Pre-beta content: Difference between revisions

added other piece of supporting evidence for BGI HQ being Syndicate HQ
(added a bunch more RSB images from our storehouse)
(added other piece of supporting evidence for BGI HQ being Syndicate HQ)
 
(9 intermediate revisions by the same user not shown)
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|align="center" | [[Image:Genesis Level2 10.jpg|320px]]
|align="center" | [[Image:Genesis Level2 10.jpg|320px]]
|align="center" | [[Image:Genesis Level2 1.jpg|320px]]
|align="center" | [[Image:Genesis Level2 1.jpg|320px]]
|-
| align="center" | [[Image:Pre-beta ManPlant 1.jpg]]<br> [[Image:Pre-beta ManPlant 2.jpg]]
|[[Image:Genesis Level2 2.jpg|320px]]
|[[Image:Genesis Level2 2.jpg|320px]]
|-
|-
|[[Image:Genesis Level2 3.jpg|320px]]
|[[Image:Genesis Level2 3.jpg|320px]]
|[[Image:Genesis Level2 4.jpg|320px]]
|[[Image:Genesis Level2 4.jpg|320px]]
|[[Image:Genesis Level2 5.jpg|320px]]
|-
|-
|[[Image:Genesis Level2 5.jpg|320px]]
|[[Image:Genesis Level2 6.jpg|320px]]
|[[Image:Genesis Level2 6.jpg|320px]]
| align="center" | [[Image:Pre-beta ManPlant 1.jpg]]<br>[[Image:Pre-beta ManPlant 2.jpg]]
|
|-
|-
| colspan="2" | Note the door leading off the center of the foyer: there was a corridor running through the middle of the building. The catwalk in the foyer has an interesting texture to the sides of its railings that isn't seen in other pre-beta shots of the level.
| colspan="3" | Note the door leading off the center of the foyer: there was a corridor running through the middle of the building. The catwalk in the foyer has an interesting texture to the sides of its railings that isn't seen in other pre-beta shots of the level.
|}
|}


Line 89: Line 89:
|+'''Inner flyway and back of the building'''
|+'''Inner flyway and back of the building'''
|-
|-
| align="center" |[[Image:Pre-beta ManPlant 3.jpg]]
| align="center" | [[Image:Pre-beta ManPlant 3.jpg]]
|[[Image:ManPlant4.jpg|320px]]
|[[Image:ManPlant4.jpg|320px]]
| align="center" | [[Image:Genesis Level2 11.jpg|320px]]
|-
|-
|align="center" | [[Image:Genesis Level2 11.jpg|320px]]
|[[Image:ManPlant15.jpg|320px]]
|[[Image:ManPlant15.jpg|320px]]
|-
|[[Image:Genesis Level2 12.jpg|320px]]
|[[Image:Genesis Level2 12.jpg|320px]]
|[[Image:ManPlant5.jpg|320px]]
|[[Image:ManPlant5.jpg|320px]]
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|[[Image:ManPlant6.jpg|320px]]
|[[Image:ManPlant6.jpg|320px]]
|[[Image:ManPlant7.jpg|320px]]
|[[Image:ManPlant7.jpg|320px]]
|[[Image:ManPlant8.jpg|320px]]
|-
|-
|[[Image:ManPlant8.jpg|320px]]
| colspan="3" | [[Image:ManPlant9.jpg|320px]]
|[[Image:ManPlant9.jpg|320px]]
|-
|-
| colspan="2" | The stairs lead up to the offices. More lightmapping here, adding volume to the barely-textured level.
| colspan="3" | The stairs lead up to the offices. More lightmapping here, adding volume to the barely-textured level.
|}
|}


Line 112: Line 111:
|[[Image:Genesis Level2 13.jpg|320px]]
|[[Image:Genesis Level2 13.jpg|320px]]
|[[Image:Pre-beta Office 3.jpg]]
|[[Image:Pre-beta Office 3.jpg]]
| align="center" | [[Image:Pre-beta Office 4.jpg]]
|-
|-
| align="center" | [[Image:Pre-beta Office 4.jpg]]
|[[Image:Pre-beta Office 5.jpg]]
|[[Image:Pre-beta Office 5.jpg]]
|-
| align="center" | [[Image:Pre-beta Office 1.jpg]]
| align="center" | [[Image:Pre-beta Office 1.jpg]]
|[[Image:Pre-beta Office 2.jpg]]
|[[Image:Pre-beta Office 2.jpg]]
|-
|-
| colspan="2" | The offices seem to be in the back of the building, on both floors, with doors and "windows" onto the "alarm console gallery". First 4 pics: lower floor, the empty dark wall on the first is where the stairs are. Last 2 pics: upper floor.
| colspan="3" | The offices seem to be in the back of the building, on both floors, with doors and "windows" onto the "alarm console gallery". First 4 pics: lower floor, the empty dark wall on the first is where the stairs are. Last 2 pics: upper floor.
|}
|}


