708
edits
mNo edit summary  | 
				No edit summary  | 
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| Line 207: | Line 207: | ||
:(same setting for all characters)  | :(same setting for all characters)  | ||
==0x68-  | ==0x68-0x91==  | ||
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"  | {| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"  | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | ||
| Line 289: | Line 289: | ||
| 22  | | 22  | ||
| ALIGN=LEFT | unknown; always the same  | | ALIGN=LEFT | unknown; always the same  | ||
|}  | |||
==0x92-0x127==  | |||
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"  | |||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | ||
| 0x92  | | 0x92  | ||
| BGCOLOR="#C87C64" | 00  | | BGCOLOR="#C87C64" | 00  | ||
| 0  | | 0  | ||
| ALIGN=LEFT |   | | ALIGN=LEFT | runtime only: if 1 sound pointers have been set  | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | ||
| 0x93  | | 0x93  | ||
| Line 299: | Line 303: | ||
| dead  | | dead  | ||
| ALIGN=LEFT | blank filler (always there)  | | ALIGN=LEFT | blank filler (always there)  | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | ||
| 0x94  | | 0x94  | ||
| Line 324: | Line 324: | ||
| BGCOLOR="#E7CEA5" COLSPAN=2 | <TT>konoko_death</TT><BR>+ null char + blank filler  | | BGCOLOR="#E7CEA5" COLSPAN=2 | <TT>konoko_death</TT><BR>+ null char + blank filler  | ||
| ALIGN=LEFT | death sound<BR>(08115-konoko_death.imp.[[OBD:OSBD|OSBD]] of level 0)  | | ALIGN=LEFT | death sound<BR>(08115-konoko_death.imp.[[OBD:OSBD|OSBD]] of level 0)  | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | ||
| 0x118  | | 0x118  | ||
| BGCOLOR="#FFDDDD" | 00 00 00 00  | | BGCOLOR="#FFDDDD" | 00 00 00 00  | ||
| 0  | | 0  | ||
| ALIGN=LEFT |   | | ALIGN=LEFT | runtime only: pointer to hurt light sound  | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | ||
| 0x11C  | | 0x11C  | ||
| BGCOLOR="#FFDDDD" | 00 00 00 00  | | BGCOLOR="#FFDDDD" | 00 00 00 00  | ||
| 0  | | 0  | ||
| ALIGN=LEFT |   | | ALIGN=LEFT | runtime only: pointer to hurt medium sound  | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | ||
| 0x120  | | 0x120  | ||
| BGCOLOR="#FFDDDD" | 00 00 00 00  | | BGCOLOR="#FFDDDD" | 00 00 00 00  | ||
| 0  | | 0  | ||
| ALIGN=LEFT |   | | ALIGN=LEFT | runtime only: pointer to hurt heavy sound  | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | ||
| 0x124  | | 0x124  | ||
| BGCOLOR="#FFDDDD" | 00 00 00 00  | | BGCOLOR="#FFDDDD" | 00 00 00 00  | ||
| 0  | | 0  | ||
| ALIGN=LEFT |   | | ALIGN=LEFT | runtime only: pointer to death sound  | ||
|}  | |||
==0x128-0x137==  | |||
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"  | |||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | ||
| 0x128  | | 0x128  | ||
edits