OBD:BINA/OBJC/DOOR: Difference between revisions
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(fixing onistuff field; documenting usage of unknown flags) |
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:''This is about door instances. For the door class resource, see [[OBD:DOOR]] | |||
{{OBD OBJC Header | align=center | type=DOOR | prev=CONS | next=FLAG | name=Door|onistuff=b_do}} | {{OBD OBJC Header | align=center | type=DOOR | prev=CONS | next=FLAG | name=Door|onistuff=b_do}} | ||
[[ | [[Image:bin_r_do.gif]] | ||
{{Table}} | {{Table}} | ||
{{OBDth}} | {{OBDth}} | ||
{{OBDtr| 0x00 | char[4] |FF0000| 43 4A 42 4F | OBJC | | {{OBDtr| 0x00 | char[4] |FF0000| 43 4A 42 4F | OBJC | objects }} | ||
{{OBDtr| 0x04 | int32 |FFFF00| 15 19 00 00 | 14344 | size of the complete door part from this | {{OBDtr| 0x04 | int32 |FFFF00| 15 19 00 00 | 14344 | size of the complete door part from this position in bytes }} | ||
{{OBDtr| 0x08 | int32 |00FF00| 27 00 00 00 | 39 | object | {{OBDtr| 0x08 | int32 |00FF00| 27 00 00 00 | 39 | object list version }} | ||
{{OBDtr| 0x0C | int32 |00FFFF| FC 00 00 00 | 252 | size of the following element in bytes }} | {{OBDtr| 0x0C | int32 |00FFFF| FC 00 00 00 | 252 | size of the following element in bytes }} | ||
{{OBDtrBK}} | {{OBDtrBK}} | ||
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{{OBDtr| 0x67 | bitset16 |B0C3D4| 15 00 | 21, 0 | door options; the following bits are possible: | {{OBDtr| 0x67 | bitset16 |B0C3D4| 15 00 | 21, 0 | door options; the following bits are possible: | ||
:0x'''01''' 00 - | :0x'''01''' 00 - "initially locked" (at level load or after calling [[reset_mechanics]]) | ||
:0x'''02''' 00 - unknown; never used | :0x'''02''' 00 - unknown; never used | ||
:0x'''04''' 00 - unknown | :0x'''04''' 00 - unknown; probably "locked" (whatever that means)? | ||
:0x'''08''' 00 - unknown; never used | :0x'''08''' 00 - unknown; never used | ||
:0x'''10''' 00 - require player to press '''action''' to open door | :0x'''10''' 00 - require player to press '''action''' to open door | ||
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:0x'''40''' 00 - unknown; never used | :0x'''40''' 00 - unknown; never used | ||
:0x'''80''' 00 - double door | :0x'''80''' 00 - double door | ||
:0x00 '''01''' - | :0x00 '''01''' - "mirror door" (mirrored along door's Z axis) | ||
:0x00 '''02''' - one way door (one side locked, other side unlocked) | :0x00 '''02''' - one way door (one side locked, other side unlocked) | ||
:0x00 '''04''' - reverse of the one way door (now the other side is locked) | :0x00 '''04''' - reverse of the one way door (now the other side is locked) | ||
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{{OBDtr |0xE9 | |8C8CCC| | | padding }} | {{OBDtr |0xE9 | |8C8CCC| | | padding }} | ||
|} | |} | ||
;Instances using bit 0x100 of bitset 0x67 | ;Instances NOT using bit 0x04 of bitset 0x67 ("locked"?) | ||
:(level:door) | |||
:2:26; 3:62; 6:1,41,42,43,45,46,47,48,49; 8:73; 18:97; 19:43,44 | |||
:It's not clear what the effect of a "locked" bit would be; "initially locked" is what matters at level load and when calling [[reset_mechanics]]. Maybe "locked" was part of a runtime dump, but is ignored by the engine? | |||
;Instances using bit 0x100 of bitset 0x67 ("mirror door") | |||
:(level:door) | :(level:door) | ||
