OBD:BINA/OBJC/FURN: Difference between revisions
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{{OBD OBJC Header|align= | {{OBD OBJC Header | align=center | type=FURN | prev=FLAG | next=MELE | name=Furniture}} | ||
[[image:bin_r_fu.gif]] | |||
{{Table}} | |||
{{OBDth}} | |||
{{OBDtr| 0x00 | char[4] |FF0000| 43 4A 42 4F | OBJC | object collection }} | |||
{{OBDtr| 0x04 | int32 |FFFF00| 60 A7 00 00 | 42848 | size of the complete combat part from this postion in bytes }} | |||
{{OBDtr| 0x08 | int32 |00FF00| 27 00 00 00 | 39 | unknown; do not change it }} | |||
{{OBDtr| 0x0C | int32 |00FFFF| 74 00 00 00 | 116 | size of the following element in bytes }} | |||
{{OBDtrBK}} | |||
{{OBDtr| 0x00 | char[4] |FFC8C8| 4E 52 55 46 | FURN | furniture }} | |||
{{OBDtr| 0x04 | int32 |FFFFC8| F5 0E 00 00 | 3829 | old file ID }} | |||
{{OBDtr| 0x08 | int32 |C8FFC8| 08 00 00 00 | 8 | unknown }} | |||
{{OBDtr| 0x0C | float |C8FFFF| 9C C4 7A C2 | -62.692001 | x-position of the furniture }} | |||
{{OBDtr| 0x10 | float |C8FFFF| 00 00 E8 C1 | -29.000000 | y-position (height) of the furniture }} | |||
{{OBDtr| 0x14 | float |C8FFFF| 33 B3 D8 42 | 108.349998 | z-position of the furniture }} | |||
{{OBDtr| 0x18 | float |FFC8FF| A2 85 35 43 | 181.522003 | rotation on the x-axis in degrees }} | |||
{{OBDtr| 0x1C | float |FFC8FF| B0 02 B2 43 | 356.020996 | rotation on the y-axis in degrees }} | |||
{{OBDtr| 0x20 | float |FFC8FF| 2F 1D 32 43 | 178.113998 | rotation on the z-axis in degrees }} | |||
{{OBDtr2|0x24 | char[32] |FFC800| _tctf_bigvan | furniture type name (reference to an [[OBD:M3GM|M3GM]] file) }} | |||
{{OBDtr2|0x44 | char[48] |C800C8| unused | locklight tag name }} | |||
|} | |||
;NOTE | ;NOTE | ||
:CJBO'''Furniture'''.OBJC files are | :CJBO'''Furniture'''.OBJC files are an old development relict, because the furniture is "baked" into the level model. | ||
: | :Oni still parses these files (see error txt file in your Oni folder), but you can disable them and use their RAW/SEP part in whichever way you like (e.g. to create a larger collection of characters/flags/trigvolumes/whatever). | ||
:There ''is'' a separation between "furniture" and other parts of the environment (quads are flagged as glass/furniture/etc). | |||
:The furniture [[OBD:M3GM|M3GM]] files aren't a part of the regular Oni files. They are stored in the unused "Level0_Tools" files, which are only inluded in Oni 1.1 (currently we only know the German "Big Blue Box" Collection for Mac that contains Oni 1.1). | |||
:There ''is'' a separation between "furniture" and other parts of the environment | |||
: | |||
(the | |||
;Bluebox screenshot | |||
http://ssg.oni2.net/subfold/bluebox/images/223_furniture_properties.jpg | |||
:Umdrehen = turn around | |||
:Speichern = save | |||
{{OBD OBJC Footer | type=FURN | prev=FLAG | next=MELE | name=Furniture}} | |||
{{OBD OBJC Footer |
Revision as of 06:58, 22 September 2007
|
Offset | Type | Raw Hex | Value | Description |
---|---|---|---|---|
0x00 | char[4] | 43 4A 42 4F | OBJC | object collection |
0x04 | int32 | 60 A7 00 00 | 42848 | size of the complete combat part from this postion in bytes |
0x08 | int32 | 27 00 00 00 | 39 | unknown; do not change it |
0x0C | int32 | 74 00 00 00 | 116 | size of the following element in bytes |
First element (black outline) | ||||
0x00 | char[4] | 4E 52 55 46 | FURN | furniture |
0x04 | int32 | F5 0E 00 00 | 3829 | old file ID |
0x08 | int32 | 08 00 00 00 | 8 | unknown |
0x0C | float | 9C C4 7A C2 | -62.692001 | x-position of the furniture |
0x10 | float | 00 00 E8 C1 | -29.000000 | y-position (height) of the furniture |
0x14 | float | 33 B3 D8 42 | 108.349998 | z-position of the furniture |
0x18 | float | A2 85 35 43 | 181.522003 | rotation on the x-axis in degrees |
0x1C | float | B0 02 B2 43 | 356.020996 | rotation on the y-axis in degrees |
0x20 | float | 2F 1D 32 43 | 178.113998 | rotation on the z-axis in degrees |
0x24 | char[32] | _tctf_bigvan | furniture type name (reference to an M3GM file) | |
0x44 | char[48] | unused | locklight tag name |
- NOTE
- CJBOFurniture.OBJC files are an old development relict, because the furniture is "baked" into the level model.
- Oni still parses these files (see error txt file in your Oni folder), but you can disable them and use their RAW/SEP part in whichever way you like (e.g. to create a larger collection of characters/flags/trigvolumes/whatever).
- There is a separation between "furniture" and other parts of the environment (quads are flagged as glass/furniture/etc).
- The furniture M3GM files aren't a part of the regular Oni files. They are stored in the unused "Level0_Tools" files, which are only inluded in Oni 1.1 (currently we only know the German "Big Blue Box" Collection for Mac that contains Oni 1.1).
- Bluebox screenshot
- Umdrehen = turn around
- Speichern = save
ONI BINARY DATA |
---|
AKVA << Other file types >> CBPI |
BINA : Binary data |
TMBD << Other BINA >> ONIE |
OBJC : Objects |
FLAG << Other OBJC >> MELE |
FURN : Furniture |
[[OBD:File types/{{{family}}}|{{{family}}} file]] |