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|[[Image:Genesis Level3 6.jpg|320px]]
|[[Image:Genesis Level3 6.jpg|320px]]
|[[Image:Genesis Level3 7.jpg|320px]]
|[[Image:Genesis Level3 7.jpg|320px]]
|[[Image:Vago18.jpg|320px]]
|-
|-
|[[Image:Vago18.jpg|320px]]
|[[Image:Vago17.jpg|320px]]
|[[Image:Vago17.jpg|320px]]
|-
|[[Image:Vago3.jpg|320px]]
|[[Image:Vago3.jpg|320px]]
|[[Image:Genesis Level3 11.jpg|320px]]
|[[Image:Genesis Level3 11.jpg|320px]]
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|[[Image:Pre-beta Vago Lab.png|320px]]
|[[Image:Pre-beta Vago Lab.png|320px]]
|[[Image:Vago11.jpg|320px]]
|[[Image:Vago11.jpg|320px]]
|
|-
|-
| colspan="2" | The interior is only done in one half of the lab. There are also pillars and foyer doors missing, and extra ledges along the sides of the area where you fight Barabas.
| colspan="3" | The interior is only done in one half of the lab. There are also pillars and foyer doors missing, and extra ledges along the sides of the area where you fight Barabas.
|}
|}


Line 158: Line 156:
|[[Image:Genesis Level3 8.jpg|320px]]
|[[Image:Genesis Level3 8.jpg|320px]]
|[[Image:Genesis Level3 1.jpg|320px]]
|[[Image:Genesis Level3 1.jpg|320px]]
|[[Image:Genesis Level3 2.jpg|320px]]
|-
|-
|[[Image:Genesis Level3 2.jpg|320px]]
|[[Image:Genesis Level3 3.jpg|320px]]
|[[Image:Genesis Level3 3.jpg|320px]]
|[[Image:Genesis Level3 4.jpg|320px]]
|[[Image:Genesis Level3 5.jpg|320px]]
|-
|-
|[[Image:Genesis Level3 5.jpg|320px]]
|[[Image:Genesis Level3 12.jpg|320px]]
|[[Image:Genesis Level3 12.jpg|320px]]
|-
|[[Image:Genesis Level3 9.jpg|320px]]
|[[Image:Genesis Level3 9.jpg|320px]]
|[[Image:Genesis Level3 10.jpg|320px]]
|[[Image:Genesis Level3 10.jpg|320px]]
|-
|-
| colspan="2" | There were stools for the scientists... apart from that, this wing is pretty much final.
| colspan="3" | There were stools for the scientists... apart from that, this wing is pretty much final.
([[:Image:Genesis Level3 4.jpg|HERE]] is a redundant image that doesn't show much apart from floor tiles.)
|}
|}


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|[[Image:Genesis Level8 9.jpg|320px]]
|[[Image:Genesis Level8 9.jpg|320px]]
|[[Image:Genesis Level8 3.jpg|320px]]
|[[Image:Genesis Level8 3.jpg|320px]]
|[[Image:TCTF13.jpg|320px]]
|-
|-
|[[Image:TCTF13.jpg|320px]]
|[[Image:TCTF14.jpg|320px]]
|[[Image:TCTF14.jpg|320px]]
|-
|[[Image:TCTF15.jpg|320px]]
|[[Image:TCTF15.jpg|320px]]
|[[Image:TCTF17.jpg|320px]]
|[[Image:TCTF17.jpg|320px]]
|-
|-
| colspan="2" | The ramps had really nice railings (I wish they'd kept them), overall the room was much lighter (there's a light wall on the far side). Same "V" structures at the ceiling as above: they're gone now. The layout of the rooms on either side is different, too.
| colspan="2" | The ramps had really nice railings. Overall the room was much lighter (there's a light wall on the far side). Same "V" structures at the ceiling as above; they're gone now. The layout of the rooms on either side is different, too.
|}
|}


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|[[Image:TCTF11.jpg|320px]]
|[[Image:TCTF11.jpg|320px]]
|-
|-
| colspan="2" align="center" | [[Image:Damocles 1.jpg|320px]]
| colspan="2" | The model didn't change at all, but now it's placed at the center (floor 2/3) of a really tall, open room. As for the terminals, there are primitive ones with similar looks around Damocles and elsewhere.
|-
| colspan="2" | The model didn't change at all, but now it's placed at the center (floor 2/3) of a really tall, open room. As for the terminals, there are primitive ones with similar looks around Damocles and elsewhere. Note the [[Marathon]] logo on Damocles' chassis (an [[Easter eggs|Easter egg]]).
|}
|}


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|[[Image:TCTF5.jpg|320px]]
|[[Image:TCTF5.jpg|320px]]
|[[Image:TCTF19.jpg|320px]]
|[[Image:TCTF19.jpg|320px]]
|-
|[[Image:TCTF20.jpg|320px]]
| colspan="2" align="center" | [[Image:TCTF20.jpg|320px]]
|}
|}