:1:4,6,7,9,15,16,24,25,26,27,32,33,36,37,61,68,79,92,108; | :1:4,6,7,9,15,16,24,25,26,27,32,33,36,37,61,68,79,92,108; | ||
:3:50; 6:29,31,33,46,47; 8:14; 10:11,14,18,20; 18:14,42,70 | :3:50; 6:29,31,33,46,47; 8:14; 10:11,14,18,20; 18:14,42,70 | ||
:The mirroring is complementary to the transformation in the [[ONLV]]'s [[OBOA]]. | |||
; | ;Tool Mode dialog | ||
[[Image:Tool dialog - Door Properties.png]] | |||
{{OBD OBJC Footer | type=DOOR | prev=CONS | next=FLAG | name=Door | family=Level}} | |||
{{OBD | {{OBD}} |
Latest revision as of 21:18, 9 December 2023
- This is about door instances. For the door class resource, see OBD:DOOR
|
Offset | Type | Raw Hex | Value | Description |
---|---|---|---|---|
0x00 | char[4] | 43 4A 42 4F | OBJC | objects |
0x04 | int32 | 15 19 00 00 | 14344 | size of the complete door part from this position in bytes |
0x08 | int32 | 27 00 00 00 | 39 | object list version |
0x0C | int32 | FC 00 00 00 | 252 | size of the following element in bytes |
First element (black outline) | ||||
0x00 | char[4] | 52 4F 4F 44 | DOOR | door |
0x04 | int32 | 57 12 00 00 | 6421 | object ID |
0x08 | int32 | 08 00 00 00 | 8 | object flags |
0x0C | float | 00 00 4F 43 | 207.000000 | x-position of the bottom of the door |
0x10 | float | 00 00 D8 42 | 108.000000 | y-position (height) of the bottom of the door |
0x14 | float | 98 7F CC C3 | -408.996826 | z-position of the bottom of the door |
0x18 | float | 00 00 00 00 | 0.000000 | rotation on the x-axis in degrees |
0x1C | float | 67 85 25 3D | 0.040410 | rotation on the y-axis in degrees |
0x20 | float | 00 00 00 00 | 0.000000 | rotation on the z-axis in degrees |
0x24 | char[63] | TCdouble | door type name (reference to 00957-TCdouble.DOOR of level 0) | |
0x63 | int16 | 01 00 | 1 | door ID |
0x65 | int16 | 00 00 | 0 | key ID |
0x67 | bitset16 | 15 00 | 21, 0 | door options; the following bits are possible:
|
0x69 | float | 00 00 4F 43 | 207.000000 | x-position of the center of the door |
0x6D | float | 00 00 F6 42 | 123.000000 | y-position (height) of the center of the door |
0x71 | float | 98 7F CC C3 | -408.996826 | z-position of the center of the door |
0x75 | float | 00 00 61 44 | 900.000000 | activation radius (squared) |
0x79 | char[63] | _DOOR_RL_FLOOR3 | first door texture (reference to 00216-_DOOR_RL_FLOOR3.TXMP) | |
0xA8 | char[63] | unused | second door texture (reference to a TXMP file) | |
0xE7 | int16 | 00 00 | 0 | number of events (executed when the door is opened) |
0xE9 | padding |
- Instances NOT using bit 0x04 of bitset 0x67 ("locked"?)
- (level:door)
- 2:26; 3:62; 6:1,41,42,43,45,46,47,48,49; 8:73; 18:97; 19:43,44
- It's not clear what the effect of a "locked" bit would be; "initially locked" is what matters at level load and when calling reset_mechanics. Maybe "locked" was part of a runtime dump, but is ignored by the engine?
- Instances using bit 0x100 of bitset 0x67 ("mirror door")
- (level:door)
- 1:4,6,7,9,15,16,24,25,26,27,32,33,36,37,61,68,79,92,108;
- 3:50; 6:29,31,33,46,47; 8:14; 10:11,14,18,20; 18:14,42,70
- The mirroring is complementary to the transformation in the ONLV's OBOA.
- Tool Mode dialog
ONI BINARY DATA |
---|
AKVA << Other file types >> CBPI |
BINA : Binary data |
TMBD << Other BINA >> ONIE |
OBJC : Objects |
CONS << Other OBJC >> FLAG |
DOOR : Door |
Level file |