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:::::Screw the permissions, guys. I'll tell you when you steal something important and worth asking about. | :::::Screw the permissions, guys. I'll tell you when you steal something important and worth asking about. | ||
::::::[[User:Geyser|geyser]] 23:01, 11 March 2008 (CET) | ::::::[[User:Geyser|geyser]] 23:01, 11 March 2008 (CET) | ||
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"I don't think a thorough overview of Oni's Tankers ''from a game developer's point of view'' will be "quite useful" to any potential readers." | "I don't think a thorough overview of Oni's Tankers ''from a game developer's point of view'' will be "quite useful" to any potential readers." | ||
:Well, this is the kind of thing we need to hash out, then, because I didn't plan for this to be a technical page, but I did want it to have a comprehensive layman's description of the enemy. Once we decide on what the scope of this page should be, I will proceed to making pages for the other enemies/allies. | :Well, this is the kind of thing we need to hash out, then, because I didn't plan for this to be a technical page, but I did want it to have a comprehensive layman's description of the enemy. Once we decide on what the scope of this page should be, I will proceed to making pages for the other enemies/allies. | ||
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"Capitals Are Evil." | "Capitals Are Evil." | ||
:Better now? --[[User:Iritscen|Iritscen]] 15:37, 12 March 2008 (CET) | :Better now? --[[User:Iritscen|Iritscen]] 15:37, 12 March 2008 (CET) | ||
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:This is getting overly verbose, but heck, that's just what you get for encouraging talk pages ^_^ | |||
:Capitals - yes, thanks. DA - indeed that was Dox, not you; I was referring to you guys collectively. | |||
:The 6-fold MELE variety interferes with the 3 color variants more than for any other enemy type. | |||
:(for all the others you can say there's a specific MELE "supposed" to go with every enemy color) | |||
:GIFs were pretty much standardized when the combat move database project started back on OCF: | |||
::http://oni.bungie.org/forums/index.php?threadid=61 | |||
:Slowmo is only apparent. The actual GIFs are real-time, but the playback speed seems to fluctuate a lot. | |||
:As for the work it represents: there must be a reason why we're not even close to a complete set of GIFs... | |||
::Point is, it's a clearly defined initiative, but it also comes across as an awful waste of modder time ^_^ | |||
:As for the in-game mugshots, there'd be extra work required because of different/random character height. | |||
::You may be better off taking those shots in 3D apps like Blender, even though you can't "shapeshift"... | |||
:Actually (and we're going off-topic) I don't see the point of those mugshots: poor quality, little use to anyone. | |||
::(we're already using those as status indicators on the onimia forums, but I don't think we need them) | |||
:It's much better to show the characters in full, like those early renders did. Armor variants and such. | |||
::(if by mug shot you mean the ''full'' figure of every character, then I agree, bar the standardization) | |||
:An ASCII dump of technique names can be found here: http://ssg.oni2.net/subfold/text/oni_bina_melee_part_2.txt | |||
:Generally speaking, I would make a common list of the extra TRAM specified by the Tanker TRAC, without MELE. | |||
::(so, yes, basically putting the TAN*** column in plain English; not sure you need the key symbols and such) | |||
:As for the article's scope, I'd prefer a more in-universe depiction of the Tankers, with little or no tedious stuff. | |||
:An overly objective overview of Oni's content bears no added value and is a total waste of everyone's time. | |||
:I think the in-game characteristics of the Tankers deserve a little TRAM list and a few pics/screenshots. | |||
:The rest of the content would be more casual and less trivial at the same time (background info, trivia). | |||
::[[User:Geyser|geyser]] 02:47, 13 March 2008 (CET) |