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|[[Image:Turbitt - ACC 1.jpg|320px]]
|[[Image:Turbitt - ACC 1.jpg|320px]]
|[[Image:Turbitt - ACC 2.jpg|320px]]
|[[Image:Turbitt - ACC 2.jpg|320px]]
|[[Image:Turbitt - ACC 3.jpg|320px]]
|-
|-
|[[Image:Turbitt - ACC 3.jpg|320px]]
|[[Image:Turbitt - ACC 4.jpg|320px]]
|[[Image:Turbitt - ACC 4.jpg|320px]]
|-
|[[Image:Turbitt - ACC 5.jpg|320px]]
|[[Image:Turbitt - ACC 5.jpg|320px]]
|[[Image:Turbitt - ACC 6.jpg|320px]]
|[[Image:Turbitt - ACC 6.jpg|320px]]
|-
|-
| colspan="2" | These shots are probably from the time when [[Oni/Early Story|this was an electric plant]]. Note that the giant tube that serves as the end of the level (seen in the first pic) has a floor to walk on, in place of the electrified beam suspended in the middle, which Konoko runs down while being pursued by the TCTF. The pipe is also connected directly to the building, rather than being at the top of an elevator shaft. In the current version of the level, the mid-air beam is also the shaft for the giant fan; adding the fan was probably a hasty improvisation to make the level seem more like an ACC and less like an electric plant... but the fan shaft is still electrified!
| colspan="3" | These shots are probably from the time when [[Oni/Early Story|this was an electric plant]]. Note that the giant tube that serves as the end of the level (seen in the first pic) has a floor to walk on, in place of the electrified beam suspended in the middle, which Konoko runs down while being pursued by the TCTF. The pipe is also connected directly to the building, rather than being at the top of an elevator shaft. In the current version of the level, the mid-air beam is also the shaft for the giant fan; adding the fan was probably a hasty improvisation to make the level seem more like an ACC and less like an electric plant... but the fan shaft is still electrified!
|}
|}


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{| style="width:650px;"
{| style="width:650px;"
|+'''The foyer and lobby'''
|+'''The foyer and lobby'''
|[[Image:Pre-beta RSB 1.jpg|320px]]
|[[Image:RegionalState5.jpg|320px]]
| align="center" | [[Image:1999 Trailer ID fight.jpg]]
|[[Image:RegionalState26.jpg|320px]]
|[[Image:RegionalState25.jpg|320px]]
|-
|-
|[[Image:RegionalState4.jpg|320px]]
|[[Image:RegionalState1.jpg|320px]]
|[[Image:RegionalState23.jpg|320px]]
|[[Image:RegionalState23.jpg|320px]]
|[[Image:RegionalState1.jpg|320px]]
|-
|[[Image:RegionalState4.jpg|320px]]
|[[Image:RegionalState25.jpg|320px]]
|-
|[[Image:RegionalState26.jpg|320px]]
|[[Image:RegionalState5.jpg|320px]]
|-
|-
|
| align="center" | [[Image:1999 Trailer ID fight.jpg]]
|[[Image:Pre-beta RSB 1.jpg|320px]]
|
|
|}
|}
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|[[Image:RegionalState12.jpg|320px]]
|[[Image:RegionalState12.jpg|320px]]
|[[Image:RegionalState13.jpg|320px]]
|[[Image:RegionalState13.jpg|320px]]
|-
|[[Image:RegionalState14.jpg|320px]]
| align="center" colspan="2" | [[Image:RegionalState14.jpg|320px]]
|}
|}


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|[[Image:RegionalState20.jpg|320px]]
|[[Image:RegionalState20.jpg|320px]]
|[[Image:RegionalState21.jpg|320px]]
|[[Image:RegionalState21.jpg|320px]]
|-
|[[Image:RegionalState22.jpg|320px]]
| align="center" colspan="2" | [[Image:RegionalState22.jpg]]
|}
|}


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{| style="width:650px;"
{| style="width:650px;"
|+'''Outside'''
|+'''Outside'''
| align="center" | [[Image:Konoko runs from Iron Demon.jpg]]
| align="center" | [[Image:Konoko runs from Iron Demon.jpg|320px]]
|[[Image:RegionalState10.jpg|320px]]
|[[Image:RegionalState10.jpg|320px]]
|[[Image:RegionalState9.jpg|320px]]
|[[Image:RegionalState9.jpg|320px]]
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|[[Image:RegionalState17.jpg|320px]]
|[[Image:RegionalState17.jpg|320px]]
|-
|-
| colspan="3" | By the time Bungie took the outside shot with the Iron Demon, they'd barred in the foyer. Also, notice the missing wall of glass in the last set of pics. This section is now occupied by a wall with a normal-sized door set in the middle of it. The original wide-open entrance is an odd design choice. Could it have been a pet door for the Iron Demon? Most likely the ID was only shown in this level because it was their "testbed" level, since it was really meant for BGI HQ, but perhaps an initial skirmish was once planned here. Finally, note the multiplayer HUD in the top-right of many of these pictures; the screenshot taker was in MP mode at the time.
| colspan="3" | By the time Bungie took the outside shot with the Iron Demon, they'd barred in the foyer. Also, notice the missing wall of glass in the last set of pics. This section is now occupied by a wall with a normal-sized door set in the middle of it. The original wide-open entrance is an odd design choice. Could it have been a pet door for the Iron Demon? Most likely the giant robot was only shown in this level because [https://carnage.bungie.org/oniforum/oni.forum.pl?read=19078 it was their "testbed" level], since the mech was really meant for BGI HQ, but perhaps an initial skirmish was once planned here. Finally, note the multiplayer HUD in the top-right of many of these pictures; the screenshot taker was in MP mode at the time.
|}
|}


