New levels: Difference between revisions

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==Idle assets==
==Old levels==
Stuff that we're aware of, but not actively working on - because it's too complex, or not compelling enough, or because it's just an idea.
 
====
New levels are typically stuff that we're aware of, but not actively working on - because the task is too complex, or not compelling enough. Mostly there are or because it's just an idea.
{|align=right
{|align=right
|http://geyser.oni2.net/edition/levels/andreika/office/view1_s.jpg
|http://geyser.oni2.net/edition/levels/andreika/office/view1_s.jpg
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The only Oni level resuscitated so far is [[Pre-beta_content#Small_arena|THIS]], in [http://geyser.oni2.net/edition/levels/arena/arena_level5_Final.zip THESE] [http://geyser.oni2.net/edition/levels/arena/arena_level7_Final.zip TWO] flavors (no pathfinding yet, and the lighting needs improving).
The only Oni level resuscitated so far is [[Pre-beta_content#Small_arena|THIS]], in [http://geyser.oni2.net/edition/levels/arena/arena_level5_Final.zip THESE] [http://geyser.oni2.net/edition/levels/arena/arena_level7_Final.zip TWO] flavors (no pathfinding yet, and the lighting needs improving).
:Update. As of 15:55, 7 November 2010 (UTC), [http://geyser.oni2.net/edition/levels/arena/arena_level7_Final.zip THIS] flavor has fairly functional pathfinding, although not quite finished. The included Oni.exe is a BSP-check fix that hasn't been committed to Daodan yet (as of 15:55, 7 November 2010 (UTC)).
:Update. As of 15:55, 7 November 2010 (UTC), [http://geyser.oni2.net/edition/levels/arena/arena_level7_Final.zip THIS] flavor has fairly functional pathfinding, although not quite finished. The included Oni.exe is a BSP-check fix that hasn't been committed to Daodan yet (as of 15:55, 7 November 2010 (UTC)).
 
:Update. As of 14:00, 8 November 2010 (UTC), [http://geyser.oni2.net/edition/levels/arena/arena_level7_Final.zip THIS] flavor has invisiwalls around the bottom of the stairs. Pathfinding grids may still need to be tweaked in a few ways, but the most critical flaw right now is the small height of the BNVs. It will be increased in the next release.
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==Forerunner bridges and ACCs==
==Forerunner bridges and ACCs==

Revision as of 14:00, 8 November 2010

Old levels

==

New levels are typically stuff that we're aware of, but not actively working on - because the task is too complex, or not compelling enough. Mostly there are or because it's just an idea.

view1_s.jpg

AndreiKa

Andrei is an architect from Cheboksary, Russia. As of 16:27, 6 November 2010 (UTC), we have three models of his on our hands.

NoGlass Import Test 1.jpg

Exhibition hall (above)
http://www.turbosquid.com/3d-models/3dsmax-exhibition-building/345449
http://www.photoshare.ru/album9528.html
http://geyser.oni2.net/edition/levels/andreika/
Movie theater
http://www.photoshare.ru/album23608.html
Business center (right)
http://www.photoshare.ru/album107891.html
http://www.cad.ru/ru/territory/sapr/index.php?page=blog&blog=socially_business_center
http://geyser.oni2.net/edition/levels/andreika/office/

There was also THIS - very fitting for the headquarters of WCG, but since Andrei didn't keep it, this is just an idea that we'd need to model from scratch.

Collection on Google 3D Warehouse

Arguably, SketchUp has become a tool of choice for many architects and designers, when it comes to sketching quick ideas, and somehow many of those drafts would look quite at home in Oni. HERE is a tentative collection of such stuff (it's not limited to levels, though; there are characters, weapons, furniture, etc).

A special mention for Alamo (author of "hexagon factory") and R. Anthony author of "Martian Colony (Red City)". Neither of these will be simple to put into Oni (because Oni's pathfinding works better with world-axis-aligned rooms), but both have great potential.

Turbosquid

There are some assets on Turbosquid as well, but they're a bit more random, and most of the good-looking ones are far from free. Apart from Andrei's exhibition building, there isn't much that comes to mind.

Daz3D

Daz3D content is mostly ugly, but there are two lines of products that could be relevant to us at some point, namely

It is not clear if Daz3D's terms of use allow us to adapt that stuff into game content -- but at the very least it can act as a source of inspiration.

ShareCG etc

There are other resources other than the ones listed above, with assets that are more or less expensive or ugly. Nothing specific comes to mind right now. Many Halo rips out there, that's for sure.

Lost assets

Apart from the Google 3D Warehouse collection, there are a few models that - like Andrei's WCG - are lost, but would be very interesting to re-model. They include:

The only Oni level resuscitated so far is THIS, in THESE TWO flavors (no pathfinding yet, and the lighting needs improving).

Update. As of 15:55, 7 November 2010 (UTC), THIS flavor has fairly functional pathfinding, although not quite finished. The included Oni.exe is a BSP-check fix that hasn't been committed to Daodan yet (as of 15:55, 7 November 2010 (UTC)).
Update. As of 14:00, 8 November 2010 (UTC), THIS flavor has invisiwalls around the bottom of the stairs. Pathfinding grids may still need to be tweaked in a few ways, but the most critical flaw right now is the small height of the BNVs. It will be increased in the next release.