24 | char[63] |FFC800| TCdouble | door type name (reference to 00957-TCdouble.[[OBD:DOOR|DOOR]] of level 0) }} | |||
{{OBDtr| 0x63 | int16 |C800C8| 01 00 | 1 | door ID }} | |||
{{OBDtr| 0x65 | int16 |C87C64| 00 00 | 0 | key ID }} | |||
{{OBDtr| 0x67 | bitset16 |B0C3D4| 15 00 | 21, 0 | door options; the following bits are possible: | |||
:0x'''01''' 00 - "initially locked" (at level load or after calling [[reset_mechanics]]) | |||
:0x'''02''' 00 - unknown; never used | |||
:0x'''04''' 00 - unknown; probably "locked" (whatever that means)? | |||
:0x'''08''' 00 - unknown; never used | |||
:0x'''10''' 00 - require player to press '''action''' to open door | |||
:0x'''20''' 00 - unknown; never used | |||
:0x'''40''' 00 - unknown; never used | |||
:0x'''80''' 00 - double door | |||
:0x00 '''01''' - "mirror door" (mirrored along door's Z axis) | |||
:0x00 '''02''' - one way door (one side locked, other side unlocked) | |||
:0x00 '''04''' - reverse of the one way door (now the other side is locked) | |||
:0x00 '''08''' - unknown; never used | |||
:0x00 '''10''' - unknown; never used | |||
:0x00 '''20''' - unknown; never used | |||
:0x00 '''40''' - unknown; never used | |||
:0x00 '''80''' - unknown; never used | |||
{| | }} | ||
{{OBDtr |0x69 | float |FFDDDD| 00 00 4F 43 | 207.000000 | x-position of the center of the door }} | |||
{{OBDtr |0x6D | float |FFDDDD| 00 00 F6 42 | 123.000000 | y-position (height) of the center of the door }} | |||
{{OBDtr |0x71 | float |FFDDDD| 98 7F CC C3 | -408.996826| z-position of the center of the door }} | |||
{{OBDtr |0x75 | float |64AAAA| 00 00 61 44 | 900.000000 | activation radius (squared) }} | |||
{{OBDtr2|0x79 | char[63] |EBEBEB| _DOOR_RL_FLOOR3 | first door texture (reference to 00216-_DOOR_RL_FLOOR3.[[OBD:TXMP|TXMP]]) }} | |||
{{OBDtr2|0xA8 | char[63] |8C8CCC| unused | second door texture (reference to a [[OBD:TXMP|TXMP]] file) }} | |||
{{OBDtr |0xE7 | int16 |8C8CCC| 00 00 | 0 | number of events (executed when the door is opened) }} | |||
{{OBDtr |0xE9 | |8C8CCC| | | padding }} | |||
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| 207.000000 | |||
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98 7F CC C3 | |||
| -408.996826 | |||
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|} | |} | ||
;Instances NOT using bit 0x04 of bitset 0x67 ("locked"?) | |||
:(level:door) | |||
:2:26; 3:62; 6:1,41,42,43,45,46,47,48,49; 8:73; 18:97; 19:43,44 | |||
:It's not clear what the effect of a "locked" bit would be; "initially locked" is what matters at level load and when calling [[reset_mechanics]]. Maybe "locked" was part of a runtime dump, but is ignored by the engine? | |||
;Instances using bit 0x100 of bitset 0x67 ("mirror door") | |||
:(level:door) | |||
:1:4,6,7,9,15,16,24,25,26,27,32,33,36,37,61,68,79,92,108; | |||
:3:50; 6:29,31,33,46,47; 8:14; 10:11,14,18,20; 18:14,42,70 | |||
:The mirroring is complementary to the transformation in the [[ONLV]]'s [[OBOA]]. | |||
;Tool Mode dialog | |||
[[Image:Tool dialog - Door Properties.png]] | |||
{{OBD OBJC Footer | type=DOOR | prev=CONS | next=FLAG | name=Door | family=Level}} | |||
{{OBD}} |
Latest revision as of 21:18, 9 December 2023
- This is about door instances. For the door class resource, see OBD:DOOR
|
Offset | Type | Raw Hex | Value | Description |
---|---|---|---|---|
0x00 | char[4] | 43 4A 42 4F | OBJC | objects |
0x04 | int32 | 15 19 00 00 | 14344 | size of the complete door part from this position in bytes |
0x08 | int32 | 27 00 00 00 | 39 | object list version |
0x0C | int32 | FC 00 00 00 | 252 | size of the following element in bytes |
First element (black outline) | ||||
0x00 | char[4] | 52 4F 4F 44 | DOOR | door |
0x04 | int32 | 57 12 00 00 | 6421 | object ID |
0x08 | int32 | 08 00 00 00 | 8 | object flags |
0x0C | float | 00 00 4F 43 | 207.000000 | x-position of the bottom of the door |
0x10 | float | 00 00 D8 42 | 108.000000 | y-position (height) of the bottom of the door |
0x14 | float | 98 7F CC C3 | -408.996826 | z-position of the bottom of the door |
0x18 | float | 00 00 00 00 | 0.000000 | rotation on the x-axis in degrees |
0x1C | float | 67 85 25 3D | 0.040410 | rotation on the y-axis in degrees |
0x20 | float | 00 00 00 00 | 0.000000 | rotation on the z-axis in degrees |
0x24 | char[63] | TCdouble | door type name (reference to 00957-TCdouble.DOOR of level 0) | |
0x63 | int16 | 01 00 | 1 | door ID |
0x65 | int16 | 00 00 | 0 | key ID |
0x67 | bitset16 | 15 00 | 21, 0 | door options; the following bits are possible:
|
0x69 | float | 00 00 4F 43 | 207.000000 | x-position of the center of the door |
0x6D | float | 00 00 F6 42 | 123.000000 | y-position (height) of the center of the door |
0x71 | float | 98 7F CC C3 | -408.996826 | z-position of the center of the door |
0x75 | float | 00 00 61 44 | 900.000000 | activation radius (squared) |
0x79 | char[63] | _DOOR_RL_FLOOR3 | first door texture (reference to 00216-_DOOR_RL_FLOOR3.TXMP) | |
0xA8 | char[63] | unused | second door texture (reference to a TXMP file) | |
0xE7 | int16 | 00 00 | 0 | number of events (executed when the door is opened) |
0xE9 | padding |
- Instances NOT using bit 0x04 of bitset 0x67 ("locked"?)
- (level:door)
- 2:26; 3:62; 6:1,41,42,43,45,46,47,48,49; 8:73; 18:97; 19:43,44
- It's not clear what the effect of a "locked" bit would be; "initially locked" is what matters at level load and when calling reset_mechanics. Maybe "locked" was part of a runtime dump, but is ignored by the engine?
- Instances using bit 0x100 of bitset 0x67 ("mirror door")
- (level:door)
- 1:4,6,7,9,15,16,24,25,26,27,32,33,36,37,61,68,79,92,108;
- 3:50; 6:29,31,33,46,47; 8:14; 10:11,14,18,20; 18:14,42,70
- The mirroring is complementary to the transformation in the ONLV's OBOA.
- Tool Mode dialog
ONI BINARY DATA |
---|
AKVA << Other file types >> CBPI |
BINA : Binary data |
TMBD << Other BINA >> ONIE |
OBJC : Objects |
CONS << Other OBJC >> FLAG |
DOOR : Door |
Level file |