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|[[Image:Turbitt - Science Prison 1.jpg|320px]]
|[[Image:Turbitt - Science Prison 1.jpg|320px]]
|[[Image:Turbitt - Science Prison 2.jpg|320px]]
|[[Image:Turbitt - Science Prison 2.jpg|320px]]
|[[Image:Turbitt - Science Prison 3.jpg|320px]]
|-
|-
|[[Image:Turbitt - Science Prison 3.jpg|320px]]
|[[Image:Turbitt - Science Prison 4.jpg|320px]]
|[[Image:Turbitt - Science Prison 4.jpg|320px]]
|[[Image:Turbitt - Science Prison 5.jpg|320px]]
|
|-
|-
| colspan="2" align="center" | [[Image:Turbitt - Science Prison 5.jpg|320px]]
| colspan="3" | There used to be some very interesting lit walkways leading in and out of the security tower. They were replaced on all three sides by corridors with laser obstacles. The last picture shows an interesting area that was apparently removed, which is roughly in the same position as the acid vat complex in the final model.
|-
| colspan="2" | There used to be some very interesting lit walkways leading in and out of the security tower. They were replaced on all three sides by corridors with laser obstacles. The last picture shows an interesting area that was apparently removed, which is roughly in the same position as the acid vat complex in the final model.
|}
|}


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|[[Image:Compound3.jpg|320px]]
|[[Image:Compound3.jpg|320px]]
|[[Image:Compound4.jpg|320px]]
|[[Image:Compound4.jpg|320px]]
|
|[[Image:Compound8.jpg|320px]]
|-
|-
|[[Image:Compound8.jpg|320px]]
|[[Image:Compound9.jpg|320px]]
|[[Image:Compound9.jpg|320px]]
|
|-
|[[Image:Compound10.jpg|320px]]
|[[Image:Compound10.jpg|320px]]
|[[Image:Compound11.jpg|320px]]
|[[Image:Compound11.jpg|320px]]
|-
|[[Image:Compound12.jpg|320px]]
|[[Image:Compound12.jpg|320px]]
|[[Image:Compound15.jpg|320px]]
|
|-
|-
| colspan="3" | The basic layout of the room is the same, but it was much more crowded with "computers" and the existing catwalks were aligned differently.
| colspan="3" | The basic layout of the room is the same, but it was much more crowded with "computers" and the existing catwalks were aligned differently. In the last picture (early development?) there are no computers at all, the bottom floor is missing, and the set of catwalks/stairs is minimal.
|-
| colspan="3" align="center" | [[Image:Compound15.jpg]]
|-
| colspan="3" | In the last picture (early development?) there are no computers at all, the bottom floor is missing, and the set of catwalks/stairs is minimal.
|}
|}


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{{Quotebox|align=none|width=850px|source=--[http://carnage.bungie.org/oniforum/oni.forum.pl?read=14227 Chris Butcher]|quote=the term "removed" is a little misleading... it's not as if oni had 19 complete levels, and we just decided to leave five of them off the CD. levels 7, 15 and 16 were never more than a name and number. the other two (5: airport underground, and 17: bgi hq) were only partly modelled before being discarded in favor of reworking the existing environments to include those elements. with few exceptions, all of the cool stuff that we created made it into the game.}}
{{Quotebox|align=none|width=850px|source=--[http://carnage.bungie.org/oniforum/oni.forum.pl?read=14227 Chris Butcher]|quote=the term "removed" is a little misleading... it's not as if oni had 19 complete levels, and we just decided to leave five of them off the CD. levels 7, 15 and 16 were never more than a name and number. the other two (5: airport underground, and 17: bgi hq) were only partly modelled before being discarded in favor of reworking the existing environments to include those elements. with few exceptions, all of the cool stuff that we created made it into the game.}}
Butcher's recollection is slightly off, as we'll see below; the levels which never existed in any substantial way were 15 and 17, and BGI HQ was 16. The results of our investigation below are that the missing level5 was indeed another airport level, level7 was relocated to another slot (see {{SectionLink||Obsolete}}), 15 and 17 were the levels that never really existed, and 16 was very incomplete (see {{SectionLink||BGI HQ}}).


