AE:Weapons: Difference between revisions
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![[ | | text = This project was discontinued because [[AE:ONK|ONK]]'s hex-editing was obsolesced by [[OniSplit]], and because the [[AE]] initiative no longer comes bundled with original content. Some of the weapons below '''are''' available from within the AE Installer, including WMC Lite and the Telekinetic Bracelet, under the name "New Weapons Collection". | ||
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![[AE:ONK|Oni ni Kanabô]]<br>[[Image:ONK.png]] | |||
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Modded weapons and weapon-related stuff should go here | Modded weapons and weapon-related stuff should go here. | ||
==Weapon classes== | ==Weapon classes== | ||
This involves modifying [[OBD:ONWC|ONWC]] files (weapon classes) in '''level0_Final.dat'''. | This involves modifying [[OBD:ONWC|ONWC]] files (weapon classes) in '''level0_Final.dat'''. | ||
You may want to back up '''level0_Final.dat''' before proceeding. | You may want to back up '''level0_Final.dat''' before proceeding. | ||
===SBG=== | ===SBG=== | ||
;SBG2 & SBG2bis | ;SBG2 & SBG2bis | ||
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*SBG2 fires regular SBG rounds as primary ammo, and WMC grenades as secondary ammo. | *SBG2 fires regular SBG rounds as primary ammo, and WMC grenades as secondary ammo. | ||
*SBG2bis fires WMC grenades as primary ammo, and regular SBG rounds as secondary ammo. | *SBG2bis fires WMC grenades as primary ammo, and regular SBG rounds as secondary ammo. | ||
Patch the file '''w5_sbg.ONWC''' in '''level0_Final.dat''' with one of the following ONWC files, depending on the file IDs of the involved files in your version of Oni. | |||
{|border=1 cellspacing=0 | {|border=1 cellspacing=0 | ||
!colspan=2|File ID | !colspan=2|File ID | ||
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|[http://geyser.oni2.net/ONK/weapons/SBG2/SBG2_a.ONWC SBG2] | |[http://geyser.oni2.net/ONK/weapons/SBG2/SBG2_a.ONWC SBG2] | ||
|[http://geyser.oni2.net/ONK/weapons/SBG2/SBG2_b.ONWC SBG2] | |[http://geyser.oni2.net/ONK/weapons/SBG2/SBG2_b.ONWC SBG2] | ||
| | | | ||
|} | |} | ||
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*in the hex editing window, change the value at 0xD4 from 0E 3E 08 00 to 0C A6 00 00 (if you want it to reload with energy cells) or to 08 A6 00 00 (if you want it to reload with ballistic ammo) | *in the hex editing window, change the value at 0xD4 from 0E 3E 08 00 to 0C A6 00 00 (if you want it to reload with energy cells) or to 08 A6 00 00 (if you want it to reload with ballistic ammo) | ||
[[Image:WMC lite hex changes.jpg]] | |||
Then you get what I call WMC Lite : something like a regular weapon, that AI can pick up and reload if they have the right ammo, and something you can move normally with. Plus fading plus laser sight plus ammo meter. Plus holstering, even though it looks super-weird. | Then you get what I call WMC Lite : something like a regular weapon, that AI can pick up and reload if they have the right ammo, and something you can move normally with. Plus fading plus laser sight plus ammo meter. Plus holstering, even though it looks super-weird. | ||
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===Black Equalizer=== | ===Black Equalizer=== | ||
An Equalizer with a rapid-fire mode, coming soon... | An Equalizer with a rapid-fire mode, coming soon... | ||
===Campbell Adder=== | ===Campbell Adder=== | ||
A Black Adder with a single-shot mode, coming soon... | A Black Adder with a single-shot mode, coming soon... | ||
===Framerate Friendly Fireworks=== | ===Framerate Friendly Fireworks=== | ||
Mukade's Red Ball with a much slower fire rate and limited ammo. | Mukade's Red Ball with a much slower fire rate and limited ammo. | ||
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Coming (sigh...) soon... | Coming (sigh...) soon... | ||
===Telekinetic bracelet=== | ===Telekinetic bracelet=== | ||
Mutant Muro's | Mutant Muro's Thunderbolt (attractive force) and "Blanka" (repulsive force) in one weapon. | ||
[[Image:Muro thunderbolt weapon.jpg]] | |||
[[Image:Muro blanka weapon.jpg]] | |||
To get this power you need to: | To get this power you need to: | ||
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* Choose the w10_sni.ONWC file in the list on the left (set the extension filter to ONWC) | * Choose the w10_sni.ONWC file in the list on the left (set the extension filter to ONWC) | ||
* Look for '''w10_sni_e01''' in the data viewer (top right, right column) | * Look for '''w10_sni_e01''' in the data viewer (top right, right column) | ||
* Replace it with '''w13_muro_e01''' ( | * Replace it with '''w13_muro_e01''' (Thunderbolt) or '''w14_muro_e01''' (Blanka) | ||
[[Image:MM Tractor hex changes.jpg]] | |||
More advanced hack instructions coming Soon(TM). | More advanced hack instructions coming Soon(TM). | ||
==Advanced weapon handling== | ==Advanced weapon handling== | ||
===Holstering=== | ===Holstering=== | ||
Either we'll make the AI smarter about holstering, or we'll just disable holstering for rifles (or all weapons). | Either we'll make the AI smarter about holstering, or we'll just disable holstering for rifles (or all weapons). | ||
=== | |||
===Hand grenades=== | |||
Probably scripted, not only patched. | Probably scripted, not only patched. | ||
[[Category:Obsolete AE mods]] |
Latest revision as of 13:54, 13 December 2023
This project was discontinued because ONK's hex-editing was obsolesced by OniSplit, and because the AE initiative no longer comes bundled with original content. Some of the weapons below are available from within the AE Installer, including WMC Lite and the Telekinetic Bracelet, under the name "New Weapons Collection". |
Oni ni Kanabô |
---|
Modded weapons and weapon-related stuff should go here.
