AE:Weapons: Difference between revisions

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{|align=right
{{fmbox
![[ONK:ONK|Oni ni Kanabô]]<br>http://geyser.oni2.net/ONK/ONK.png
  | text  = This project was discontinued because [[AE:ONK|ONK]]'s hex-editing was obsolesced by [[OniSplit]], and because the [[AE]] initiative no longer comes bundled with original content. Some of the weapons below '''are''' available from within the AE Installer, including WMC Lite and the Telekinetic Bracelet, under the name "New Weapons Collection".
  }}
{|style="float:right"
![[AE:ONK|Oni ni Kanabô]]<br>[[Image:ONK.png]]
|}
|}
Modded weapons and weapon-related stuff should go here
Modded weapons and weapon-related stuff should go here.
==Weapons==
 
==Weapon classes==
This involves modifying [[OBD:ONWC|ONWC]] files (weapon classes) in '''level0_Final.dat'''.
This involves modifying [[OBD:ONWC|ONWC]] files (weapon classes) in '''level0_Final.dat'''.


You may want to back up '''level0_Final.dat''' before proceeding.
You may want to back up '''level0_Final.dat''' before proceeding.
===SBG===
===SBG===
;SBG2 & SBG2bis
;SBG2 & SBG2bis
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*SBG2 fires regular SBG rounds as primary ammo, and WMC grenades as secondary ammo.
*SBG2 fires regular SBG rounds as primary ammo, and WMC grenades as secondary ammo.
*SBG2bis fires WMC grenades as primary ammo, and regular SBG rounds as secondary ammo.
*SBG2bis fires WMC grenades as primary ammo, and regular SBG rounds as secondary ammo.
[[ONK:Patching|Patch]] the file '''w5_sbg.ONWC''' in '''level0_Final.dat''' with one of the following TRMA files, depending on the file IDs of the involved files in your version of Oni.
Patch the file '''w5_sbg.ONWC''' in '''level0_Final.dat''' with one of the following ONWC files, depending on the file IDs of the involved files in your version of Oni.
{|border=1 cellspacing=0
{|border=1 cellspacing=0
!colspan=2|File ID
!colspan=2|File ID
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|.M3GM
|.M3GM
|-
|-
|3897
|3905
|3898
|3906
|superball_icon.TXMP
|superball_icon.TXMP
|-
|-
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|[http://geyser.oni2.net/ONK/weapons/SBG2/SBG2_a.ONWC SBG2]
|[http://geyser.oni2.net/ONK/weapons/SBG2/SBG2_a.ONWC SBG2]
|[http://geyser.oni2.net/ONK/weapons/SBG2/SBG2_b.ONWC SBG2]
|[http://geyser.oni2.net/ONK/weapons/SBG2/SBG2_b.ONWC SBG2]
|
|-
|[http://geyser.oni2.net/ReOni/ONK/weapons/SBG2bis/SBG2bis_a.ONWC SBG2bis]
|[http://geyser.oni2.net/ReOniMac/ONK/weapons/SBG2bis/SBG2bis_b.ONWC SBG2bis]
|
|
|}
|}
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#Import the downloaded [[OBD:ONWC|ONWC]] on top of '''w5_sbg.ONWC'''
#Import the downloaded [[OBD:ONWC|ONWC]] on top of '''w5_sbg.ONWC'''


===WMC===
===WMC Lite===
WMC Lite and Screaming Chaingun coming soon...
 
In the case of the WMC (Wave Motion Cannon), it has a few flags set in w11_ba1.ONWC :
*it doesn't fade
*it can't be reloaded (which is why most AI won't pick it up)
*it prevents you from running, creeping, jumping and melee fighting
*it has no laser sight (so it's pretty hard to aim as precisely as the AI do)
 
All these can be changed by hex-editing w11_ba1.ONWC.
*open level0_Final.dat in OniUnPacker
*look up w11_ba1.ONWC
*in the hex editing window, change the value at 0xD4 from 0E 3E 08 00 to 0C A6 00 00 (if you want it to reload with energy cells) or to 08 A6 00 00 (if you want it to reload with ballistic ammo)
 
[[Image:WMC lite hex changes.jpg]]
 
Then you get what I call WMC Lite : something like a regular weapon, that AI can pick up and reload if they have the right ammo, and something you can move normally with. Plus fading plus laser sight plus ammo meter. Plus holstering, even though it looks super-weird.
 
===Black Equalizer===
===Black Equalizer===
An Equalizer with a rapid-fire mode, coming soon...
An Equalizer with a rapid-fire mode, coming soon...
===Campbell Adder===
===Campbell Adder===
A Black Adder with a single-shot mode, coming soon...
A Black Adder with a single-shot mode, coming soon...
===Framerate Friendly Fireworks===
===Framerate Friendly Fireworks===
Mukade's Red Ball with a much slower fire rate and limited ammo.
Mukade's Red Ball with a much slower fire rate and limited ammo.
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Coming (sigh...) soon...
Coming (sigh...) soon...


===Telekinetic bracelet===
Mutant Muro's Thunderbolt (attractive force) and "Blanka" (repulsive force) in one weapon.


===Telekinetic bracelet===
[[Image:Muro thunderbolt weapon.jpg]]
Mutant Muro's Tractor (attractive force field) and Thunderbolt (repulsive force field) in one combined.
 
[[Image:Muro blanka weapon.jpg]]
 
To get this power you need to:
* Open [[GameDataFolder]]/level0_Final.dat in [[OBD:OUP|OniUnPacker]].
* Choose the w10_sni.ONWC file in the list on the left (set the extension filter to ONWC)
* Look for '''w10_sni_e01''' in the data viewer (top right, right column)
* Replace it with '''w13_muro_e01''' (Thunderbolt) or '''w14_muro_e01''' (Blanka)


http://geyser.oni2.net/pics/screenshots/tractor1.jpg
[[Image:MM Tractor hex changes.jpg]]


http://geyser.oni2.net/pics/screenshots/thunderbolt.jpg


Coming soon...
More advanced hack instructions coming Soon(TM).
----


==Other stuff==
==Advanced weapon handling==
===Holstering===
===Holstering===
Either we'll make the AI smarter about holstering, or we'll just disable holstering for rifles (or all weapons).
Either we'll make the AI smarter about holstering, or we'll just disable holstering for rifles (or all weapons).
===Handgrenades===
 
===Hand grenades===
Probably scripted, not only patched.
Probably scripted, not only patched.
[[Category:Obsolete AE mods]]