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New levels: Difference between revisions

402 bytes added ,  8 November 2010
m
not-so-minor pathfinding update
m (→‎Lost assets: update on pathfinding)
m (not-so-minor pathfinding update)
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==Idle assets==
==Old levels==
Stuff that we're aware of, but not actively working on - because it's too complex, or not compelling enough, or because it's just an idea.
 
====
New levels are typically stuff that we're aware of, but not actively working on - because the task is too complex, or not compelling enough. Mostly there are or because it's just an idea.
{|align=right
{|align=right
|http://geyser.oni2.net/edition/levels/andreika/office/view1_s.jpg
|http://geyser.oni2.net/edition/levels/andreika/office/view1_s.jpg
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The only Oni level resuscitated so far is [[Pre-beta_content#Small_arena|THIS]], in [http://geyser.oni2.net/edition/levels/arena/arena_level5_Final.zip THESE] [http://geyser.oni2.net/edition/levels/arena/arena_level7_Final.zip TWO] flavors (no pathfinding yet, and the lighting needs improving).
The only Oni level resuscitated so far is [[Pre-beta_content#Small_arena|THIS]], in [http://geyser.oni2.net/edition/levels/arena/arena_level5_Final.zip THESE] [http://geyser.oni2.net/edition/levels/arena/arena_level7_Final.zip TWO] flavors (no pathfinding yet, and the lighting needs improving).
:Update. As of 15:55, 7 November 2010 (UTC), [http://geyser.oni2.net/edition/levels/arena/arena_level7_Final.zip THIS] flavor has fairly functional pathfinding, although not quite finished. The included Oni.exe is a BSP-check fix that hasn't been committed to Daodan yet (as of 15:55, 7 November 2010 (UTC)).
:Update. As of 15:55, 7 November 2010 (UTC), [http://geyser.oni2.net/edition/levels/arena/arena_level7_Final.zip THIS] flavor has fairly functional pathfinding, although not quite finished. The included Oni.exe is a BSP-check fix that hasn't been committed to Daodan yet (as of 15:55, 7 November 2010 (UTC)).
 
:Update. As of 14:00, 8 November 2010 (UTC), [http://geyser.oni2.net/edition/levels/arena/arena_level7_Final.zip THIS] flavor has invisiwalls around the bottom of the stairs. Pathfinding grids may still need to be tweaked in a few ways, but the most critical flaw right now is the small height of the BNVs. It will be increased in the next release.
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==Forerunner bridges and ACCs==
==Forerunner bridges and ACCs==