5,389
edits
m (not-so-minor pathfinding update) |
m (oops) |
||
Line 1: | Line 1: | ||
== | ==New levels== | ||
New levels are typically idle content - stuff that we're aware of, but not actively working on - because the task is too complex, or not compelling enough. Mostly there are ideas floating around, but to actually make a fully working level (complete with meta-data) is not exactly fun. | |||
New levels are typically stuff that we're aware of, but not actively working on - because the task is too complex, or not compelling enough. Mostly there are | |||
{|align=right | {|align=right | ||
|http://geyser.oni2.net/edition/levels/andreika/office/view1_s.jpg | |http://geyser.oni2.net/edition/levels/andreika/office/view1_s.jpg | ||
Line 45: | Line 43: | ||
:Update. As of 15:55, 7 November 2010 (UTC), [http://geyser.oni2.net/edition/levels/arena/arena_level7_Final.zip THIS] flavor has fairly functional pathfinding, although not quite finished. The included Oni.exe is a BSP-check fix that hasn't been committed to Daodan yet (as of 15:55, 7 November 2010 (UTC)). | :Update. As of 15:55, 7 November 2010 (UTC), [http://geyser.oni2.net/edition/levels/arena/arena_level7_Final.zip THIS] flavor has fairly functional pathfinding, although not quite finished. The included Oni.exe is a BSP-check fix that hasn't been committed to Daodan yet (as of 15:55, 7 November 2010 (UTC)). | ||
:Update. As of 14:00, 8 November 2010 (UTC), [http://geyser.oni2.net/edition/levels/arena/arena_level7_Final.zip THIS] flavor has invisiwalls around the bottom of the stairs. Pathfinding grids may still need to be tweaked in a few ways, but the most critical flaw right now is the small height of the BNVs. It will be increased in the next release. | :Update. As of 14:00, 8 November 2010 (UTC), [http://geyser.oni2.net/edition/levels/arena/arena_level7_Final.zip THIS] flavor has invisiwalls around the bottom of the stairs. Pathfinding grids may still need to be tweaked in a few ways, but the most critical flaw right now is the small height of the BNVs. It will be increased in the next release. | ||
---- | |||
==Old levels== | |||
As of 14:10, 8 November 2010 (UTC) we are still not ready to reauthor Oni's levels, by lack of a pipeline for interactive geometry elements such as doors and togglable visibility groups. It is possible to import simple level parts which do not involve doors (arenas, showcases, test environments and other featurettes). We will come up with a solution Soon(TM). In the meantime, the field is open for experimentation, roadmaps, opinion polls, whatever. | |||
<!-- | <!-- | ||
==Forerunner bridges and ACCs== | ==Forerunner bridges and ACCs== |