===Names of these levels===
===Names of these levels===
Speaking of names and numbers, this information for a level is stored in a resource called [[ONLD]] in the global level file level0_Final so that the Load Game screen can display all the levels. Somewhat surprisingly, the ONLDs for some missing levels are present even in retail versions of Oni.
Speaking of names and numbers, this information for a level is stored in a resource called [[ONLD]] in the global level file level0_Final so that the Load Game screen can display all the levels. Surprisingly, the ONLDs for some missing levels are still present in retail versions of Oni. These levels do not show in the Load Game list because the actual level data is absent, but the extracted names and numbers from their ONLDs are found below.


It appears that levels below 20 were intended as single-player levels, 30-35 were multiplayer maps, and the rest were test levels. For some of those levels there are fragmentary scripts which can be found in the [[European Mac releases]] of Oni, though we have to infer which script folders were connected with which levels based on the folders' abbreviated names. If there is any info to be gleaned from those scripts, it is described in that level's section. Here are the missing levels alongside their presumed script folder names. Click the name to jump to that section below:
It appears that levels below 20 were intended as single-player levels, 30-35 were multiplayer maps, and the rest were test levels. For some of those levels there are fragmentary scripts which can be found in the [[European Mac releases]] of Oni, though we have to infer which script folders were connected with which levels based on the folders' abbreviated names. If there is any info to be gleaned from those scripts, it is described in that level's section. Here are the missing levels alongside their presumed script folder names. Click the name to jump to that section below:
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|-
|-
|05
|05
|[[#Airport Part Deux|The Airport Part Deux]]
|[[#The Airport Part Deux|The Airport Part Deux]]
|Airport_II
|Airport_II
|-
|-
|07
|07
|[[#Obsolete, etc.|Obsolete]]
|[[#Obsolete|Obsolete]]
|
|
|-
|-
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|-
|-
|30
|30
|[[#Arena of Pain|The Arena of Pain]]
|[[#The Arena of Pain|The Arena of Pain]]
|aop
|aop
|-
|-
Line 576: Line 561:


----
----
===Airport Part Deux===
===The Airport Part Deux===
The presence of the '''Airport_II''' IGMD folder in some versions of Oni explains why retail Oni contains an '''Airport''' and '''Airport_III''' folder but no "Airport_II". The scripts in this folder are very short, so little about the level can be inferred from them. However, a mention of the animation "KONOKOlev5_outro_run" corroborates the ONLD evidence that the missing level 5 in the sequence of levelx_Final files was an intermediate airport space between two other airport levels, which are in level4_Final and level6_Final. The quote above by Chris Butcher tells us that it was an underground portion of the airport which was removed.
The accidental presence of '''Airport_II''' in some versions of Oni's IGMD folder explains why the normal IGMD folder jumps from '''Airport''' to '''Airport_III'''. The scripts in this folder are very short, so little about the level can be inferred from them. However, a mention of the animation "KONOKOlev5_outro_run" corroborates the ONLD evidence that the missing level 5 in the sequence of levelx_Final files was an intermediate airport space between two other airport levels, which are in level4_Final and level6_Final. The quote above by Chris Butcher tells us that it was an underground portion of the airport which was removed. An internal design document refers to the level as "[[wp:People mover|PEOPLEMOVER]]"; the previous and following levels are named "AIRPORT" and "RUNWAYS".




----
----
===Obsolete===
===Obsolete===
This level, which would have been level7_Final, represents the gap between the end of the airport levels and the first TCTF HQ level. Since Bungie West removed its name, we can only speculate that this level is the one which [[#Cut levels|Hardy told us]] was renamed and moved – thus it is still present in the game. Intriguingly, names of various animations indicate that Syndicate Mountain Compound, which is now level19, was once numbered level7. What that says for the original flow of the story is difficult to say, but it allows us to fairly confidently say that the level which is now labeled "Obsolete" was the Mountain Compound.
This level, which would have been level7_Final, represents the gap between the end of the airport levels and the first TCTF HQ level. Although Bungie West removed its name, [[#Cut levels|we know from Hardy]] that this level is the one which was moved and is still present in the game. The identity of the level can be deduced from the fact that various animations occurring in Syndicate Mountain Compound, which is now level19, have "lev7" in their names. Confirmation comes from a leaked listing of game design documents where level 7 was titled "MOUNTAIN COMPOUND".
 
What this implies about the original flow of the story is interesting, because the second Airport level ends with Konoko placing a tracker on Muro's plane, but the "mission complete" splashscreen abruptly informs us that it was unsuccessful. Apparently it must have worked in an earlier version of the story, considering that Konoko goes there next! It seems that Mountain Compound was not conceived as the location for a final showdown; by contrast, BGI HQ was also termed "Syndicate HQ" during development and was intended to occur near the end of the game (see {{SectionLink||BGI HQ}}). Mountain Compound was merely an intermediate stop for a strike against (probably) Muro before a counterattack was made on TCTF HQ in the following chapter.


