Jump to content

Talk:Tanker: Difference between revisions

2,347 bytes added ,  13 March 2008
hash
No edit summary
(hash)
Line 32: Line 32:
:::::Screw the permissions, guys. I'll tell you when you steal something important and worth asking about.
:::::Screw the permissions, guys. I'll tell you when you steal something important and worth asking about.
::::::[[User:Geyser|geyser]] 23:01, 11 March 2008 (CET)
::::::[[User:Geyser|geyser]] 23:01, 11 March 2008 (CET)
 
----
"I don't think a thorough overview of Oni's Tankers ''from a game developer's point of view'' will be "quite useful" to any potential readers."
"I don't think a thorough overview of Oni's Tankers ''from a game developer's point of view'' will be "quite useful" to any potential readers."
:Well, this is the kind of thing we need to hash out, then, because I didn't plan for this to be a technical page, but I did want it to have a comprehensive layman's description of the enemy. Once we decide on what the scope of this page should be, I will proceed to making pages for the other enemies/allies.
:Well, this is the kind of thing we need to hash out, then, because I didn't plan for this to be a technical page, but I did want it to have a comprehensive layman's description of the enemy. Once we decide on what the scope of this page should be, I will proceed to making pages for the other enemies/allies.
Line 59: Line 59:
"Capitals Are Evil."
"Capitals Are Evil."
:Better now? --[[User:Iritscen|Iritscen]] 15:37, 12 March 2008 (CET)
:Better now? --[[User:Iritscen|Iritscen]] 15:37, 12 March 2008 (CET)
----
:This is getting overly verbose, but heck, that's just what you get for encouraging talk pages ^_^
:Capitals - yes, thanks. DA - indeed that was Dox, not you; I was referring to you guys collectively.
:The 6-fold MELE variety interferes with the 3 color variants more than for any other enemy type.
:(for all the others you can say there's a specific MELE "supposed" to go with every enemy color)
:GIFs were pretty much standardized when the combat move database project started back on OCF:
::http://oni.bungie.org/forums/index.php?threadid=61
:Slowmo is only apparent. The actual GIFs are real-time, but the playback speed seems to fluctuate a lot.
:As for the work it represents: there must be a reason why we're not even close to a complete set of GIFs...
::Point is, it's a clearly defined initiative, but it also comes across as an awful waste of modder time ^_^
:As for the in-game mugshots, there'd be extra work required because of different/random character height.
::You may be better off taking those shots in 3D apps like Blender, even though you can't "shapeshift"...
:Actually (and we're going off-topic) I don't see the point of those mugshots: poor quality, little use to anyone.
::(we're already using those as status indicators on the onimia forums, but I don't think we need them)
:It's much better to show the characters in full, like those early renders did. Armor variants and such.
::(if by mug shot you mean the ''full'' figure of every character, then I agree, bar the standardization)
:An ASCII dump of technique names can be found here: http://ssg.oni2.net/subfold/text/oni_bina_melee_part_2.txt
:Generally speaking, I would make a common list of the extra TRAM specified by the Tanker TRAC, without MELE.
::(so, yes, basically putting the TAN*** column in plain English; not sure you need the key symbols and such)
:As for the article's scope, I'd prefer a more in-universe depiction of the Tankers, with little or no tedious stuff.
:An overly objective overview of Oni's content bears no added value and is a total waste of everyone's time.
:I think the in-game characteristics of the Tankers deserve a little TRAM list and a few pics/screenshots.
:The rest of the content would be more casual and less trivial at the same time (background info, trivia).
::[[User:Geyser|geyser]] 02:47, 13 March 2008 (CET)