Oni2 talk:Truth Number Zero/Course Of Events: Difference between revisions

→‎Wilderness Preserves: unfinished sentence, sorry
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:::::::Not sure what you mean with the role of "game design" (2D/3D themes/assets? or gameplay choices?), but I'm trying very hard to keep additions and "departures" to a minimum. Biopunk, as far as I can tell, is already in Oni (it doesn't matter that it started as a GITS clone -- by 2001 it already had an identity of its own, with the original SLD and Daodan/Chrysalis concepts at its core). And the balance with cyberpunk is achieved quite naturally, because you still have those huge machines for growing/monitoring all the biotech, the man-machine interface, sub-dermal chips and cables, cyborg parts, etc. As for the rest, I tend to list alternative takes intermixed with my preferences, so you may not always realize how little I'm actually adding. For one thing, I haven't had any need for Forerunners or Protheans so far. --[[User:Geyser|geyser]] ([[User talk:Geyser|talk]]) 13:05, 10 June 2020 (CEST)   
:::::::Not sure what you mean with the role of "game design" (2D/3D themes/assets? or gameplay choices?), but I'm trying very hard to keep additions and "departures" to a minimum. Biopunk, as far as I can tell, is already in Oni (it doesn't matter that it started as a GITS clone -- by 2001 it already had an identity of its own, with the original SLD and Daodan/Chrysalis concepts at its core). And the balance with cyberpunk is achieved quite naturally, because you still have those huge machines for growing/monitoring all the biotech, the man-machine interface, sub-dermal chips and cables, cyborg parts, etc. As for the rest, I tend to list alternative takes intermixed with my preferences, so you may not always realize how little I'm actually adding. For one thing, I haven't had any need for Forerunners or Protheans so far. --[[User:Geyser|geyser]] ([[User talk:Geyser|talk]]) 13:05, 10 June 2020 (CEST)   
::::::::"Not sure what you mean with the role of "game design" (2D/3D themes/assets? or gameplay choices?)" — the former. The atmosphere of the game will be cyberpunk precisely to the degree that the levels are set in cyberpunk surroundings. If the focus, on the other hand, was on exploring the Wilderness, it would be a very different game indeed. I'm not suggesting we do that, if you look at my settings concepts on the SoW Settings page. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 16:11, 10 June 2020 (CEST)
::::::::"Not sure what you mean with the role of "game design" (2D/3D themes/assets? or gameplay choices?)" — the former. The atmosphere of the game will be cyberpunk precisely to the degree that the levels are set in cyberpunk surroundings. If the focus, on the other hand, was on exploring the Wilderness, it would be a very different game indeed. I'm not suggesting we do that, if you look at my settings concepts on the SoW Settings page. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 16:11, 10 June 2020 (CEST)
:::::::::Ah, so for you it would "bio-punk" would be  
:::::::::Ah, so for you "bio-punk" would be a Nausicaä kind of adventure, where we'd wander deep into the Sea of Corruption (poisonous forest) and unravel its mysteries. For me bio-punk is just cyberpunk but with SLD brains instead of positronic ones (grown in a life-like fashion, instead of engineered), and the protagonist being eaten alive by her own hyperevolved cancer clone. Even if there are computers all around, and the setting is a jungle of chainlink and concrete, that's still bio-punk to me --[[User:Geyser|geyser]] ([[User talk:Geyser|talk]]) 18:31, 10 June 2020 (CEST)
::::::::"For one thing, I haven't had any need for Forerunners or Protheans so far". No, just intelligent non-corporeal aliens that guide the development of the Daodan telepathically from across the phase veil ^_^ --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 16:11, 10 June 2020 (CEST)
::::::::"For one thing, I haven't had any need for Forerunners or Protheans so far". No, just intelligent non-corporeal aliens that guide the development of the Daodan telepathically from across the phase veil ^_^ --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 16:11, 10 June 2020 (CEST)
:::::::::Nice try. In my view, the Daodan (aura) ''is'' the immaterial sentient(?) entity that's leaking in from the Phase and coordinating the growth of the Chrysalis, one per symbiote -- i.e., just what we have in Vanilla Oni, no new names or entities needed. Calling them "phase gods", giving them other names, praying to them, or implying that they're the proxies left by ancient civilizations -- that will be up to specific characters and their perverted interpretations, but fundamentally it's something that's already in Oni. I thought that was clear. --[[User:Geyser|geyser]] ([[User talk:Geyser|talk]]) 18:25, 10 June 2020 (CEST)
:::::::::Nice try. In my view, the Daodan (aura) ''is'' the immaterial sentient(?) entity that's leaking in from the Phase and coordinating the growth of the Chrysalis, one per symbiote -- i.e., just what we have in Vanilla Oni, no new names or entities needed. Calling them "phase gods", giving them other names, praying to them, or implying that they're the proxies left by ancient civilizations -- that will be up to specific characters and their perverted interpretations, but fundamentally it's something that's already in Oni. I thought that was clear. --[[User:Geyser|geyser]] ([[User talk:Geyser|talk]]) 18:25, 10 June 2020 (CEST)