Weapon classes
This involves modifying ONWC files (weapon classes) in level0_Final.dat.
You may want to back up level0_Final.dat before proceeding.
SBG
- SBG2 & SBG2bis
- This is an SBG with two firing modes : regular SBG rounds and WMC grenades.
- Ammo clip capacity is 5 regular SBG rounds or 10 WMC grenades.
- SBG2 fires regular SBG rounds as primary ammo, and WMC grenades as secondary ammo.
- SBG2bis fires WMC grenades as primary ammo, and regular SBG rounds as secondary ammo.
Patch the file w5_sbg.ONWC in level0_Final.dat with one of the following ONWC files, depending on the file IDs of the involved files in your version of Oni.
File ID | File name | |
---|---|---|
3897 | 3898 | .M3GM |
3905 | 3906 | superball_icon.TXMP |
3711 | 3712 | tap_empty.TXMP |
3712 | 3713 | tap_fill.TXMP |
3908 | 3909 | w5_glow.TXMP |
3909 | 3910 | w5_glow_ammo.TXMP |
SBG2 | SBG2 |
- Open level0_Final in OUP
- Check the IDs of the involved files
- the nameless M3GM file is just the body mesh of the SBG (should be right after w5_sbg.ONWC)
- Download the appropriate version
- Import the downloaded ONWC on top of w5_sbg.ONWC
WMC Lite
In the case of the WMC (Wave Motion Cannon), it has a few flags set in w11_ba1.ONWC :
- it doesn't fade
- it can't be reloaded (which is why most AI won't pick it up)
- it prevents you from running, creeping, jumping and melee fighting
- it has no laser sight (so it's pretty hard to aim as precisely as the AI do)
All these can be changed by hex-editing w11_ba1.ONWC.
- open level0_Final.dat in OniUnPacker
- look up w11_ba1.ONWC
- in the hex editing window, change the value at 0xD4 from 0E 3E 08 00 to 0C A6 00 00 (if you want it to reload with energy cells) or to 08 A6 00 00 (if you want it to reload with ballistic ammo)
Then you get what I call WMC Lite : something like a regular weapon, that AI can pick up and reload if they have the right ammo, and something you can move normally with. Plus fading plus laser sight plus ammo meter. Plus holstering, even though it looks super-weird.
Black Equalizer
An Equalizer with a rapid-fire mode, coming soon...
Campbell Adder
A Black Adder with a single-shot mode, coming soon...
Framerate Friendly Fireworks
Mukade's Red Ball with a much slower fire rate and limited ammo.
Maybe with a Phase Stream Projector body.
Maybe with WMC grenades as secondary ammo.
Coming (sigh...) soon...
Telekinetic bracelet
Mutant Muro's Thunderbolt (attractive force) and "Blanka" (repulsive force) in one weapon.
To get this power you need to:
- Open GameDataFolder/level0_Final.dat in OniUnPacker.
- Choose the w10_sni.ONWC file in the list on the left (set the extension filter to ONWC)
- Look for w10_sni_e01 in the data viewer (top right, right column)
- Replace it with w13_muro_e01 (Thunderbolt) or w14_muro_e01 (Blanka)
More advanced hack instructions coming Soon(TM).
Advanced weapon handling
Holstering
Either we'll make the AI smarter about holstering, or we'll just disable holstering for rifles (or all weapons).
Hand grenades
Probably scripted, not only patched.