----
----
===BGI HQ===
===BGI HQ===
Below are the only four screenshots we have for the level. Similarities to the architecture in TCTF HQ have been noted, with this explanation:
Below are the only four screenshots we have for the [[BGI]] level. Similarities to the architecture in TCTF HQ have been noted, with this explanation:


{{Quotebox|align=none|width=850px|source=--[http://oni.bungie.org/forum/viewtopic.php?pid=52737#p52737 Hardy LeBel]|quote=The BGI level turned into TCTF HQ. [...] [A]ll of the levels in the game ultimately ended up being composites of architectural details that were stripped from various other pieces that the architects had made. The screenshots that you have of BGI were part of [an earlier, unused] building, as were a lot of the pieces of TCTF HQ.}}
{{Quotebox|align=none|width=850px|source=--[http://oni.bungie.org/forum/viewtopic.php?pid=52737#p52737 Hardy LeBel]|quote=The BGI level turned into TCTF HQ. [...] [A]ll of the levels in the game ultimately ended up being composites of architectural details that were stripped from various other pieces that the architects had made. The screenshots that you have of BGI were part of [an earlier, unused] building, as were a lot of the pieces of TCTF HQ.}}
See the [[BGI]] page for more info about this canceled level.




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|}
|}


Significantly, internal design documents also labeled this level as "SYNDICATE HQ", and Alex Okita labeled these images as "Syndicate headquarters" in [http://jongod.oni2.net/UnarchivedFiles/ONI%20ARCHIVE%201/aic/oni400.html an art gallery prepared for AIC]. This shows that Bungie West was equating the two organizations ("joined at the hip", as [[Chung]] wrote; BGI "a front company", per [https://carnage.bungie.org/oniforum/oni.forum.pl?read=19673 this forum post] from Hardy). With no concrete level ever being placed in slots 15 or 17, and the original ending level being 18 before Mountain Compound was renumbered from level 7 to 19 to place it at the end of the game, this means that level 16, BGI/Syndicate HQ, was the [[wikt:penultimate|penultimate]] level of the game, and Oni was going to conclude with level 18, TCTF HQ Redux.
However, as Hardy explained above, BGI was cannibalized for parts which were used in other levels. Additionally, the salvaged script for this level reveals only two disconnected cutscenes, implying that the level was not substantially complete.


----
----
===Arena of Pain===
===The Arena of Pain===
This was an arena with an industrial center area and much cleaner/brighter outlying areas connected by walkways, seen at various stages of development or in various flavors. This level also featured heavily in mid-development video footage (see {{SectionLink||Video footage}}).
 
{| style="width:650px;"
{| style="width:650px;"
|+'''Industrial area'''
|[[Image:MP arena 1-1.jpg|320px]]
|[[Image:MP arena 1-1.jpg|320px]]
|[[Image:MP arena 1-2.jpg|320px]]
|[[Image:MP arena 1-2.jpg|320px]]
|[[Image:MP arena 1-7.jpg|320px]]
|-
|-
|[[Image:MP arena 1-7.jpg|320px]]
|[[Image:MP arena 1-3.jpg|320px]]
|[[Image:MP arena 1-3.jpg|320px]]
|-
|[[Image:MP arena 1-4.jpg|320px]]
|[[Image:MP arena 1-4.jpg|320px]]
|[[Image:MP arena 1-5.jpg|320px]]
|[[Image:MP arena 1-5.jpg|320px]]
|-
|-
| align="center" colspan="2" | [[Image:1999 Trailer - MP arena 1-7.jpg]]
|[[Image:1999 Trailer - MP arena 1-7.jpg]]
|-
|
| colspan="2" | This was an arena with an industrial center area and much cleaner/brighter outlying areas connected by walkways, seen at various stages of development or in various flavors. This level also featured heavily in mid-development video footage (see {{SectionLink||Video footage}}).
|
|}
|}




{|
{| style="width:650px;"
|+'''Clean area'''
|[[Image:Arena of Pain 1.jpg]]
|[[Image:Arena of Pain 1.jpg]]
|[[Image:Arena of Pain 2.jpg]]
|[[Image:Arena of Pain 2.jpg]]
|[[Image:Arena of Pain 3.jpg]]
|[[Image:Arena of Pain 3.jpg]]
|-
|-
| colspan="3" align="center" | [[Image:MP arena 1-6.jpg|320px]]
|[[Image:MP arena 1-6.jpg|320px]]
|[[Image:Arena of Pain 4.jpg|320px]]
|
|-
|-
| colspan="3" | In this area, the wall seen on the left appears to say "[DA]VES [AR]ENA of PAiN", which if true would refer to Dave Dunn the level modeler.
| colspan="3" | In the first three shots, the wall seen on the left appears to say "[DA]VES [AR]ENA of PAiN", which if true would refer to Dave Dunn the level modeler.
|}
|}


Line 645: Line 638:
|[[Image:Pre-beta Muro vs. Konoko.jpg|320px]]
|[[Image:Pre-beta Muro vs. Konoko.jpg|320px]]
|[[Image:Pre-beta Muro vs. Konoko 2.jpg|320px]]
|[[Image:Pre-beta Muro vs. Konoko 2.jpg|320px]]
|[[Image:Pre-beta Muro vs. Konoko 3.jpg|320px]]
|-
|-
| colspan="2" | Alex Okita remembered this as "Just a bunch of tubes"; "It was pretty big, lots of falling and dying, from what I remember". The cross-beams are also reminiscent of Construction Pit.
| colspan="3" | Alex Okita remembered this as "Just a bunch of tubes"; "It was pretty big, lots of falling and dying, from what I remember". The cross-beams are also reminiscent of Construction Pit.
|}
|}


Line 658: Line 652:
|[[Image:Pit1.jpg|320px]]
|[[Image:Pit1.jpg|320px]]
|[[Image:Pit2.jpg|320px]]
|[[Image:Pit2.jpg|320px]]
|-
|[[Image:Pit3.jpg|320px]]
| colspan="2" align="center" | [[Image:Pit3.jpg|320px]]
|}
|}


Line 667: Line 660:
|[[Image:MP arena 2-1.jpg|320px]]
|[[Image:MP arena 2-1.jpg|320px]]
|[[Image:MP arena 2-2.jpg|320px]]
|[[Image:MP arena 2-2.jpg|320px]]
|[[Image:MP arena 2-3.jpg|320px]]
|-
|-
|[[Image:MP arena 2-3.jpg|320px]]
|[[Image:MP arena 2-4 with Iron Demon.jpg|320px]]
|[[Image:MP arena 2-4 with Iron Demon.jpg|320px]]
|-
|[[Image:Pit4.jpg|320px]]
|[[Image:Pit4.jpg|320px]]
|[[Image:Pre-beta blood.jpg|320px]]
|[[Image:Pre-beta blood.jpg|320px]]
|-
|-
| colspan="2" | The first three pictures show some basic elements of the level's architecture (most notably, very steep stairs). The third picture shows [[Konoko]] knocking down an early [[Tanker]], with what looks like a collision glitch. The fourth picture is a rare glimpse at the [[Iron Demon]].
| colspan="3" | The first three pictures show some basic elements of the level's architecture (most notably, very steep stairs). The third picture shows [[Konoko]] knocking down an early [[Tanker]], with what looks like a collision glitch. The fourth picture is a rare glimpse at the [[Iron Demon]].
|}
|}


Line 682: Line 674:
|[[Image:1999 Trailer - MP arena 2-05.jpg]]
|[[Image:1999 Trailer - MP arena 2-05.jpg]]
|[[Image:1999 Trailer - MP arena 2-06.jpg]]
|[[Image:1999 Trailer - MP arena 2-06.jpg]]
|[[Image:1999 Trailer - MP arena 2-07.jpg]]
|-
|-
|[[Image:1999 Trailer - MP arena 2-07.jpg]]
|[[Image:1999 Trailer - MP arena 2-08.jpg]]
|[[Image:1999 Trailer - MP arena 2-08.jpg]]
|-
|[[Image:1999 Trailer - MP arena 2-09.jpg]]
|[[Image:1999 Trailer - MP arena 2-09.jpg]]
|[[Image:1999 Trailer - MP arena 2-10.jpg]]
|[[Image:1999 Trailer - MP arena 2-10.jpg]]
Line 691: Line 682:
|[[Image:1999 Trailer - MP arena 2-11.jpg]]
|[[Image:1999 Trailer - MP arena 2-11.jpg]]
|[[Image:1999 Trailer - MP arena 2-12.jpg]]
|[[Image:1999 Trailer - MP arena 2-12.jpg]]
|[[Image:1999 Trailer - MP arena 2-13.jpg]]
|-
|-
|[[Image:1999 Trailer - MP arena 2-13.jpg]]
|[[Image:1999 Trailer - MP arena 2-14.jpg]]
|[[Image:1999 Trailer - MP arena 2-14.jpg]]
|-
|[[Image:1999 Trailer - MP arena 2-15.jpg]]
|[[Image:1999 Trailer - MP arena 2-15.jpg]]
|[[Image:1999 Trailer - MP arena 2-16.jpg]]
|[[Image:1999 Trailer - MP arena 2-16.jpg]]
Line 700: Line 690:
|[[Image:1999 Trailer - MP arena 2-17.jpg]]
|[[Image:1999 Trailer - MP arena 2-17.jpg]]
|[[Image:1999 Trailer - MP arena 2-18.jpg]]
|[[Image:1999 Trailer - MP arena 2-18.jpg]]
|[[Image:1999 Trailer - MP arena 2-19.jpg]]
|-
|-
|[[Image:1999 Trailer - MP arena 2-19.jpg]]
|[[Image:1999 Trailer - MP arena 2-20.jpg]]
|[[Image:1999 Trailer - MP arena 2-20.jpg]]
|-
|[[Image:1999 Trailer - MP arena 2-21.jpg]]
|[[Image:1999 Trailer - MP arena 2-21.jpg]]
|[[Image:1999 Trailer - MP arena 2-22.jpg]]
|[[Image:1999 Trailer - MP arena 2-22.jpg]]
Line 709: Line 698:
|[[Image:1999 Trailer - MP arena 2-23.jpg]]
|[[Image:1999 Trailer - MP arena 2-23.jpg]]
|[[Image:1999 Trailer - MP arena 2-24.jpg]]
|[[Image:1999 Trailer - MP arena 2-24.jpg]]
|[[Image:1999 Trailer - MP arena 2-25.jpg]]
|-
|-
|[[Image:1999 Trailer - MP arena 2-25.jpg]]
| colspan="3" | [[Image:1999 Trailer - MP arena 2-26.jpg]]
|[[Image:1999 Trailer - MP arena 2-26.jpg]]
|}
|}


Line 719: Line 708:
|align="center"|[[Image:Pre-beta enigma 5 cropped.jpg]]
|align="center"|[[Image:Pre-beta enigma 5 cropped.jpg]]
|-
|-
|A region of The Pit, identifiable by the shared wall texture. Lumber is stacked in the background (this is a construction zone, after all). This is possibly our only screenshot showing an over-the-shoulder weapon animation variant which we no longer have. The yellow blob in the distant top-left corner is probably a relic flame particle that's still in the game, but drawn incorrectly due to a graphics bug.
|A region of The Pit, identifiable by the shared wall texture. Lumber is stacked in the background (this is a construction zone, after all). This is possibly our only screenshot showing an over-the-shoulder weapon animation variant which we no longer have. The camo Strikers are also a notably pre-beta-only variant. The yellow blob in the distant top-left corner is probably a relic flame particle that's still in the game, but drawn incorrectly due to a graphics bug.
|}
|}


Line 746: Line 735:
----
----
==Cut weapons==
==Cut weapons==
{| style="width:650px; border-style:solid; border-width:0px 0px 1px 0px;"
===Shibume auto-pistol===
{| style="width:650px;"
| colspan="2" align="center" | [[Image:Genesis Level3 8.jpg]]
| colspan="2" align="center" | [[Image:Genesis Level3 8.jpg]]
|-
|-
| colspan="2" | This now-extinct pistol was seen all over the place back when Bungie was taking pre-beta screenshots. This was the [[:Image:Gun smg 06.jpg|Shibume SH-40]], a fully-automatic pistol that fired 10 rounds/sec.
| colspan="2" | This now-extinct pistol was seen all over the place back when Bungie was taking pre-beta screenshots. This was the [[Konoko's gun#Shibume SH-40|Shibume SH-40]], a fully-automatic pistol that fired 10 rounds/sec.
|}
|}


 
===Belt-fed SMG===
{| style="width:650px; border-style:solid; border-width:0px 0px 1px 0px;"
{| style="width:650px;"
|[[Image:Compound4.jpg|320px]]
|[[Image:Compound4.jpg|320px]]
|[[Image:Vago8.jpg|320px]]
|[[Image:Vago8.jpg|320px]]
Line 760: Line 750:
|}
|}


 
===Multi-rocket launcher===
{| style="width:650px; border-style:solid; border-width:0px 0px 1px 0px;"
{| style="width:650px;"
|[[Image:Early scram cannon 1.jpg]]
|[[Image:Early scram cannon 1.jpg]]
|[[Image:Early scram cannon 2.jpg]]
|[[Image:Early scram cannon 2.jpg]]
|-
| colspan="2" | [[Image:MP arena 1-5.jpg]]
|-
|-
| colspan="2" | The Iron Demon can be seen firing this weapon in the trailer at 1:25; [http://oni.bungie.org/special/part1/alex.html apparently] Konoko would salvage the gun from the ID after destroying it. Although fans were impressed by its size, some also wanted to know how petite Konoko could even hold the thing. Okita joked that it was filled with anti-gravity. This was probably the basis for the (much smaller) [[Quotes/Weapons#scramble|Scram Cannon]].
| colspan="2" | The Iron Demon can be seen firing this weapon in the trailer at 1:25; [http://oni.bungie.org/special/part1/alex.html apparently] Konoko would salvage the gun from the ID after destroying it. Although fans were impressed by its size, some also wanted to know how petite Konoko could even hold the thing. Okita joked that it was filled with anti-gravity. This was probably the basis for the (much smaller) [[Quotes/Weapons#scramble|Scram Cannon]].
|}
|}


 
===Energy pistol===
{| style="width:650px;"
{| style="width:650px;"
|[[Image:Pre-beta Airport 2.jpg]]
|[[Image:Pre-beta Airport 2.jpg]]